OpenSceneGraph  3.5.1
osg::AnimationPathCallback Member List

This is the complete list of members for osg::AnimationPathCallback, including all inherited members.

_animationPathosg::AnimationPathCallback
_dataVarianceosg::Objectprotected
_firstTimeosg::AnimationPathCallback
_latestTimeosg::AnimationPathCallback
_nameosg::Objectprotected
_nestedCallbackosg::Callbackprotected
_observerSetosg::Referencedmutableprotected
_pauseosg::AnimationPathCallback
_pauseTimeosg::AnimationPathCallback
_pivotPointosg::AnimationPathCallback
_refCountosg::Referencedmutableprotected
_timeMultiplierosg::AnimationPathCallback
_timeOffsetosg::AnimationPathCallback
_useInverseMatrixosg::AnimationPathCallback
_userDataContainerosg::Objectprotected
addNestedCallback(osg::Callback *nc)osg::Callbackinline
addObserver(Observer *observer) const osg::Referenced
AnimationPathCallback()osg::AnimationPathCallbackinline
AnimationPathCallback(const AnimationPathCallback &apc, const CopyOp &copyop)osg::AnimationPathCallbackinline
AnimationPathCallback(AnimationPath *ap, double timeOffset=0.0, double timeMultiplier=1.0)osg::AnimationPathCallbackinline
AnimationPathCallback(const osg::Vec3d &pivot, const osg::Vec3d &axis, float angularVelocity)osg::AnimationPathCallback
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
Callback()osg::Callbackinline
Callback(const Callback &cb, const CopyOp &copyop)osg::Callbackinline
className() const =0osg::Objectpure virtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
getAnimationPath()osg::AnimationPathCallbackinline
getAnimationPath() const osg::AnimationPathCallbackinline
getAnimationTime() const osg::AnimationPathCallbackvirtual
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getName() const osg::Objectinline
getNestedCallback()osg::Callbackinline
getNestedCallback() const osg::Callbackinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getPause() const osg::AnimationPathCallbackinline
getPivotPoint() const osg::AnimationPathCallbackinline
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getTimeMultiplier() const osg::AnimationPathCallbackinline
getTimeOffset() const osg::AnimationPathCallbackinline
getUseInverseMatrix() const osg::AnimationPathCallbackinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
isSameKindAs(const Object *) const osg::Objectinlinevirtual
libraryName() const =0osg::Objectpure virtual
META_Object(osg, AnimationPathCallback)osg::AnimationPathCallback
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Callback::META_Object(osg, Callback)osg::Callback
NodeCallback()osg::NodeCallbackinline
NodeCallback(const NodeCallback &nc, const CopyOp &copyop)osg::NodeCallbackinline
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(Node *node, NodeVisitor *nv)osg::AnimationPathCallbackvirtual
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeNestedCallback(osg::Callback *nc)osg::Callbackinline
removeObserver(Observer *observer) const osg::Referenced
reset()osg::AnimationPathCallbackvirtual
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
run(osg::Object *object, osg::Object *data)osg::NodeCallbackvirtual
setAnimationPath(AnimationPath *path)osg::AnimationPathCallbackinline
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setNestedCallback(osg::Callback *cb)osg::Callbackinline
setPause(bool pause)osg::AnimationPathCallback
setPivotPoint(const Vec3d &pivot)osg::AnimationPathCallbackinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setTimeMultiplier(double multiplier)osg::AnimationPathCallbackinline
setTimeOffset(double offset)osg::AnimationPathCallbackinline
setUseInverseMatrix(bool useInverseMatrix)osg::AnimationPathCallbackinline
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
STATIC enum valueosg::Object
traverse(osg::Object *object, osg::Object *data)osg::Callback
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::Node &node)osg::AnimationPathCallback
~AnimationPathCallback()osg::AnimationPathCallbackinlineprotected
~Callback()osg::Callbackinlineprotectedvirtual
~NodeCallback()osg::NodeCallbackinlineprotectedvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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