|
class | AlphaFunc |
| Encapsulates OpenGL glAlphaFunc. More...
|
|
class | AnimationPath |
| AnimationPath encapsulates a time varying transformation pathway. More...
|
|
class | AnimationPathCallback |
|
class | ApplicationUsage |
|
class | ApplicationUsageProxy |
|
class | ArgumentParser |
|
class | Array |
|
class | ArrayDispatchers |
| Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry. More...
|
|
class | ArrayVisitor |
|
class | AtomicCounterBufferBinding |
| StateAttribute for binding a atomic counter buffer index target. More...
|
|
class | AtomicCounterBufferObject |
|
struct | AttributeDispatch |
|
class | AttributeFunctorArrayVisitor |
|
class | AudioSink |
| Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams. More...
|
|
class | AudioStream |
| Pure virtual AudioStream base class. More...
|
|
class | AutoTransform |
| AutoTransform is a derived form of Transform that automatically scales or rotates to keep its children aligned with screen coordinates. More...
|
|
struct | BarrierOperation |
| BarrierOperation allows one to synchronize multiple GraphicsThreads with each other. More...
|
|
class | Billboard |
| Billboard is a derived form of Geode that orients its osg::Drawable children to face the eye point. More...
|
|
class | BlendColor |
| Encapsulates OpenGL blend/transparency state. More...
|
|
class | BlendEquation |
| Encapsulates OpenGL BlendEquation state. More...
|
|
class | BlendEquationi |
| Encapsulates glBlendEquationi function : the index version of glBlendEquation for multiple render target. More...
|
|
class | BlendFunc |
| Encapsulates OpenGL blend/transparency state. More...
|
|
class | BlendFunci |
| Encapsulates glBlendFunci function : the index version of glBlendEquation for multiple render target. More...
|
|
struct | BlockAndFlushOperation |
|
class | BoundingBoxImpl |
| General purpose axis-aligned bounding box class for enclosing objects/vertices. More...
|
|
class | BoundingSphereImpl |
| General purpose bounding sphere class for enclosing nodes/objects/vertices. More...
|
|
class | Box |
|
class | BufferData |
|
class | buffered_object |
|
class | buffered_value |
| Implements a simple buffered value for values that need to be buffered on a per graphics context basis. More...
|
|
class | BufferIndexBinding |
| Encapsulate binding buffer objects to index targets. More...
|
|
class | BufferObject |
|
class | BufferObjectProfile |
|
class | BufferTemplate |
| Template buffer class to be used with a struct as template parameter. More...
|
|
class | BufferTemplate< std::vector< T > > |
| BufferTemplate specialization for std::vector. More...
|
|
class | Callback |
|
class | CallbackObject |
| Callback for attaching a script to a Node's via there UserDataContainer for the purpose of overriding class methods within scripts. More...
|
|
class | Camera |
| Camera - is a subclass of Transform which represents encapsulates the settings of a Camera. More...
|
|
struct | CameraRenderOrderSortOp |
| Functor to assist with ordering cameras in the order they should be rendered in. More...
|
|
class | CameraView |
| CameraView - is a Transform that is used to specify camera views from within the scene graph. More...
|
|
class | Capability |
|
class | Capabilityi |
| Encapsulates glEnablei/glDisablei. More...
|
|
class | Capsule |
|
struct | CastAndScaleToFloatOperation |
| Convenience method for making it easy to cast all pixel channels types to a unit float RGBA form. More...
|
|
class | ClampColor |
| Encapsulates OpenGL ClampColor state. More...
|
|
struct | ClampedLinearCostFunction1D |
|
class | ClearNode |
| A Group node for clearing the color and depth buffers. More...
|
|
class | ClipControl |
| Encapsulate OpenGL glClipControl functions. More...
|
|
class | ClipNode |
| Node for defining the position of ClipPlanes in the scene. More...
|
|
class | ClipPlane |
| Encapsulates OpenGL glClipPlane(). More...
|
|
class | ClusterCullingCallback |
| Implements cluster culling to cull back facing drawables. More...
|
|
class | CollectOccludersVisitor |
|
class | ColorMask |
| Encapsulates OpenGL glColorMaskFunc/Op/Mask functions. More...
|
|
class | ColorMaski |
| Encapsulates glColorMaski function : the index version of glColorMask for multiple render target. More...
|
|
class | ColorMatrix |
| Encapsulates OpenGL color matrix functionality. More...
|
|
class | CompositeShape |
|
class | ComputeBoundsVisitor |
|
class | Cone |
|
class | ConstArrayVisitor |
|
class | ConstAttributeFunctorArrayVisitor |
|
class | ConstShapeVisitor |
|
class | ConstValueVisitor |
|
class | ContextData |
|
class | ConvexHull |
|
class | ConvexPlanarOccluder |
| A class for representing convex clipping volumes made up of several ConvexPlanarPolygon. More...
|
|
class | ConvexPlanarPolygon |
| A class for representing components of convex clipping volumes. More...
|
|
class | CoordinateSystemNode |
| CoordinateSystem encapsulate the coordinate system that is associated with objects in a scene. More...
|
|
class | CopyOp |
| Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation. More...
|
|
class | CullFace |
| Class to globally enable/disable OpenGL's polygon culling mode. More...
|
|
class | CullingSet |
| A CullingSet class which contains a frustum and a list of occluders. More...
|
|
class | CullSettings |
|
class | CullStack |
| A CullStack class which accumulates the current project, modelview matrices and the CullingSet. More...
|
|
class | Cylinder |
|
class | DefaultUserDataContainer |
| Internal structure for storing all user data. More...
|
|
class | DeleteHandler |
| Class for overriding the default delete behaviour so that users can implement their own object deletion schemes. More...
|
|
struct | depends_on |
| template class to help enforce static initialization order. More...
|
|
class | Depth |
| Encapsulate OpenGL glDepthFunc/Mask/Range functions. More...
|
|
class | Disablei |
|
class | DisplaySettings |
| DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing. More...
|
|
class | Drawable |
| Pure virtual base class for drawable geometry. More...
