OpenSceneGraph  3.5.1
osgSim::LineOfSight Member List

This is the complete list of members for osgSim::LineOfSight, including all inherited members.

_dcrcosgSim::LineOfSightprotected
_intersectionVisitorosgSim::LineOfSightprotected
_LOSListosgSim::LineOfSightprotected
addLOS(const osg::Vec3d &start, const osg::Vec3d &end)osgSim::LineOfSight
clear()osgSim::LineOfSight
clearDatabaseCache()osgSim::LineOfSightinline
computeIntersections(osg::Node *scene, osg::Node::NodeMask traversalMask=0xffffffff)osgSim::LineOfSight
computeIntersections(osg::Node *scene, const osg::Vec3d &start, const osg::Vec3d &end, osg::Node::NodeMask traversalMask=0xffffffff)osgSim::LineOfSightstatic
getDatabaseCacheReadCallback()osgSim::LineOfSightinline
getEndPoint(unsigned int i) const osgSim::LineOfSightinline
getIntersections(unsigned int i) const osgSim::LineOfSightinline
getNumLOS() const osgSim::LineOfSightinline
getStartPoint(unsigned int i) const osgSim::LineOfSightinline
Intersections typedefosgSim::LineOfSight
LineOfSight()osgSim::LineOfSight
LOSList typedefosgSim::LineOfSightprotected
setDatabaseCacheReadCallback(DatabaseCacheReadCallback *dcrc)osgSim::LineOfSight
setEndPoint(unsigned int i, const osg::Vec3d &end)osgSim::LineOfSightinline
setStartPoint(unsigned int i, const osg::Vec3d &start)osgSim::LineOfSightinline

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