OpenSceneGraph  3.5.1
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osg::Shader Class Reference

osg::Shader is an application-level abstraction of an OpenGL glShader. More...

Inheritance diagram for osg::Shader:
Inheritance graph
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Classes

class  PerContextShader
 PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context. More...
 
struct  ShaderObjects
 

Public Types

enum  Type {
  VERTEX = GL_VERTEX_SHADER, TESSCONTROL = GL_TESS_CONTROL_SHADER, TESSEVALUATION = GL_TESS_EVALUATION_SHADER, GEOMETRY = GL_GEOMETRY_SHADER,
  FRAGMENT = GL_FRAGMENT_SHADER, COMPUTE = GL_COMPUTE_SHADER, UNDEFINED = -1
}
 
enum  ShaderDefinesMode { USE_SHADER_PRAGMA, USE_MANUAL_SETTINGS }
 
typedef std::multimap< float, std::string > CodeInjectionMap
 The code injection map used when generating the main shader during main shader composition. More...
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 Shader (Type type=UNDEFINED)
 
 Shader (Type type, const std::string &source)
 
 Shader (Type type, ShaderBinary *shaderBinary)
 
 Shader (const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_Object (osg, Shader)
 
int compare (const Shader &rhs) const
 
bool setType (Type t)
 Set the Shader type as an enum. More...
 
Type getType () const
 Get the Shader type as an enum. More...
 
const char * getTypename () const
 Get the Shader type as a descriptive string. More...
 
void setFileName (const std::string &fileName)
 Set file name for the shader source code. More...
 
const std::string & getFileName () const
 Get filename to which the shader source code belongs. More...
 
void setShaderSource (const std::string &sourceText)
 Set the Shader's source code text from a string. More...
 
const std::string & getShaderSource () const
 Query the shader's source code text. More...
 
void setShaderDefinesMode (ShaderDefinesMode sdm)
 
ShaderDefinesMode getShaderDefinesMode () const
 
void setShaderDefines (const ShaderDefines &shaderDefs)
 
ShaderDefinesgetShaderDefines ()
 
const ShaderDefinesgetShaderDefines () const
 
void setShaderRequirements (const ShaderDefines &shaderDefs)
 
ShaderDefinesgetShaderRequirements ()
 
const ShaderDefinesgetShaderRequirements () const
 
void setShaderBinary (ShaderBinary *shaderBinary)
 Set the Shader using a ShaderBinary. More...
 
ShaderBinarygetShaderBinary ()
 Get the Shader's ShaderBinary, return NULL if none is assigned. More...
 
const ShaderBinarygetShaderBinary () const
 Get the const Shader's ShaderBinary, return NULL if none is assigned. More...
 
bool loadShaderSourceFromFile (const std::string &fileName)
 Load the Shader's source code text from a file. More...
 
void addCodeInjection (float position, const std::string &code)
 Add code injection that will be placed in the main shader to enable support for this shader. More...
 
CodeInjectionMapgetCodeInjectionMap ()
 Get the code injection map. More...
 
const CodeInjectionMapgetCodeInjectionMap () const
 Get the const code injection map. More...
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size. More...
 
void releaseGLObjects (osg::State *state=0) const
 release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
 
void dirtyShader ()
 Mark our PCSs as needing recompilation. More...
 
void compileShader (osg::State &state) const
 If needed, compile the PCS's glShader. More...
 
PerContextShadergetPCS (osg::State &state) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual const char * className () const =0
 return the name of the object's class type. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Static Public Member Functions

static ShaderreadShaderFile (Type type, const std::string &fileName)
 Read shader source from file and then constructor shader of specified type. More...
 
static Shader::Type getTypeId (const std::string &tname)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Protected Types

typedef std::set< osg::Program * > ProgramSet
 osg::Programs that this osg::Shader is attached to More...
 

Protected Member Functions

virtual ~Shader ()
 
bool addProgramRef (osg::Program *program)
 
bool removeProgramRef (osg::Program *program)
 
void _computeShaderDefines ()
 
void _parseShaderDefines (const std::string &str, ShaderDefines &defines)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

Type _type
 
std::string _shaderFileName
 
std::string _shaderSource
 
osg::ref_ptr< ShaderBinary_shaderBinary
 
CodeInjectionMap _codeInjectionMap
 
ShaderDefinesMode _shaderDefinesMode
 
ShaderDefines _shaderDefines
 
ShaderDefines _shaderRequirements
 
ProgramSet _programSet
 
osg::buffered_value< osg::ref_ptr< ShaderObjects > > _pcsList
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Friends

class osg::Program
 

Detailed Description

osg::Shader is an application-level abstraction of an OpenGL glShader.

It is a container to load the shader source code text and manage its compilation. An osg::Shader may be attached to more than one osg::Program. Shader will automatically manage per-context instancing of the internal objects, if that is necessary for a particular display configuration.