|
|
class | DrawArrayLengths |
|
class | DrawArrays |
|
class | DrawElements |
|
class | DrawElementsUByte |
|
class | DrawElementsUInt |
|
class | DrawElementsUShort |
|
class | DrawPixels |
| DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels. More...
|
|
class | DummyObject |
| DummyObject that can be used as placeholder but otherwise has no other functionality. More...
|
|
class | ElapsedTime |
| Helper class for timing sections of code. More...
|
|
class | ElementBufferObject |
|
class | EllipsoidModel |
| EllipsoidModel encapsulates the ellipsoid used to model astronomical bodies, such as sun, planets, moon etc. More...
|
|
class | Enablei |
|
class | EndOfDynamicDrawBlock |
|
class | fast_back_stack |
| Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation. More...
|
|
struct | FlushDeletedGLObjectsOperation |
|
class | Fog |
| Fog - encapsulates OpenGL fog state. More...
|
|
class | FragmentProgram |
| FragmentProgram - encapsulates the OpenGL ARB fragment program state. More...
|
|
class | FrameBufferAttachment |
|
class | FrameBufferObject |
|
class | FrameStamp |
| Class which encapsulates the frame number, reference time and calendar time of specific frame, used to synchronize operations on the scene graph and other machines when using a graphics cluster. More...
|
|
class | FrontFace |
| Class to specify the orientation of front-facing polygons. More...
|
|
class | Geode |
| A Geode is a "geometry node", that is, a leaf node on the scene graph that can have "renderable things" attached to it. More...
|
|
class | Geometry |
|
class | GeometryCostEstimator |
|
class | GLBeginEndAdapter |
| A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code. More...
|
|
class | GLBufferObject |
|
class | GLBufferObjectManager |
|
class | GLBufferObjectSet |
|
class | GLExtensions |
| Main GLExtensions class for managing OpenGL extensions per graphics context. More...
|
|
class | GLFrameBufferObjectManager |
|
class | GLObjectManager |
|
class | GLRenderBufferManager |
|
class | GraphicsContext |
| Base class for providing Windowing API agnostic access to creating and managing graphics context. More...
|
|
class | GraphicsCostEstimator |
|
class | GraphicsObject |
|
class | GraphicsObjectManager |
|
struct | GraphicsOperation |
|
class | GraphicsThread |
| GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext. More...
|
|
class | Group |
| General group node which maintains a list of children. More...
|
|
class | HeightField |
|
class | Hint |
|
class | Image |
| Image class for encapsulating the storage texture image data. More...
|
|
class | ImageSequence |
| Image Buffer class. More...
|
|
class | ImageStream |
| Image Stream class. More...
|
|
class | IndexArray |
|
class | InfinitePlane |
|
class | KdTree |
| Implementation of a kdtree for Geometry leaves, to enable fast intersection tests. More...
|
|
class | KdTreeBuilder |
|
class | Light |
| Light state class which encapsulates OpenGL glLight() functionality. More...
|
|
class | LightModel |
|
class | LightSource |
| Leaf Node for defining a light in the scene. More...
|
|
class | LineSegment |
| LineSegment class for representing a line segment. More...
|
|
class | LineStipple |
|
class | LineWidth |
| LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels. More...
|
|
class | LOD |
| LOD - Level Of Detail group node which allows switching between children depending on distance from eye point. More...
|
|
class | LogicOp |
| Encapsulates OpenGL LogicOp state. More...
|
|
class | Material |
| Material - encapsulates OpenGL glMaterial state. More...
|
|
class | Matrix2Template |
|
class | Matrix2x3Template |
|
class | Matrix2x4Template |
|
class | Matrix3Template |
|
class | Matrix3x2Template |
|
class | Matrix3x4Template |
|
class | Matrix4x2Template |
|
class | Matrix4x3Template |
|
class | Matrixd |
|
class | Matrixf |
|
class | MatrixTemplate |
|
class | MatrixTransform |
| MatrixTransform - is a subclass of Transform which has an osg::Matrix which represents a 4x4 transformation of its children from local coordinates into the Transform's parent coordinates. More...
|
|
class | MixinVector |
| MixinVector is a base class that allows inheritance to be used to easily emulate derivation from std::vector but without introducing undefined behaviour through violation of virtual destructor rules. More...
|
|
class | Multisample |
| Multisample - encapsulates the OpenGL Multisample state. More...
|
|
class | Node |
| Base class for all internal nodes in the scene graph. More...
|
|
class | NodeAcceptOp |
| Convenience functor for assisting visiting of arrays of osg::Node's. More...
|
|
class | NodeCallback |
| Deprecated. More...
|
|
class | NodeTrackerCallback |
|
class | NodeVisitor |
| Visitor for type safe operations on osg::Nodes. More...
|
|
class | NotifyHandler |
| Handler processing output of notification stream. More...
|
|
class | Object |
| Base class/standard interface for objects which require IO support, cloning and reference counting. More...
|
|
class | Observer |
| Observer base class for tracking when objects are unreferenced (their reference count goes to 0) and are being deleted. More...
|
|
class | observer_ptr |
| Smart pointer for observed objects, that automatically set pointers to them to null when they are deleted. More...
|
|
class | ObserverNodePath |
| ObserverNodePath is an observer class for tracking changes to a NodePath, that automatically invalidates it when nodes are deleted. More...
|
|
class | ObserverSet |
| Class used by osg::Referenced to track the observers associated with it. More...
|
|
class | OccluderNode |
| OccluderNode is a Group node which provides hooks for adding ConvexPlanarOccluders to the scene. More...
|
|
class | OcclusionQueryNode |
|
class | Operation |
| Base class for implementing graphics operations. More...
|
|
class | OperationQueue |
|
class | OperationThread |
| OperationThread is a helper class for running Operation within a single thread. More...
|
|
class | PagedLOD |
| PagedLOD. More...
|
|
class | PatchParameter |
| Class which encapsulates glPatchParameter(..). More...
|
|
class | PixelBufferObject |
|
class | PixelDataBufferObject |
| This object represent a general class of pixel buffer objects, which are capable of allocating buffer object (memory) on the GPU. More...
