_eyeDir | osgManipulator::PointerInfo | protected |
_farPoint | osgManipulator::PointerInfo | protected |
_hitIter | osgManipulator::PointerInfo | |
_hitList | osgManipulator::PointerInfo | |
_inverseMVPW | osgManipulator::PointerInfo | protected |
_MVPW | osgManipulator::PointerInfo | protected |
_nearPoint | osgManipulator::PointerInfo | protected |
addIntersection(const osg::NodePath &nodePath, const osg::Vec3d &intersectionPoint) | osgManipulator::PointerInfo | inline |
completed() const | osgManipulator::PointerInfo | inline |
contains(const osg::Node *node) const | osgManipulator::PointerInfo | |
getEyeDir() const | osgManipulator::PointerInfo | inline |
getLocalIntersectPoint() const | osgManipulator::PointerInfo | inline |
getNearFarPoints(osg::Vec3d &nearPoint, osg::Vec3d &farPoint) const | osgManipulator::PointerInfo | inline |
IntersectionList typedef | osgManipulator::PointerInfo | |
next() | osgManipulator::PointerInfo | inline |
NodePathIntersectionPair typedef | osgManipulator::PointerInfo | |
PointerInfo() | osgManipulator::PointerInfo | |
PointerInfo(const PointerInfo &rhs) | osgManipulator::PointerInfo | inline |
projectWindowXYIntoObject(const osg::Vec2d &windowCoord, osg::Vec3d &nearPoint, osg::Vec3d &farPoint) const | osgManipulator::PointerInfo | protected |
reset() | osgManipulator::PointerInfo | inline |
setCamera(osg::Camera *camera) | osgManipulator::PointerInfo | inline |
setMousePosition(float pixel_x, float pixel_y) | osgManipulator::PointerInfo | inline |
setNearFarPoints(osg::Vec3d nearPoint, osg::Vec3d farPoint) | osgManipulator::PointerInfo | inline |