OpenSceneGraph  3.5.1
osgSim::DirectionalSector Member List

This is the complete list of members for osgSim::DirectionalSector, including all inherited members.

_cosHorizAngleosgSim::DirectionalSectorprotected
_cosHorizFadeAngleosgSim::DirectionalSectorprotected
_cosVertAngleosgSim::DirectionalSectorprotected
_cosVertFadeAngleosgSim::DirectionalSectorprotected
_dataVarianceosg::Objectprotected
_directionosgSim::DirectionalSectorprotected
_local_to_LPosgSim::DirectionalSectorprotected
_nameosg::Objectprotected
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_rollAngleosgSim::DirectionalSectorprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) const osg::Referenced
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
className() const osgSim::Sectorinlinevirtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeMatrix()osgSim::DirectionalSector
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
DirectionalSector()osgSim::DirectionalSectorinline
DirectionalSector(const DirectionalSector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgSim::DirectionalSectorinline
DirectionalSector(const osg::Vec3 &direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f)osgSim::DirectionalSector
DYNAMIC enum valueosg::Object
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getDirection() const osgSim::DirectionalSector
getFadeAngle() const osgSim::DirectionalSector
getGlobalReferencedMutex()osg::Referencedstatic
getHorizLobeAngle() const osgSim::DirectionalSector
getLobeRollAngle() const osgSim::DirectionalSector
getName() const osg::Objectinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
getVertLobeAngle() const osgSim::DirectionalSector
isSameKindAs(const osg::Object *obj) const osgSim::Sectorinlinevirtual
libraryName() const osgSim::Sectorinlinevirtual
META_Object(osgSim, DirectionalSector)osgSim::DirectionalSector
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(const osg::Vec3 &eyeLocal) const osgSim::DirectionalSectorvirtual
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
Sector()osgSim::Sectorinline
Sector(const Sector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgSim::Sectorinline
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setDirection(const osg::Vec3 &direction)osgSim::DirectionalSector
setFadeAngle(float angle)osgSim::DirectionalSector
setHorizLobeAngle(float angle)osgSim::DirectionalSector
setLobeRollAngle(float angle)osgSim::DirectionalSector
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
setVertLobeAngle(float angle)osgSim::DirectionalSector
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
STATIC enum valueosg::Object
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~DirectionalSector()osgSim::DirectionalSectorinlineprotectedvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~Sector()osgSim::Sectorinlineprotectedvirtual

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