|
|
struct | PixelStorageModes |
|
class | Plane |
| A plane class. More...
|
|
class | Point |
| Point - encapsulates the OpenGL point smoothing and size state. More...
|
|
class | PointSprite |
| PointSprite base class which encapsulates enabling of point sprites . More...
|
|
class | PolygonMode |
| State Class for setting OpenGL's polygon culling mode. More...
|
|
class | PolygonOffset |
| PolygonOffset - encapsulates the OpenGL glPolygonOffset state. More...
|
|
class | PolygonStipple |
|
class | Polytope |
| A Polytope class for representing convex clipping volumes made up of a set of planes. More...
|
|
class | PositionAttitudeTransform |
| PositionAttitudeTransform - is a Transform. More...
|
|
class | PrimitiveFunctor |
| A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&) ) to get access to the primitives that compose the things drawn by OSG. More...
|
|
class | PrimitiveIndexFunctor |
|
class | PrimitiveRestartIndex |
| osg::PrimitiveRestartIndex does nothing if OpenGL 3.1 is not available. More...
|
|
class | PrimitiveSet |
|
class | Program |
| osg::Program is an application-level abstraction of an OpenGL glProgram. More...
|
|
class | ProgramCostEstimator |
|
class | Projection |
| Projection nodes set up the frustum/orthographic projection used when rendering the scene. More...
|
|
class | ProxyNode |
| ProxyNode. More...
|
|
class | Quat |
| A quaternion class. More...
|
|
class | QueryGeometry |
|
class | ref_ptr |
| Smart pointer for handling referenced counted objects. More...
|
|
class | RefBlock |
|
class | RefBlockCount |
|
class | Referenced |
| Base class for providing reference counted objects. More...
|
|
class | RefMatrixd |
|
class | RefMatrixf |
|
struct | ReleaseContext_Block_MakeCurrentOperation |
| ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, then blocks waiting for context to be released, once the block is release the context is re-acquired. More...
|
|
class | RenderBuffer |
|
class | RenderInfo |
|
class | RunOperations |
|
class | SampleMaski |
| osg::SampleMaski does nothing if OpenGL 3.2 or ARB_texture_multisample are not available. More...
|
|
class | Scissor |
| Encapsulate OpenGL glScissor. More...
|
|
class | Script |
|
class | ScriptEngine |
| ScriptEngine base class for integrating different scripting languages. More...
|
|
class | ScriptNodeCallback |
| NodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback. More...
|
|
class | Sequence |
| Sequence is a Group node which allows automatic, time based switching between children. More...
|
|
class | ShadeModel |
| Class which encapsulates glShadeModel(..). More...
|
|
class | Shader |
| osg::Shader is an application-level abstraction of an OpenGL glShader. More...
|
|
class | ShaderAttribute |
|
class | ShaderBinary |
| Simple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls. More...
|
|
class | ShaderComponent |
|
class | ShaderComposer |
|
class | ShaderStorageBufferBinding |
|
class | ShaderStorageBufferObject |
|
class | ShadowVolumeOccluder |
| ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling. More...
|
|
class | Shape |
| Base class for all shape types. More...
|
|
class | ShapeDrawable |
| Allow the use of Shape s as Drawable s, so that they can be rendered with reduced effort. More...
|
|
class | ShapeVisitor |
|
class | Sphere |
|
class | StandardNotifyHandler |
| Redirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN). More...
|
|
class | State |
| Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state. More...
|
|
class | StateAttribute |
| Base class for state attributes. More...
|
|
class | StateAttributeCallback |
| Deprecated. More...
|
|
class | StateSet |
| Stores a set of modes and attributes which represent a set of OpenGL state. More...
|
|
class | Stats |
|
class | Stencil |
| Encapsulate OpenGL glStencilFunc/Op/Mask functions. More...
|
|
class | StencilTwoSided |
| Provides OpenGL two sided stencil functionality, also known as separate stencil. More...
|
|
struct | SwapBuffersOperation |
| SwapBufferOperation calls swap buffers on the GraphicsContext. More...
|
|
class | Switch |
| Switch is a Group node that allows switching between children. More...
|
|
class | SyncSwapBuffersCallback |
|
class | TemplateArray |
|
class | TemplateIndexArray |
|
class | TemplatePrimitiveFunctor |
| Provides access to the primitives that compose an osg::Drawable . More...
|
|
class | TemplateValueObject |
|
class | TessellationHints |
| Describe several hints that can be passed to a Tessellator (like the one used by ShapeDrawable ) as a mean to try to influence the way it works. More...
|
|
class | TestResult |
|
class | TexEnv |
| TexEnv encapsulates the OpenGL glTexEnv (texture environment) state. More...
|
|
class | TexEnvCombine |
| TexEnvCombine encapsulates the OpenGL glTexEnvCombine (texture environment) state. More...
|
|
class | TexEnvFilter |
| TexEnvFilter - encapsulates the OpenGL glTexEnv (GL_TEXTURE_FILTER_CONTROL) state. More...
|
|
class | TexGen |
| TexGen encapsulates the OpenGL glTexGen (texture coordinate generation) state. More...
|
|
class | TexGenNode |
| Node for defining the position of TexGen in the scene. More...
|
|
class | TexMat |
| A texture matrix state class that encapsulates OpenGL texture matrix functionality. More...
|
|
class | Texture |
| Texture pure virtual base class that encapsulates OpenGL texture functionality common to the various types of OSG textures. More...
|
|
class | Texture1D |
| Encapsulates OpenGL 1D texture functionality. More...
|
|
class | Texture2D |
| Encapsulates OpenGL 2D texture functionality. More...
|
|
class | Texture2DArray |
| Texture2DArray state class which encapsulates OpenGL 2D array texture functionality. More...
|
|
class | Texture2DMultisample |
| Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality. More...
|
|
class | Texture3D |
| Encapsulates OpenGL 3D texture functionality. More...
|
|
class | TextureBuffer |
| Encapsulates OpenGL texture buffer functionality. More...
|
|
class | TextureCostEstimator |
|
class | TextureCubeMap |
| TextureCubeMap state class which encapsulates OpenGL texture cubemap functionality. More...
