OpenSceneGraph  3.5.1
osgShadow::ParallelSplitShadowMap Member List

This is the complete list of members for osgShadow::ParallelSplitShadowMap, including all inherited members.

_dataVarianceosg::Objectprotected
_dirtyosgShadow::ShadowTechniqueprotected
_nameosg::Objectprotected
_observerSetosg::Referencedmutableprotected
_PSSMShadowSplitTextureMaposgShadow::ParallelSplitShadowMapprotected
_refCountosg::Referencedmutableprotected
_shadowedSceneosgShadow::ShadowTechniqueprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) const osg::Referenced
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
className() const =0osg::Objectpure virtual
cleanSceneGraph()osgShadow::ParallelSplitShadowMapvirtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeOrthogonalVector(const osg::Vec3 &direction) const osgShadow::ShadowTechniqueprotected
cull(osgUtil::CullVisitor &cv)osgShadow::ParallelSplitShadowMapvirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
dirty()osgShadow::ShadowTechniqueinlinevirtual
DYNAMIC enum valueosg::Object
enableShadowGLSLFiltering(bool filtering=true)osgShadow::ParallelSplitShadowMapinline
getAmbientBias() const osgShadow::ParallelSplitShadowMapinline
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getMaxFarDistance() const osgShadow::ParallelSplitShadowMapinline
getMinNearDistanceForSplits() const osgShadow::ParallelSplitShadowMapinline
getMoveVCamBehindRCamFactor() const osgShadow::ParallelSplitShadowMapinline
getName() const osg::Objectinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getPolygonOffset() const osgShadow::ParallelSplitShadowMapinline
getRefMutex() const osg::Referencedinline
getShadowedScene()osgShadow::ShadowTechniqueinline
getShadowedScene() const osgShadow::ShadowTechniqueinline
getSplitCalculationMode() const osgShadow::ParallelSplitShadowMapinline
getTextureResolution() const osgShadow::ParallelSplitShadowMapinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserLight() const osgShadow::ParallelSplitShadowMapinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
init()osgShadow::ParallelSplitShadowMapvirtual
isSameKindAs(const Object *) const osg::Objectinlinevirtual
libraryName() const =0osg::Objectpure virtual
META_Object(osgShadow, ParallelSplitShadowMap)osgShadow::ParallelSplitShadowMap
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ParallelSplitShadowMap(osg::Geode **debugGroup=NULL, int icountplanes=3)osgShadow::ParallelSplitShadowMap
ParallelSplitShadowMap(const ParallelSplitShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ParallelSplitShadowMap
PSSMShadowSplitTextureMap typedefosgShadow::ParallelSplitShadowMapprotected
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
setAmbientBias(const osg::Vec2 &ambientBias)osgShadow::ParallelSplitShadowMap
setDataVariance(DataVariance dv)osg::Objectinline
setDebugColorOn()osgShadow::ParallelSplitShadowMapinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setFragmentShaderGenerator(FragmentShaderGenerator *fsw)osgShadow::ParallelSplitShadowMapinline
setMaxFarDistance(double farDist)osgShadow::ParallelSplitShadowMapinline
setMinNearDistanceForSplits(double nd)osgShadow::ParallelSplitShadowMapinline
setMoveVCamBehindRCamFactor(double distFactor)osgShadow::ParallelSplitShadowMapinline
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setPolygonOffset(const osg::Vec2f &p)osgShadow::ParallelSplitShadowMapinline
setSplitCalculationMode(SplitCalcMode scm=SPLIT_EXP)osgShadow::ParallelSplitShadowMapinline
setTextureResolution(unsigned int resolution)osgShadow::ParallelSplitShadowMapinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserLight(osg::Light *light)osgShadow::ParallelSplitShadowMapinline
setUserValue(const std::string &name, const T &value)osg::Object
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
SPLIT_EXP enum valueosgShadow::ParallelSplitShadowMap
SPLIT_LINEAR enum valueosgShadow::ParallelSplitShadowMap
SplitCalcMode enum nameosgShadow::ParallelSplitShadowMap
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechniquevirtual
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ParallelSplitShadowMapvirtual
~Object()osg::Objectprotectedvirtual
~ParallelSplitShadowMap()osgShadow::ParallelSplitShadowMapinlineprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~ShadowTechnique()osgShadow::ShadowTechniqueprotectedvirtual

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