Member Typedef Documentation

typedef std::multimap<float, std::string> osg::Shader::CodeInjectionMap

The code injection map used when generating the main shader during main shader composition.

typedef std::set< osg::Program* > osg::Shader::ProgramSet
protected

osg::Programs that this osg::Shader is attached to

Member Enumeration Documentation

Enumerator
USE_SHADER_PRAGMA 
USE_MANUAL_SETTINGS 
Enumerator
VERTEX 
TESSCONTROL 
TESSEVALUATION 
GEOMETRY 
FRAGMENT 
COMPUTE 
UNDEFINED 

Constructor & Destructor Documentation

osg::Shader::Shader ( Type  type = UNDEFINED)
osg::Shader::Shader ( Type  type,
const std::string &  source 
)
osg::Shader::Shader ( Type  type,
ShaderBinary shaderBinary 
)
osg::Shader::Shader ( const Shader rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Shader::~Shader ( )
protectedvirtual

Member Function Documentation

void osg::Shader::_computeShaderDefines ( )
protected
void osg::Shader::_parseShaderDefines ( const std::string &  str,
ShaderDefines defines 
)
protected
void osg::Shader::addCodeInjection ( float  position,
const std::string &  code 
)
inline

Add code injection that will be placed in the main shader to enable support for this shader.

The position is set up so that code to be inserted before the main() will have a negative value, a position between 0 and 1.0 will be inserted in main() and a position greater than 1.0 will be placed after the main(). During shader composition all the code injections are sorted in ascending order and then placed in the appropriate section of the main shader.

bool osg::Shader::addProgramRef ( osg::Program program)
protected
int osg::Shader::compare ( const Shader rhs) const
void osg::Shader::compileShader ( osg::State state) const

If needed, compile the PCS's glShader.

void osg::Shader::dirtyShader ( )

Mark our PCSs as needing recompilation.

Also mark Programs that depend on us as needing relink

CodeInjectionMap& osg::Shader::getCodeInjectionMap ( )
inline

Get the code injection map.

const CodeInjectionMap& osg::Shader::getCodeInjectionMap ( ) const
inline

Get the const code injection map.

const std::string& osg::Shader::getFileName ( ) const
inline

Get filename to which the shader source code belongs.

PerContextShader* osg::Shader::getPCS ( osg::State state) const
ShaderBinary* osg::Shader::getShaderBinary ( )
inline

Get the Shader's ShaderBinary, return NULL if none is assigned.

const ShaderBinary* osg::Shader::getShaderBinary ( ) const
inline

Get the const Shader's ShaderBinary, return NULL if none is assigned.

ShaderDefines& osg::Shader::getShaderDefines ( )
inline
const ShaderDefines& osg::Shader::getShaderDefines ( ) const
inline
ShaderDefinesMode osg::Shader::getShaderDefinesMode ( ) const
inline
ShaderDefines& osg::Shader::getShaderRequirements ( )
inline
const ShaderDefines& osg::Shader::getShaderRequirements ( ) const
inline
const std::string& osg::Shader::getShaderSource ( ) const
inline

Query the shader's source code text.

Type osg::Shader::getType ( ) const
inline

Get the Shader type as an enum.

static Shader::Type osg::Shader::getTypeId ( const std::string &  tname)
static
const char* osg::Shader::getTypename ( ) const

Get the Shader type as a descriptive string.

bool osg::Shader::loadShaderSourceFromFile ( const std::string &  fileName)

Load the Shader's source code text from a file.

osg::Shader::META_Object ( osg  ,
Shader   
)
static Shader* osg::Shader::readShaderFile ( Type  type,
const std::string &  fileName 
)
static

Read shader source from file and then constructor shader of specified type.

Return the resulting Shader or 0 if no valid shader source could be read.

void osg::Shader::releaseGLObjects ( osg::State state = 0) const
virtual

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::Object.

bool osg::Shader::removeProgramRef ( osg::Program program)
protected
virtual void osg::Shader::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

void osg::Shader::setFileName ( const std::string &  fileName)
inline

Set file name for the shader source code.

void osg::Shader::setShaderBinary ( ShaderBinary shaderBinary)
inline

Set the Shader using a ShaderBinary.

void osg::Shader::setShaderDefines ( const ShaderDefines shaderDefs)
inline
void osg::Shader::setShaderDefinesMode ( ShaderDefinesMode  sdm)
inline
void osg::Shader::setShaderRequirements ( const ShaderDefines shaderDefs)
inline
void osg::Shader::setShaderSource ( const std::string &  sourceText)

Set the Shader's source code text from a string.

bool osg::Shader::setType ( Type  t)

Set the Shader type as an enum.

Friends And Related Function Documentation

friend class osg::Program
friend

Member Data Documentation

CodeInjectionMap osg::Shader::_codeInjectionMap
protected
osg::buffered_value< osg::ref_ptr<ShaderObjects> > osg::Shader::_pcsList
mutableprotected
ProgramSet osg::Shader::_programSet
protected
osg::ref_ptr<ShaderBinary> osg::Shader::_shaderBinary
protected
ShaderDefines osg::Shader::_shaderDefines
protected
ShaderDefinesMode osg::Shader::_shaderDefinesMode
protected
std::string osg::Shader::_shaderFileName
protected
ShaderDefines osg::Shader::_shaderRequirements
protected
std::string osg::Shader::_shaderSource
protected
Type osg::Shader::_type
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:14:41 for the OpenSceneGraph by doxygen 1.8.10.