OpenSceneGraph  3.5.1
Classes | Namespaces | Macros | Typedefs
Shader File Reference
#include <osg/GLExtensions>
#include <osg/Object>
#include <osg/buffered_value>
#include <set>
#include <map>

Classes

class  osg::ShaderBinary
 Simple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls. More...
 
class  osg::Shader
 osg::Shader is an application-level abstraction of an OpenGL glShader. More...
 
class  osg::Shader::PerContextShader
 PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context. More...
 
struct  osg::Shader::ShaderObjects
 
class  osg::ShaderComponent
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_SHADER   1
 

Typedefs

typedef std::set< std::string > osg::ShaderDefines
 

Macro Definition Documentation

#define OSG_SHADER   1

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