|
|
class | TextureObjectManager |
|
class | TextureObjectSet |
|
class | TextureRectangle |
| Texture state class which encapsulates OpenGL texture functionality. More...
|
|
class | Timer |
| Timer class is used for measuring elapsed time or time between two points. More...
|
|
class | TransferFunction |
| TransferFunction is a class that provide a 1D,2D or 3D colour look up table that can be used on the GPU as a 1D, 2D or 3D texture. More...
|
|
class | TransferFunction1D |
| 1D variant of TransferFunction. More...
|
|
class | Transform |
| A Transform is a group node for which all children are transformed by a 4x4 matrix. More...
|
|
class | TransformFeedbackBufferBinding |
| StateAttribute for binding a transform feedback index target. More...
|
|
class | TriangleFunctor |
| Provides access to the triangles that compose an osg::Drawable . More...
|
|
class | TriangleIndexFunctor |
|
class | TriangleMesh |
| Exists to support collision detection engines not for doing rendering, use osg::Geometry instead. More...
|
|
class | Uniform |
| Uniform encapsulates glUniform values. More...
|
|
class | UniformBufferBinding |
| StateAttribute for binding a uniform buffer index target. More...
|
|
class | UniformBufferObject |
|
class | UniformCallback |
| Deprecated. More...
|
|
class | UserDataContainer |
| Internal structure for storing all user data. More...
|
|
class | ValueObject |
|
struct | ValueObjectClassNameTrait |
|
class | ValueVisitor |
|
class | Vec2b |
| General purpose float triple. More...
|
|
class | Vec2d |
| General purpose double pair, uses include representation of texture coordinates. More...
|
|
class | Vec2f |
| General purpose float pair. More...
|
|
class | Vec2i |
| General purpose integer pair. More...
|
|
class | Vec2s |
|
class | Vec2ub |
| General purpose unsigned byte pair. More...
|
|
class | Vec2ui |
| General purpose integer pair. More...
|
|
class | Vec2us |
|
class | Vec3b |
| General purpose float triple. More...
|
|
class | Vec3d |
| General purpose double triple for use as vertices, vectors and normals. More...
|
|
class | Vec3f |
| General purpose float triple for use as vertices, vectors and normals. More...
|
|
class | Vec3i |
| General purpose integer triple. More...
|
|
class | Vec3s |
|
class | Vec3ub |
| General purpose float triple. More...
|
|
class | Vec3ui |
| General purpose integer triple. More...
|
|
class | Vec3us |
|
class | Vec4b |
| General purpose float triple. More...
|
|
class | Vec4d |
| General purpose double quad. More...
|
|
class | Vec4f |
| General purpose float quad. More...
|
|
class | Vec4i |
| General purpose integer quad. More...
|
|
class | Vec4s |
| General purpose float quad. More...
|
|
class | Vec4ub |
| General purpose float quad. More...
|
|
class | Vec4ui |
| General purpose integer quad. More...
|
|
class | Vec4us |
| General purpose float quad. More...
|
|
class | VertexAttribAlias |
|
class | VertexAttribDivisor |
| VertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality. More...
|
|
class | VertexBufferObject |
|
class | VertexProgram |
| VertexProgram - encapsulates the OpenGL ARB vertex program state. More...
|
|
class | View |
| View - maintains a master camera view and a list of slave cameras that are relative to this master camera. More...
|
|
class | Viewport |
| Encapsulate OpenGL glViewport. More...
|
|
|
osg::Array::Binding | getBinding (const osg::Array *array) |
| convenience function for getting the binding of array via a ptr that may be null. More...
|
|
bool | getNormalize (const osg::Array *array) |
| convenience function for getting the binding of array via a ptr that may be null. More...
|
|
template<typename T > |
void | clampGEQUAL (T &value, const T minValue, const char *valueName) |
| If value is greater than or equal to minValue do nothing - legal value, Otherwise set value to minValue, and warn that valueName was clamped. More...
|
|
template<typename T > |
void | clampLEQUAL (T &value, const T maxValue, const char *valueName) |
| If value is less than or equal to maxValue do nothing - legal value, Otherwise set value to maxValue, and warn that valueName was clamped. More...
|
|
template<typename T > |
void | clampBetweenRange (T &value, const T minValue, const T maxValue, const char *valueName) |
| If value is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value to specified range and warn that valueName was clamped. More...
|
|
template<typename A , typename T > |
void | clampArrayElementGEQUAL (A &value, unsigned int i, const T minValue, const char *valueName) |
| If value[i] is greater than or equal to minValue do nothing - legal value, Otherwise set value[i] to minValue, and warn that valueName[i] was clamped. More...
|
|
template<typename A , typename T > |
void | clampArrayElementLEQUAL (A &value, unsigned int i, const T maxValue, const char *valueName) |
| If value[i] is less than or equal to maxValue do nothing - legal value, Otherwise set value[i] to maxValue, and warn that valueName[i] was clamped. More...
|
|
template<typename A , typename T > |
void | clampArrayElementBetweenRange (A &value, unsigned int i, const T minValue, const T maxValue, const char *valueName) |
| If value[i] is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value[i] to specified range and warn that valueName[i] was clamped. More...
|
|
template<typename A , typename T > |
void | clampArrayElementsGEQUAL (A &value, unsigned int first, unsigned int last, const T minValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped. More...
|
|
template<typename A , typename T > |
void | clampArrayElementsLEQUAL (A &value, unsigned int first, unsigned int last, const T maxValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArrayElementsBetweenRange (A &value, unsigned int first, unsigned int last, const T minValue, const T maxValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray3GEQUAL (A &value, const T minValue, const char *valueName) |
| For each element of the three-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray3LEQUAL (A &value, const T maxValue, const char *valueName) |
| For each element of the three-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray3BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName) |
| For each element of the three-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray4GEQUAL (A &value, const T minValue, const char *valueName) |
| For each element of the four-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray4LEQUAL (A &value, const T maxValue, const char *valueName) |
| For each element of the four-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped. More...
