OpenSceneGraph
3.5.1
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#include <osgParticle/Export>
#include <osgParticle/Particle>
#include <vector>
#include <stack>
#include <algorithm>
#include <string>
#include <osg/Object>
#include <osg/Drawable>
#include <osg/CopyOp>
#include <osg/State>
#include <osg/Vec3>
#include <osg/BoundingBox>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
Classes | |
class | osgParticle::ParticleSystem |
The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. More... | |
Namespaces | |
osgParticle | |
The osgParticle library is a NodeKit that extends the core scene graph to support particle effects. | |
Macros | |
#define | OSGPARTICLE_PARTICLESYSTEM 1 |
#define OSGPARTICLE_PARTICLESYSTEM 1 |
Generated at Wed Nov 11 2015 22:14:25 for the OpenSceneGraph by doxygen 1.8.10. |