OpenSceneGraph  3.5.1
osgGA::AnimationPathManipulator Member List

This is the complete list of members for osgGA::AnimationPathManipulator, including all inherited members.

_animationCompletedCallbackosgGA::AnimationPathManipulatorprotected
_animationPathosgGA::AnimationPathManipulatorprotected
_animStartOfTimedPeriodosgGA::AnimationPathManipulatorprotected
_autoComputeHomePositionosgGA::CameraManipulatorprotected
_coordinateFrameCallbackosgGA::CameraManipulatorprotected
_dataVarianceosg::Objectprotected
_homeCenterosgGA::CameraManipulatorprotected
_homeEyeosgGA::CameraManipulatorprotected
_homeUposgGA::CameraManipulatorprotected
_intersectTraversalMaskosgGA::CameraManipulatorprotected
_isPausedosgGA::AnimationPathManipulatorprotected
_matrixosgGA::AnimationPathManipulatorprotected
_nameosg::Objectprotected
_nestedCallbackosg::Callbackprotected
_numOfFramesSinceStartOfTimedPeriodosgGA::AnimationPathManipulatorprotected
_observerSetosg::Referencedmutableprotected
_pauseTimeosgGA::AnimationPathManipulatorprotected
_printOutTimingInfoosgGA::AnimationPathManipulatorprotected
_realStartOfTimedPeriodosgGA::AnimationPathManipulatorprotected
_refCountosg::Referencedmutableprotected
_timeOffsetosgGA::AnimationPathManipulatorprotected
_timeScaleosgGA::AnimationPathManipulatorprotected
_userDataContainerosg::Objectprotected
_validosgGA::AnimationPathManipulatorprotected
addNestedCallback(osg::Callback *nc)osg::Callbackinline
addObserver(Observer *observer) const osg::Referenced
AnimationPathManipulator(osg::AnimationPath *animationPath=0)osgGA::AnimationPathManipulator
AnimationPathManipulator(const std::string &filename)osgGA::AnimationPathManipulator
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
Callback()osg::Callbackinline
Callback(const Callback &cb, const CopyOp &copyop)osg::Callbackinline
CameraManipulator()osgGA::CameraManipulatorprotected
CameraManipulator(const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::CameraManipulatorprotected
className() const osgGA::AnimationPathManipulatorinlinevirtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeHomePosition(const osg::Camera *camera=NULL, bool useBoundingBox=false)osgGA::CameraManipulatorvirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::EventHandlervirtual
EventCallback()osg::Drawable::EventCallbackinline
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallbackinline
EventHandler()osgGA::EventHandlerinline
EventHandler(const EventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgGA::EventHandlerinline
finishAnimation()osgGA::CameraManipulatorinlinevirtual
getAnimationCompletedCallback()osgGA::AnimationPathManipulatorinline
getAnimationCompletedCallback() const osgGA::AnimationPathManipulatorinline
getAnimationPath()osgGA::AnimationPathManipulatorinline
getAnimationPath() const osgGA::AnimationPathManipulatorinline
getAutoComputeHomePosition() const osgGA::CameraManipulatorinline
getCompoundClassName() const osg::Objectinline
getCoordinateFrame(const osg::Vec3d &position) const osgGA::CameraManipulatorinline
getCoordinateFrameCallback()osgGA::CameraManipulatorinline
getCoordinateFrameCallback() const osgGA::CameraManipulatorinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getFusionDistanceMode() const osgGA::CameraManipulatorinlinevirtual
getFusionDistanceValue() const osgGA::CameraManipulatorinlinevirtual
getGlobalReferencedMutex()osg::Referencedstatic
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::CameraManipulatorinlinevirtual
getIntersectTraversalMask() const osgGA::CameraManipulatorinline
getInverseMatrix() const osgGA::AnimationPathManipulatorinlinevirtual
getManipulatorName() const osgGA::CameraManipulatorprotected
getMatrix() const osgGA::AnimationPathManipulatorinlinevirtual
getName() const osg::Objectinline
getNestedCallback()osg::Callbackinline
getNestedCallback() const osg::Callbackinline
getNode() const osgGA::CameraManipulatorinlinevirtual
getNode()osgGA::CameraManipulatorinlinevirtual
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getPrintOutTimingInfo() const osgGA::AnimationPathManipulatorinline
getRefMutex() const osg::Referencedinline
getSideVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getTimeOffset() const osgGA::AnimationPathManipulatorinline
getTimeScale() const osgGA::AnimationPathManipulatorinline
getUpVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getUsage(osg::ApplicationUsage &usage) const osgGA::AnimationPathManipulatorvirtual
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
GUIEventHandler()osgGA::GUIEventHandlerinline
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgGA::GUIEventHandlerinline
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::AnimationPathManipulatorvirtual
osgGA::CameraManipulator::handle(osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv)osgGA::CameraManipulatorinlinevirtual
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandlerinlinevirtual
handleFrame(double time)osgGA::AnimationPathManipulatorprotected
home(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::AnimationPathManipulatorvirtual
home(double currentTime)osgGA::AnimationPathManipulatorvirtual
init(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::AnimationPathManipulatorvirtual
isSameKindAs(const Object *) const osg::Objectinlinevirtual
libraryName() const =0osg::Objectpure virtual
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osgGA::EventHandler::META_Object(osgGA, EventHandler)osgGA::EventHandler
osgGA::osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osgGA::osg::Callback::META_Object(osg, Callback)osg::Callback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallbackinline
NodeCallback(const NodeCallback &nc, const CopyOp &copyop)osg::NodeCallbackinline
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::EventHandlervirtual
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeNestedCallback(osg::Callback *nc)osg::Callbackinline
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
run(osg::Object *object, osg::Object *data)osgGA::EventHandlerinlinevirtual
setAnimationCompletedCallback(AnimationCompletedCallback *acc)osgGA::AnimationPathManipulatorinline
setAnimationPath(osg::AnimationPath *animationPath)osgGA::AnimationPathManipulatorinline
setAutoComputeHomePosition(bool flag)osgGA::CameraManipulatorinlinevirtual
setByInverseMatrix(const osg::Matrixd &matrix)osgGA::AnimationPathManipulatorinlinevirtual
setByMatrix(const osg::Matrixd &matrix)osgGA::AnimationPathManipulatorinlinevirtual
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::CameraManipulatorinlinevirtual
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::CameraManipulatorinlinevirtual
setIntersectTraversalMask(unsigned int mask)osgGA::CameraManipulatorinline
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setNestedCallback(osg::Callback *cb)osg::Callbackinline
setNode(osg::Node *)osgGA::CameraManipulatorinlinevirtual
setPrintOutTimingInfo(bool printOutTimingInfo)osgGA::AnimationPathManipulatorinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setTimeOffset(double o)osgGA::AnimationPathManipulatorinline
setTimeScale(double s)osgGA::AnimationPathManipulatorinline
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
STATIC enum valueosg::Object
traverse(osg::Object *object, osg::Object *data)osg::Callback
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
updateCamera(osg::Camera &camera)osgGA::CameraManipulatorinlinevirtual
valid() const osgGA::AnimationPathManipulatorinline
~Callback()osg::Callbackinlineprotectedvirtual
~CameraManipulator()osgGA::CameraManipulatorprotectedvirtual
~GUIEventHandler()osgGA::GUIEventHandlerprotectedvirtual
~NodeCallback()osg::NodeCallbackinlineprotectedvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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