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template<typename A , typename T > |
void | clampArray4BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName) |
| For each element of the four-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped. More...
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CallbackObject * | getCallbackObject (osg::Object *object, const std::string &name) |
| Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer. More...
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const CallbackObject * | getCallbackObject (const osg::Object *object, const std::string &name) |
| Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer. More...
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bool | runNamedCallbackObjects (osg::Object *object, const std::string &name, osg::Parameters &inputParameters, osg::Parameters &outputParameters) |
| Call run(..) on named CallbackObjects attached to specified Object. More...
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OSG_EXPORT ContextData * | getContextData (unsigned int contextID) |
| Get the ContextData for a specific contextID. More...
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OSG_EXPORT ContextData * | getOrCreateContextData (unsigned int contextID) |
| Get or create the ContextData for a specific contextID. More...
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template<typename T > |
T * | get (unsigned int contextID) |
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template<> |
ContextData * | get< ContextData > (unsigned int contextID) |
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Endian | getCpuByteOrder () |
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void | swapBytes (char *in, unsigned int size) |
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void | swapBytes2 (char *in) |
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void | swapBytes4 (char *in) |
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void | swapBytes8 (char *in) |
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void | swapBytes16 (char *in) |
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template<typename T > |
void | swapBytes (T &t) |
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OSG_EXPORT Geometry * | createTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float l, float b, float r, float t) |
| Convenience function to be used for creating quad geometry with texture coords. More...
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Geometry * | createTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float s=1.0f, float t=1.0f) |
| Convenience function to be used for creating quad geometry with texture coords. More...
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OSG_EXPORT float | getGLVersionNumber () |
| Return floating-point OpenGL version number. More...
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OSG_EXPORT bool | isExtensionInExtensionString (const char *extension, const char *extensionString) |
| Return true if "extension" is contained in "extensionString". More...
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OSG_EXPORT bool | isGLExtensionSupported (unsigned int contextID, const char *extension) |
| Return true if OpenGL "extension" is supported. More...
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OSG_EXPORT bool | isGLExtensionOrVersionSupported (unsigned int contextID, const char *extension, float requiredGlVersion) |
| Return true if OpenGL "extension" or minimum OpenGL version number is supported. More...
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OSG_EXPORT void * | getGLExtensionFuncPtr (const char *funcName) |
| Return the address of the specified OpenGL function. More...
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OSG_EXPORT void | setGLExtensionDisableString (const std::string &disableString) |
| Set a list of extensions to disable for different OpenGL renderers. More...
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OSG_EXPORT std::string & | getGLExtensionDisableString () |
| Get the list of extensions that are disabled for various OpenGL renderers. More...
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void * | getGLExtensionFuncPtr (const char *funcName, const char *fallbackFuncName) |
| Return the address of the specified OpenGL function. More...
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void * | getGLExtensionFuncPtr (const char *funcName1, const char *funcName2, const char *funcName3) |
| Return the address of the specified OpenGL function. More...
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template<typename T , typename R > |
bool | convertPointer (T &dest, R src) |
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template<typename T , typename R > |
T | convertPointerType (R src) |
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template<typename T > |
bool | setGLExtensionFuncPtr (T &t, const char *str1) |
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template<typename T > |
bool | setGLExtensionFuncPtr (T &t, const char *str1, const char *str2) |
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template<typename T > |
bool | setGLExtensionFuncPtr (T &t, const char *str1, const char *str2, const char *str3) |
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OSG_EXPORT void | flushDeletedGLObjects (unsigned int contextID, double currentTime, double &availableTime) |
| Flush all deleted OpenGL objects within the specified availableTime. More...
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OSG_EXPORT void | flushAllDeletedGLObjects (unsigned int contextID) |
| Flush all deleted OpenGL objects. More...
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OSG_EXPORT void | deleteAllGLObjects (unsigned int contextID) |
| Do a GL delete all OpenGL objects. More...
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OSG_EXPORT void | discardAllGLObjects (unsigned int contextID) |
| Discard all OpenGL objects. More...
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OSG_EXPORT const GLubyte * | gluErrorString (GLenum error) |
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OSG_EXPORT GLint | gluScaleImage (PixelStorageModes *psm, GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid *dataOut) |
| OSG specific gluScaleImage function that allows you to pass in the PixelStoreModes, which enables the code to avoid glGet's that are associated with the conventional gluScaleImage function. More...
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OSG_EXPORT GLint | gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid *dataOut) |
| Traditional GLU gluScaleImage function that sets up the PixelStoreModes automatically by doing glGets. More...
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OSG_EXPORT GLint | gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data) |
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OSG_EXPORT GLint | gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data) |
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OSG_EXPORT GLint | gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data) |
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OSG_EXPORT GLint | gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data) |
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typedef | void (GL_APIENTRY *GLTexImage3DProc)(GLenum target |
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OSG_EXPORT GLint | gluBuild3DMipmapLevels (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data) |
| Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style query for this function pointer. More...
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OSG_EXPORT GLint | gluBuild3DMipmaps (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
| Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style query for this function pointer. More...
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OSG_EXPORT GLUtesselator *GL_APIENTRY | gluNewTess (void) |
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OSG_EXPORT void GL_APIENTRY | gluDeleteTess (GLUtesselator *tess) |
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OSG_EXPORT void GL_APIENTRY | gluTessBeginContour (GLUtesselator *tess) |
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OSG_EXPORT void GL_APIENTRY | gluTessCallback (GLUtesselator *tess, GLenum which, _GLUfuncptr CallBackFunc) |
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OSG_EXPORT void GL_APIENTRY | gluTessEndContour (GLUtesselator *tess) |
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OSG_EXPORT void GL_APIENTRY | gluTessNormal (GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ) |
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OSG_EXPORT void GL_APIENTRY | gluTessProperty (GLUtesselator *tess, GLenum which, GLdouble data) |
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OSG_EXPORT void GL_APIENTRY | gluTessVertex (GLUtesselator *tess, GLdouble *location, GLvoid *data) |
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OSG_EXPORT void GL_APIENTRY | gluTessBeginPolygon (GLUtesselator *tess, GLvoid *data) |
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OSG_EXPORT void GL_APIENTRY | gluTessEndPolygon (GLUtesselator *tess) |
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OSG_EXPORT void GL_APIENTRY | gluGetTessProperty (GLUtesselator *tess, GLenum which, GLdouble *value) |
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OSG_EXPORT Geode * | createGeodeForImage (Image *image) |
| Convenience function to be used by image loaders to generate a valid geode to return for readNode(). More...
