_autoComputeHomePosition | osgGA::CameraManipulator | protected |
_coordinateFrameCallback | osgGA::CameraManipulator | protected |
_dataVariance | osg::Object | protected |
_homeCenter | osgGA::CameraManipulator | protected |
_homeEye | osgGA::CameraManipulator | protected |
_homeUp | osgGA::CameraManipulator | protected |
_intersectTraversalMask | osgGA::CameraManipulator | protected |
_name | osg::Object | protected |
_nestedCallback | osg::Callback | protected |
_observerSet | osg::Referenced | mutableprotected |
_refCount | osg::Referenced | mutableprotected |
_userDataContainer | osg::Object | protected |
addNestedCallback(osg::Callback *nc) | osg::Callback | inline |
addObserver(Observer *observer) const | osg::Referenced | |
asNode() | osg::Object | inlinevirtual |
asNode() const | osg::Object | inlinevirtual |
asNodeVisitor() | osg::Object | inlinevirtual |
asNodeVisitor() const | osg::Object | inlinevirtual |
asStateAttribute() | osg::Object | inlinevirtual |
asStateAttribute() const | osg::Object | inlinevirtual |
asUniform() | osg::Object | inlinevirtual |
asUniform() const | osg::Object | inlinevirtual |
Callback() | osg::Callback | inline |
Callback(const Callback &cb, const CopyOp ©op) | osg::Callback | inline |
CameraManipulator() | osgGA::CameraManipulator | protected |
CameraManipulator(const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | osgGA::CameraManipulator | protected |
className() const | osgGA::CameraManipulator | inlinevirtual |
clone(const CopyOp &) const =0 | osg::Object | pure virtual |
cloneType() const =0 | osg::Object | pure virtual |
computeDataVariance() | osg::Object | inlinevirtual |
computeHomePosition(const osg::Camera *camera=NULL, bool useBoundingBox=false) | osgGA::CameraManipulator | virtual |
DataVariance enum name | osg::Object | |
deleteUsingDeleteHandler() const | osg::Referenced | protected |
DYNAMIC enum value | osg::Object | |
event(osg::NodeVisitor *nv, osg::Drawable *drawable) | osgGA::EventHandler | virtual |
EventCallback() | osg::Drawable::EventCallback | inline |
EventCallback(const EventCallback &, const CopyOp &) | osg::Drawable::EventCallback | inline |
EventHandler() | osgGA::EventHandler | inline |
EventHandler(const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osgGA::EventHandler | inline |
finishAnimation() | osgGA::CameraManipulator | inlinevirtual |
getAutoComputeHomePosition() const | osgGA::CameraManipulator | inline |
getCompoundClassName() const | osg::Object | inline |
getCoordinateFrame(const osg::Vec3d &position) const | osgGA::CameraManipulator | inline |
getCoordinateFrameCallback() | osgGA::CameraManipulator | inline |
getCoordinateFrameCallback() const | osgGA::CameraManipulator | inline |
getDataVariance() const | osg::Object | inline |
getDeleteHandler() | osg::Referenced | static |
getFrontVector(const osg::CoordinateFrame &cf) const | osgGA::CameraManipulator | inline |
getFusionDistanceMode() const | osgGA::CameraManipulator | inlinevirtual |
getFusionDistanceValue() const | osgGA::CameraManipulator | inlinevirtual |
getGlobalReferencedMutex() | osg::Referenced | static |
getHomePosition(osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const | osgGA::CameraManipulator | inlinevirtual |
getIntersectTraversalMask() const | osgGA::CameraManipulator | inline |
getInverseMatrix() const =0 | osgGA::CameraManipulator | pure virtual |
getManipulatorName() const | osgGA::CameraManipulator | protected |
getMatrix() const =0 | osgGA::CameraManipulator | pure virtual |
getName() const | osg::Object | inline |
getNestedCallback() | osg::Callback | inline |
getNestedCallback() const | osg::Callback | inline |
getNode() const | osgGA::CameraManipulator | inlinevirtual |
getNode() | osgGA::CameraManipulator | inlinevirtual |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getOrCreateUserDataContainer() | osg::Object | |
getRefMutex() const | osg::Referenced | inline |
getSideVector(const osg::CoordinateFrame &cf) const | osgGA::CameraManipulator | inline |
getThreadSafeReferenceCounting() | osg::Referenced | static |
getThreadSafeRefUnref() const | osg::Referenced | inline |
getUpVector(const osg::CoordinateFrame &cf) const | osgGA::CameraManipulator | inline |
getUsage(osg::ApplicationUsage &) const | osgGA::EventHandler | inlinevirtual |
getUserData() | osg::Object | virtual |
getUserData() const | osg::Object | virtual |
