OpenSceneGraph  3.5.1
osgShadow::ConvexPolyhedron Member List

This is the complete list of members for osgShadow::ConvexPolyhedron, including all inherited members.

_facesosgShadow::ConvexPolyhedron
buildGeometry(const osg::Vec4d &colorOutline, const osg::Vec4d &colorInside, osg::Geometry *useGeometry=NULL) const osgShadow::ConvexPolyhedron
checkCoherency(bool checkForNonConvexPolys=false, const char *errorPrefix=NULL)osgShadow::ConvexPolyhedron
clear()osgShadow::ConvexPolyhedroninline
computeBoundingBox(const osg::Matrix &m=osgShadow::ConvexPolyhedron::defaultMatrix) const osgShadow::ConvexPolyhedron
ConvexPolyhedron(void)osgShadow::ConvexPolyhedroninline
ConvexPolyhedron(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1))osgShadow::ConvexPolyhedron
createFace()osgShadow::ConvexPolyhedroninline
cut(const osg::Polytope &polytope)osgShadow::ConvexPolyhedron
cut(const ConvexPolyhedron &polytope)osgShadow::ConvexPolyhedron
cut(const osg::Plane &plane, const std::string &name=std::string())osgShadow::ConvexPolyhedron
defaultMatrixosgShadow::ConvexPolyhedronstatic
dumpGeometry(const Face *face=NULL, const osg::Plane *plane=NULL, ConvexPolyhedron *basehull=NULL, const char *filename="convexpolyhedron.osg", const osg::Vec4d &colorOutline=osg::Vec4(0, 1, 0, 0.5), const osg::Vec4d &colorInside=osg::Vec4(0, 1, 0, 0.25), const osg::Vec4d &faceColorOutline=osg::Vec4(0, 0, 1, 0.5), const osg::Vec4d &faceColorInside=osg::Vec4(0, 0, 1, 0.25), const osg::Vec4d &planeColorOutline=osg::Vec4(1, 0, 0, 0.5), const osg::Vec4d &planeColorInside=osg::Vec4(1, 0, 0, 0.25), const osg::Vec4d &baseColorOutline=osg::Vec4(0, 0, 0, 0.5), const osg::Vec4d &baseColorInside=osg::Vec4(0, 0, 0, 0.25)) const osgShadow::ConvexPolyhedron
extrude(const osg::Vec3d &offset)osgShadow::ConvexPolyhedron
Faces typedefosgShadow::ConvexPolyhedron
getPoints(Vertices &vertices) const osgShadow::ConvexPolyhedron
getPolytope(osg::Polytope &polytope) const osgShadow::ConvexPolyhedron
isFacePolygonConvex(Face &face, bool ignoreCollinearVertices=true)osgShadow::ConvexPolyhedronstatic
mergeCoplanarFaces(const double &plane_normal_dot_tolerance=0.0, const double &plane_distance_tolerance=0.0)osgShadow::ConvexPolyhedron
mergeFaces(const Face &face0, const Face &face1, Face &face)osgShadow::ConvexPolyhedron
pointsColinear(const osg::Vec3d &va, const osg::Vec3d &vb, const osg::Vec3d &vc, const double &edge_normal_dot_tolerance=0.0, const double &null_edge_length_tolerance=0.0)osgShadow::ConvexPolyhedronstatic
removeDuplicateVertices(void)osgShadow::ConvexPolyhedron
setToBoundingBox(const osg::BoundingBox &bb)osgShadow::ConvexPolyhedron
setToUnitFrustum(bool withNear=true, bool withFar=true)osgShadow::ConvexPolyhedron
transform(const osg::Matrix &matrix, const osg::Matrix &inverse)osgShadow::ConvexPolyhedron
transformClip(const osg::Matrix &matrix, const osg::Matrix &inverse)osgShadow::ConvexPolyhedron
translate(const osg::Vec3d &offset)osgShadow::ConvexPolyhedron
Vertices typedefosgShadow::ConvexPolyhedron

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