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template<class T > |
Geode * | createGeodeForImage (const ref_ptr< T > &image) |
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OSG_EXPORT Geode * | createGeodeForImage (Image *image, float s, float t) |
| Convenience function to be used by image loaders to generate a valid geode to return for readNode(). More...
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template<class T > |
Geode * | createGeodeForImage (const ref_ptr< T > &image, float s, float t) |
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template<typename T , class O > |
void | _readRow (unsigned int num, GLenum pixelFormat, const T *data, O &operation) |
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template<class O > |
void | readRow (unsigned int num, GLenum pixelFormat, GLenum dataType, const unsigned char *data, O &operation) |
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template<class O > |
void | readImage (const osg::Image *image, O &operation) |
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template<typename T , class M > |
void | _modifyRow (unsigned int num, GLenum pixelFormat, T *data, float scale, const M &operation) |
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template<class M > |
void | modifyRow (unsigned int num, GLenum pixelFormat, GLenum dataType, unsigned char *data, const M &operation) |
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template<class M > |
void | modifyImage (osg::Image *image, const M &operation) |
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OSG_EXPORT bool | computeMinMax (const osg::Image *image, osg::Vec4 &min, osg::Vec4 &max) |
| Compute the min max colour values in the image. More...
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OSG_EXPORT bool | offsetAndScaleImage (osg::Image *image, const osg::Vec4 &offset, const osg::Vec4 &scale) |
| Compute the min max colour values in the image. More...
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OSG_EXPORT bool | copyImage (const osg::Image *srcImage, int src_s, int src_t, int src_r, int width, int height, int depth, osg::Image *destImage, int dest_s, int dest_t, int dest_r, bool doRescale=false) |
| Compute source image to destination image. More...
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OSG_EXPORT bool | clearImageToColor (osg::Image *image, const osg::Vec4 &colour) |
| Compute the min max colour values in the image. More...
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OSG_EXPORT unsigned int | maximimNumOfComponents (const ImageList &imageList) |
| Search through the list of Images and find the maximum number of components used among the images. More...
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OSG_EXPORT osg::Image * | createImage3D (const ImageList &imageList, GLenum desiredPixelFormat, int s_maximumImageSize=1024, int t_maximumImageSize=1024, int r_maximumImageSize=1024, bool resizeToPowerOfTwo=false) |
| create a 3D osg::Image from a list of osg::Image. More...
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OSG_EXPORT osg::Image * | createImage3DWithAlpha (const ImageList &imageList, int s_maximumImageSize=1024, int t_maximumImageSize=1024, int r_maximumImageSize=1024, bool resizeToPowerOfTwo=false) |
| create a 3D osg::Image from a list of osg::Image. More...
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OSG_EXPORT osg::Image * | createSpotLightImage (const osg::Vec4 ¢erColour, const osg::Vec4 &backgroudColour, unsigned int size, float power) |
| create a 2D osg::Image that provides a point at the center of the image. More...
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OSG_EXPORT osg::Image * | colorSpaceConversion (ColorSpaceOperation op, osg::Image *image, const osg::Vec4 &colour) |
| Convert the RGBA values in a Image based on a ColorSpaceOperation defined scheme. More...
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OSG_EXPORT osg::Image * | createImageWithOrientationConversion (const osg::Image *srcImage, const osg::Vec3i &srcOrigin, const osg::Vec3i &srcRow, const osg::Vec3i &srcColumn, const osg::Vec3i &srcLayer) |
| Create a copy of an osg::Image. More...
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std::ostream & | operator<< (std::ostream &output, const Vec2f &vec) |
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std::istream & | operator>> (std::istream &input, Vec2f &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec2d &vec) |
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std::istream & | operator>> (std::istream &input, Vec2d &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec3f &vec) |
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std::istream & | operator>> (std::istream &input, Vec3f &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec3d &vec) |
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std::istream & | operator>> (std::istream &input, Vec3d &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec4f &vec) |
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std::istream & | operator>> (std::istream &input, Vec4f &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec4d &vec) |
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std::istream & | operator>> (std::istream &input, Vec4d &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec2b &vec) |
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std::istream & | operator>> (std::istream &input, Vec2b &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec3b &vec) |
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std::istream & | operator>> (std::istream &input, Vec3b &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec4b &vec) |
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std::istream & | operator>> (std::istream &input, Vec4b &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec2s &vec) |
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std::istream & | operator>> (std::istream &input, Vec2s &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec3s &vec) |
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std::istream & | operator>> (std::istream &input, Vec3s &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec4s &vec) |
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std::istream & | operator>> (std::istream &input, Vec4s &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec2i &vec) |
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std::istream & | operator>> (std::istream &input, Vec2i &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec3i &vec) |
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std::istream & | operator>> (std::istream &input, Vec3i &vec) |
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std::ostream & | operator<< (std::ostream &output, const Vec4i &vec) |
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std::istream & | operator>> (std::istream &input, Vec4i &vec) |
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std::ostream & | operator<< (std::ostream &os, const Matrixf &m) |
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std::ostream & | operator<< (std::ostream &os, const Matrixd &m) |
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std::ostream & | operator<< (std::ostream &output, const Vec4ub &vec) |
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std::istream & | operator>> (std::istream &input, Vec4ub &vec) |
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std::ostream & | operator<< (std::ostream &output, const Quat &vec) |
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std::istream & | operator>> (std::istream &input, Quat &vec) |
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std::ostream & | operator<< (std::ostream &output, const Plane &pl) |
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std::istream & | operator>> (std::istream &input, Plane &vec) |
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template<typename T > |
T | absolute (T v) |
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bool | equivalent (float lhs, float rhs, float epsilon=1e-6) |
| return true if float lhs and rhs are equivalent, meaning that the difference between them is less than an epsilon value which defaults to 1e-6. More...
