OpenSceneGraph  3.5.1
osgShadow::SoftShadowMap Member List

This is the complete list of members for osgShadow::SoftShadowMap, including all inherited members.

_ambientBiasosgShadow::ShadowMapprotected
_ambientBiasUniformosgShadow::ShadowMapprotected
_baseTextureUnitosgShadow::ShadowMapprotected
_cameraosgShadow::ShadowMapprotected
_dataVarianceosg::Objectprotected
_dirtyosgShadow::ShadowTechniqueprotected
_jitteringScaleosgShadow::SoftShadowMapprotected
_jitteringScaleUniformosgShadow::SoftShadowMapprotected
_jitterTextureUnitosgShadow::SoftShadowMapprotected
_lightosgShadow::ShadowMapprotected
_lsosgShadow::ShadowMapprotected
_nameosg::Objectprotected
_observerSetosg::Referencedmutableprotected
_polyOffsetosgShadow::ShadowMapprotected
_programosgShadow::ShadowMapprotected
_refCountosg::Referencedmutableprotected
_shaderListosgShadow::ShadowMapprotected
_shadowedSceneosgShadow::ShadowTechniqueprotected
_shadowTextureUnitosgShadow::ShadowMapprotected
_softnessWidthosgShadow::SoftShadowMapprotected
_softnessWidthUniformosgShadow::SoftShadowMapprotected
_statesetosgShadow::ShadowMapprotected
_texgenosgShadow::ShadowMapprotected
_textureosgShadow::ShadowMapprotected
_textureSizeosgShadow::ShadowMapprotected
_uniformListosgShadow::ShadowMapprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) const osg::Referenced
addShader(osg::Shader *shader)osgShadow::ShadowMapinline
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
className() const =0osg::Objectpure virtual
cleanSceneGraph()osgShadow::ShadowMapvirtual
clearShaderList()osgShadow::ShadowMapinline
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeOrthogonalVector(const osg::Vec3 &direction) const osgShadow::ShadowTechniqueprotected
createShaders()osgShadow::SoftShadowMapprotectedvirtual
createUniforms()osgShadow::SoftShadowMapprotectedvirtual
cull(osgUtil::CullVisitor &cv)osgShadow::ShadowMapvirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
dirty()osgShadow::ShadowTechniqueinlinevirtual
DYNAMIC enum valueosg::Object
getAmbientBias() const osgShadow::ShadowMapinline
getBias() const osgShadow::SoftShadowMapinline
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getJitteringScale() const osgShadow::SoftShadowMapinline
getJitterTextureUnit() const osgShadow::SoftShadowMapinline
getName() const osg::Objectinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getPolygonOffset() const osgShadow::ShadowMapinline
getRefMutex() const osg::Referencedinline
getShadowedScene()osgShadow::ShadowTechniqueinline
getShadowedScene() const osgShadow::ShadowTechniqueinline
getSoftnessWidth() const osgShadow::SoftShadowMapinline
getTextureSize() const osgShadow::ShadowMapinline
getTextureUnit() const osgShadow::ShadowMapinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
init()osgShadow::ShadowMapvirtual
initJittering(osg::StateSet *ss)osgShadow::SoftShadowMapprotected
isSameKindAs(const Object *) const osg::Objectinlinevirtual
libraryName() const =0osg::Objectpure virtual
makeDebugHUD()osgShadow::ShadowMap
META_Object(osgShadow, SoftShadowMap)osgShadow::SoftShadowMap
osgShadow::ShadowMap::META_Object(osgShadow, ShadowMap)osgShadow::ShadowMap
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
setAmbientBias(const osg::Vec2 &ambientBias)osgShadow::ShadowMap
setBias(float bias)osgShadow::SoftShadowMapinline
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setJitteringScale(float jitteringScale)osgShadow::SoftShadowMap
setJitterTextureUnit(unsigned int jitterTextureUnit)osgShadow::SoftShadowMap
setLight(osg::Light *light)osgShadow::ShadowMap
setLight(osg::LightSource *ls)osgShadow::ShadowMap
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setPolygonOffset(const osg::Vec2 &polyOffset)osgShadow::ShadowMap
setSoftnessWidth(float softnessWidth)osgShadow::SoftShadowMap
setTextureSize(const osg::Vec2s &textureSize)osgShadow::ShadowMap
setTextureUnit(unsigned int unit)osgShadow::ShadowMap
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
ShaderList typedefosgShadow::ShadowMap
ShadowMap()osgShadow::ShadowMap
ShadowMap(const ShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowMap
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
SoftShadowMap()osgShadow::SoftShadowMap
SoftShadowMap(const SoftShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::SoftShadowMap
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechniquevirtual
UniformList typedefosgShadow::ShadowMap
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ShadowMapvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~ShadowMap(void)osgShadow::ShadowMapinlineprotectedvirtual
~ShadowTechnique()osgShadow::ShadowTechniqueprotectedvirtual
~SoftShadowMap(void)osgShadow::SoftShadowMapinlineprotectedvirtual

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