getUserDataContainer() | osg::Object | inline |
getUserDataContainer() const | osg::Object | inline |
getUserValue(const std::string &name, T &value) const | osg::Object | |
getUserValue(const std::string &name, T &value) const | osg::Object | |
GUIEventHandler() | osgGA::GUIEventHandler | inline |
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osgGA::GUIEventHandler | inline |
handle(osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) | osgGA::CameraManipulator | inlinevirtual |
handle(const GUIEventAdapter &ea, GUIActionAdapter &us) | osgGA::CameraManipulator | virtual |
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) | osgGA::GUIEventHandler | inlinevirtual |
home(const GUIEventAdapter &, GUIActionAdapter &) | osgGA::CameraManipulator | inlinevirtual |
home(double) | osgGA::CameraManipulator | inlinevirtual |
init(const GUIEventAdapter &, GUIActionAdapter &) | osgGA::CameraManipulator | inlinevirtual |
isSameKindAs(const Object *) const | osg::Object | inlinevirtual |
libraryName() const =0 | osg::Object | pure virtual |
META_Object(osgGA, GUIEventHandler) | osgGA::GUIEventHandler | |
osgGA::EventHandler::META_Object(osgGA, EventHandler) | osgGA::EventHandler | |
osgGA::osg::NodeCallback::META_Object(osg, NodeCallback) | osg::NodeCallback | |
osgGA::osg::Callback::META_Object(osg, Callback) | osg::Callback | |
osg::Drawable::EventCallback::META_Object(osg, EventCallback) | osg::Drawable::EventCallback | |
NodeCallback() | osg::NodeCallback | inline |
NodeCallback(const NodeCallback &nc, const CopyOp ©op) | osg::NodeCallback | inline |
Object() | osg::Object | inline |
Object(bool threadSafeRefUnref) | osg::Object | inlineexplicit |
Object(const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | osg::Object | |
operator()(osg::Node *node, osg::NodeVisitor *nv) | osgGA::EventHandler | virtual |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | inline |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
Referenced(const Referenced &) | osg::Referenced | |
releaseGLObjects(osg::State *=0) const | osg::Object | inlinevirtual |
removeNestedCallback(osg::Callback *nc) | osg::Callback | inline |
removeObserver(Observer *observer) const | osg::Referenced | |
resizeGLObjectBuffers(unsigned int) | osg::Object | inlinevirtual |
run(osg::Object *object, osg::Object *data) | osgGA::EventHandler | inlinevirtual |
setAutoComputeHomePosition(bool flag) | osgGA::CameraManipulator | inlinevirtual |
setByInverseMatrix(const osg::Matrixd &matrix)=0 | osgGA::CameraManipulator | pure virtual |
setByMatrix(const osg::Matrixd &matrix)=0 | osgGA::CameraManipulator | pure virtual |
setCoordinateFrameCallback(CoordinateFrameCallback *cb) | osgGA::CameraManipulator | inlinevirtual |
setDataVariance(DataVariance dv) | osg::Object | inline |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) | osgGA::CameraManipulator | inlinevirtual |
setIntersectTraversalMask(unsigned int mask) | osgGA::CameraManipulator | inline |
setName(const std::string &name) | osg::Object | inlinevirtual |
setName(const char *name) | osg::Object | inline |
setNestedCallback(osg::Callback *cb) | osg::Callback | inline |
setNode(osg::Node *) | osgGA::CameraManipulator | inlinevirtual |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | static |
setThreadSafeRefUnref(bool threadSafe) | osg::Object | virtual |
setUserData(Referenced *obj) | osg::Object | virtual |
setUserData(const ref_ptr< T > &ud) | osg::Object | inline |
setUserDataContainer(osg::UserDataContainer *udc) | osg::Object | |
setUserDataContainer(const ref_ptr< T > &udc) | osg::Object | inline |
setUserValue(const std::string &name, const T &value) | osg::Object | |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
STATIC enum value | osg::Object | |
traverse(osg::Object *object, osg::Object *data) | osg::Callback | |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
UNSPECIFIED enum value | osg::Object | |
updateCamera(osg::Camera &camera) | osgGA::CameraManipulator | inlinevirtual |
~Callback() | osg::Callback | inlineprotectedvirtual |
~CameraManipulator() | osgGA::CameraManipulator | protectedvirtual |
~GUIEventHandler() | osgGA::GUIEventHandler | protectedvirtual |
~NodeCallback() | osg::NodeCallback | inlineprotectedvirtual |
~Object() | osg::Object | protectedvirtual |
~Referenced() | osg::Referenced | protectedvirtual |