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bool | equivalent (double lhs, double rhs, double epsilon=1e-6) |
| return true if double lhs and rhs are equivalent, meaning that the difference between them is less than an epsilon value which defaults to 1e-6. More...
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template<typename T > |
T | minimum (T lhs, T rhs) |
| return the minimum of two values, equivalent to std::min. More...
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template<typename T > |
T | maximum (T lhs, T rhs) |
| return the maximum of two values, equivalent to std::max. More...
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template<typename T > |
T | clampTo (T v, T minimum, T maximum) |
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template<typename T > |
T | clampAbove (T v, T minimum) |
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template<typename T > |
T | clampBelow (T v, T maximum) |
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template<typename T > |
T | clampBetween (T v, T minimum, T maximum) |
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template<typename T > |
T | sign (T v) |
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template<typename T > |
T | signOrZero (T v) |
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template<typename T > |
T | square (T v) |
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template<typename T > |
T | signedSquare (T v) |
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float | inDegrees (float angle) |
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double | inDegrees (double angle) |
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template<typename T > |
T | inRadians (T angle) |
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float | DegreesToRadians (float angle) |
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double | DegreesToRadians (double angle) |
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float | RadiansToDegrees (float angle) |
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double | RadiansToDegrees (double angle) |
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float | round (float v) |
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double | round (double v) |
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bool | isNaN (float v) |
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bool | isNaN (double v) |
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template<typename T > |
float | computeVolume (const T &a, const T &b, const T &c, const T &d) |
| compute the volume of a tetrahedron. More...
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template<typename T > |
float | computeVolume (const T &f1, const T &f2, const T &f3, const T &b1, const T &b2, const T &b3) |
| compute the volume of a prism. More...
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OSG_EXPORT double | asciiToDouble (const char *str) |
| Convert a ascii number to a double, ignoring locale settings. More...
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float | asciiToFloat (const char *str) |
| Convert a ascii number to a float, ignoring locale settings. More...
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OSG_EXPORT double | findAsciiToDouble (const char *str) |
| Detect first ascii POSITIVE number in string and convert to double. More...
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float | findAsciiToFloat (const char *str) |
| Detect first ascii POSITIVE number in string and convert to double. More...
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Vec3f | operator* (const Vec3f &v, const Matrixd &m) |
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Vec3d | operator* (const Vec3d &v, const Matrixd &m) |
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Vec4f | operator* (const Vec4f &v, const Matrixd &m) |
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Vec4d | operator* (const Vec4d &v, const Matrixd &m) |
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Vec3f | operator* (const Vec3f &v, const Matrixf &m) |
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Vec3d | operator* (const Vec3d &v, const Matrixf &m) |
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Vec4f | operator* (const Vec4f &v, const Matrixf &m) |
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Vec4d | operator* (const Vec4d &v, const Matrixf &m) |
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template<class ValueT > |
void | swap (MixinVector< ValueT > &left, MixinVector< ValueT > &right) |
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template<class ValueT > |
void | swap (MixinVector< ValueT > &left, std::vector< ValueT > &right) |
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template<class ValueT > |
void | swap (std::vector< ValueT > &left, MixinVector< ValueT > &right) |
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OSG_EXPORT void | setNotifyLevel (NotifySeverity severity) |
| set the notify level, overriding the default or the value set by the environmental variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL. More...
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OSG_EXPORT NotifySeverity | getNotifyLevel () |
| get the notify level. More...
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OSG_EXPORT bool | initNotifyLevel () |
| initialize notify level. More...
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OSG_EXPORT bool | isNotifyEnabled (NotifySeverity severity) |
| is notification enabled, given the current setNotifyLevel() setting? More...
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OSG_EXPORT std::ostream & | notify (const NotifySeverity severity) |
| notify messaging function for providing fatal through to verbose debugging messages. More...
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std::ostream & | notify (void) |
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OSG_EXPORT void | setNotifyHandler (NotifyHandler *handler) |
| Set notification handler, by default StandardNotifyHandler is used. More...
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OSG_EXPORT NotifyHandler * | getNotifyHandler () |
| Get currrent notification handler. More...
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template<typename T > |
T * | clone (const T *t, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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template<typename T > |
T * | clone (const T *t, const std::string &name, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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template<typename T > |
T * | cloneType (const T *t) |
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osg::StateSet * | initOQState () |
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osg::StateSet * | initOQDebugState () |
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template<class T > |
void | swap (ref_ptr< T > &rp1, ref_ptr< T > &rp2) |
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template<class T > |
T * | get_pointer (const ref_ptr< T > &rp) |
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template<class T , class Y > |
ref_ptr< T > | static_pointer_cast (const ref_ptr< Y > &rp) |
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template<class T , class Y > |
ref_ptr< T > | dynamic_pointer_cast (const ref_ptr< Y > &rp) |
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template<class T , class Y > |
ref_ptr< T > | const_pointer_cast (const ref_ptr< Y > &rp) |
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void | intrusive_ptr_add_ref (Referenced *p) |
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void | intrusive_ptr_release (Referenced *p) |
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OSG_EXPORT bool | isTextureMode (StateAttribute::GLMode mode) |
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OSG_EXPORT Matrix | computeLocalToWorld (const NodePath &nodePath, bool ignoreCameras=true) |
| Compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path. More...
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OSG_EXPORT Matrix | computeWorldToLocal (const NodePath &nodePath, bool ignoreCameras=true) |
| Compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path. More...
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OSG_EXPORT Matrix | computeLocalToEye (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
| Compute the matrix which transforms objects in local coords to eye coords, by accumulating the Transform local to world matrices along the specified node path and multiplying by the supplied initial camera modelview. More...
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OSG_EXPORT Matrix | computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
| Compute the matrix which transforms objects in eye coords to local coords, by accumulating the Transform world to local matrices along the specified node path and multiplying by the inverse of the supplied initial camera modelview. More...
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Object * | getUserObject (osg::Object *object, const std::string &name) |
| Convenience function for getting the User Object associated with specificed name from an Object's UserDataContainer. More...
