OpenSceneGraph
3.5.1
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General purpose float quad. More...
Public Types | |
enum | { num_components = 4 } |
Number of vector components. More... | |
typedef unsigned char | value_type |
Data type of vector components. More... | |
Public Member Functions | |
Vec4ub () | |
Constructor that sets all components of the vector to zero. More... | |
Vec4ub (value_type x, value_type y, value_type z, value_type w) | |
bool | operator== (const Vec4ub &v) const |
bool | operator!= (const Vec4ub &v) const |
bool | operator< (const Vec4ub &v) const |
value_type * | ptr () |
const value_type * | ptr () const |
void | set (value_type r, value_type g, value_type b, value_type a) |
value_type & | operator[] (unsigned int i) |
value_type | operator[] (unsigned int i) const |
value_type & | r () |
value_type & | g () |
value_type & | b () |
value_type & | a () |
value_type | r () const |
value_type | g () const |
value_type | b () const |
value_type | a () const |
Vec4ub | operator* (float rhs) const |
Multiply by scalar. More... | |
Vec4ub & | operator*= (float rhs) |
Unary multiply by scalar. More... | |
Vec4ub | operator/ (float rhs) const |
Divide by scalar. More... | |
Vec4ub & | operator/= (float rhs) |
Unary divide by scalar. More... | |
Vec4ub | operator+ (const Vec4ub &rhs) const |
Binary vector add. More... | |
Vec4ub & | operator+= (const Vec4ub &rhs) |
Unary vector add. More... | |
Vec4ub | operator- (const Vec4ub &rhs) const |
Binary vector subtract. More... | |
Vec4ub & | operator-= (const Vec4ub &rhs) |
Unary vector subtract. More... | |
Public Attributes | |
value_type | _v [4] |
Vec member variable. More... | |
General purpose float quad.
Uses include representation of color coordinates. No support yet added for float * Vec4ub - is it necessary? Need to define a non-member non-friend operator* etc. Vec4ub * float is okay
typedef unsigned char osg::Vec4ub::value_type |
Data type of vector components.
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Constructor that sets all components of the vector to zero.
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Multiply by scalar.
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Unary multiply by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
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Divide by scalar.
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Unary divide by scalar.
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value_type osg::Vec4ub::_v[4] |
Vec member variable.
Generated at Wed Nov 11 2015 22:14:47 for the OpenSceneGraph by doxygen 1.8.10. |