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const Object * | getUserObject (const osg::Object *object, const std::string &name) |
| Convenience function for getting the User Object associated with specificed name from an Object's UserDataContainer. More...
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| META_ValueObject (std::string, StringValueObject) META_ValueObject(bool |
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BoolValueObject | META_ValueObject (char, CharValueObject) META_ValueObject(unsigned char |
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BoolValueObject UCharValueObject | META_ValueObject (short, ShortValueObject) META_ValueObject(unsigned short |
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BoolValueObject UCharValueObject UShortValueObject | META_ValueObject (int, IntValueObject) META_ValueObject(unsigned int |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject | META_ValueObject (float, FloatValueObject) META_ValueObject(double |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject | META_ValueObject (Vec2f, Vec2fValueObject) META_ValueObject(Vec3f |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject | META_ValueObject (Vec4f, Vec4fValueObject) META_ValueObject(Vec2d |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject | META_ValueObject (Vec3d, Vec3dValueObject) META_ValueObject(Vec4d |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject | META_ValueObject (Quat, QuatValueObject) META_ValueObject(Plane |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject | META_ValueObject (Matrixf, MatrixfValueObject) META_ValueObject(Matrixd |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject | META_ValueObject (BoundingBoxf, BoundingBoxfValueObject) META_ValueObject(BoundingBoxd |
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BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject | META_ValueObject (BoundingSpheref, BoundingSpherefValueObject) META_ValueObject(BoundingSphered |
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Vec2d | componentMultiply (const Vec2d &lhs, const Vec2d &rhs) |
| multiply by vector components. More...
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Vec2d | componentDivide (const Vec2d &lhs, const Vec2d &rhs) |
| divide rhs components by rhs vector components. More...
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Vec2f | componentMultiply (const Vec2f &lhs, const Vec2f &rhs) |
| multiply by vector components. More...
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Vec2f | componentDivide (const Vec2f &lhs, const Vec2f &rhs) |
| divide rhs components by rhs vector components. More...
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Vec2s | componentMultiply (const Vec2s &lhs, const Vec2s &rhs) |
| multiply by vector components. More...
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Vec2s | componentDivide (const Vec2s &lhs, const Vec2s &rhs) |
| divide rhs components by rhs vector components. More...
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Vec2ub | componentMultiply (const Vec2ub &lhs, const Vec2ub &rhs) |
| multiply by vector components. More...
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Vec2ub | componentDivide (const Vec2ub &lhs, const Vec2ub &rhs) |
| divide rhs components by rhs vector components. More...
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Vec2us | componentMultiply (const Vec2us &lhs, const Vec2us &rhs) |
| multiply by vector components. More...
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Vec2us | componentDivide (const Vec2us &lhs, const Vec2us &rhs) |
| divide rhs components by rhs vector components. More...
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Vec3d | componentMultiply (const Vec3d &lhs, const Vec3d &rhs) |
| multiply by vector components. More...
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Vec3d | componentDivide (const Vec3d &lhs, const Vec3d &rhs) |
| divide rhs components by rhs vector components. More...
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Vec3f | componentMultiply (const Vec3f &lhs, const Vec3f &rhs) |
| multiply by vector components. More...
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Vec3f | componentDivide (const Vec3f &lhs, const Vec3f &rhs) |
| divide rhs components by rhs vector components. More...
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Vec3s | componentMultiply (const Vec3s &lhs, const Vec3s &rhs) |
| multiply by vector components. More...
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Vec3s | componentDivide (const Vec3s &lhs, const Vec3s &rhs) |
| divide rhs components by rhs vector components. More...
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Vec3ub | componentMultiply (const Vec3ub &lhs, const Vec3ub &rhs) |
| multiply by vector components. More...
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Vec3ub | componentDivide (const Vec3ub &lhs, const Vec3ub &rhs) |
| divide rhs components by rhs vector components. More...
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Vec3us | componentMultiply (const Vec3us &lhs, const Vec3us &rhs) |
| multiply by vector components. More...
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Vec3us | componentDivide (const Vec3us &lhs, const Vec3us &rhs) |
| divide rhs components by rhs vector components. More...
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Vec4d::value_type | operator* (const Vec3d &lhs, const Vec4d &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d. More...
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Vec4d::value_type | operator* (const Vec3f &lhs, const Vec4d &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d. More...
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Vec4d::value_type | operator* (const Vec3d &lhs, const Vec4f &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d. More...
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Vec4d::value_type | operator* (const Vec4d &lhs, const Vec3d &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0). More...
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Vec4d::value_type | operator* (const Vec4d &lhs, const Vec3f &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0). More...
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Vec4d::value_type | operator* (const Vec4f &lhs, const Vec3d &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0). More...
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Vec4d | componentMultiply (const Vec4d &lhs, const Vec4d &rhs) |
| multiply by vector components. More...
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Vec4d | componentDivide (const Vec4d &lhs, const Vec4d &rhs) |
| divide rhs components by rhs vector components. More...
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Vec4f::value_type | operator* (const Vec3f &lhs, const Vec4f &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4f. More...
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Vec4f::value_type | operator* (const Vec4f &lhs, const Vec3f &rhs) |
| Compute the dot product of a Vec4f and a (Vec3,1.0). More...
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Vec4f | componentMultiply (const Vec4f &lhs, const Vec4f &rhs) |
| multiply by vector components. More...
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Vec4f | componentDivide (const Vec4f &lhs, const Vec4f &rhs) |
| divide rhs components by rhs vector components. More...
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Vec4s | componentMultiply (const Vec4s &lhs, const Vec4s &rhs) |
| multiply by vector components. More...
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Vec4s | componentDivide (const Vec4s &lhs, const Vec4s &rhs) |
| divide rhs components by rhs vector components. More...
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Vec4us | componentMultiply (const Vec4us &lhs, const Vec4us &rhs) |
| multiply by vector components. More...
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Vec4us | componentDivide (const Vec4us &lhs, const Vec4us &rhs) |
| divide rhs components by rhs vector components. More...
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