OpenSceneGraph
3.5.1
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Visitor for type safe operations on osg::Nodes. More...
Classes | |
class | DatabaseRequestHandler |
Callback for managing database paging, such as generated by PagedLOD nodes. More... | |
class | ImageRequestHandler |
Callback for managing image paging, such as generated by PagedLOD nodes. More... | |
Public Types | |
enum | TraversalMode { TRAVERSE_NONE, TRAVERSE_PARENTS, TRAVERSE_ALL_CHILDREN, TRAVERSE_ACTIVE_CHILDREN } |
enum | VisitorType { NODE_VISITOR = 0, UPDATE_VISITOR, EVENT_VISITOR, COLLECT_OCCLUDER_VISITOR, CULL_VISITOR, INTERSECTION_VISITOR } |
Public Types inherited from osg::Object | |
enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Public Member Functions | |
NodeVisitor (TraversalMode tm=TRAVERSE_NONE) | |
NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) | |
NodeVisitor (const NodeVisitor &nv, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual | ~NodeVisitor () |
META_Object (osg, NodeVisitor) virtual NodeVisitor *asNodeVisitor() | |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual void | reset () |
Method to call to reset visitor. More... | |
void | setVisitorType (VisitorType type) |
Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors. More... | |
VisitorType | getVisitorType () const |
Get the VisitorType. More... | |
void | setTraversalNumber (unsigned int fn) |
Set the traversal number. More... | |
unsigned int | getTraversalNumber () const |
Get the traversal number. More... | |
void | setFrameStamp (FrameStamp *fs) |
Set the FrameStamp that this traversal is associated with. More... | |
const FrameStamp * | getFrameStamp () const |
Get the FrameStamp that this traversal is associated with. More... | |
void | setTraversalMask (Node::NodeMask mask) |
Set the TraversalMask of this NodeVisitor. More... | |
Node::NodeMask | getTraversalMask () const |
Get the TraversalMask. More... | |
void | setNodeMaskOverride (Node::NodeMask mask) |
Set the NodeMaskOverride mask. More... | |
Node::NodeMask | getNodeMaskOverride () const |
Get the NodeMaskOverride mask. More... | |
bool | validNodeMask (const osg::Node &node) const |
Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs. More... | |
void | setTraversalMode (TraversalMode mode) |
Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse. More... | |
TraversalMode | getTraversalMode () const |
Get the traversal mode. More... | |
void | traverse (Node &node) |
Method for handling traversal of a nodes. More... | |
void | pushOntoNodePath (Node *node) |
Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..). More... | |
void | popFromNodePath () |
Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..). More... | |
NodePath & | getNodePath () |
Get the non const NodePath from the top most node applied down to the current Node being visited. More... | |
const NodePath & | getNodePath () const |
Get the const NodePath from the top most node applied down to the current Node being visited. More... | |
virtual osg::Vec3 | getEyePoint () const |
Get the eye point in local coordinates. More... | |
virtual osg::Vec3 | getViewPoint () const |
Get the view point in local coordinates. More... | |
virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
Get the distance from a point to the eye point, distance value in local coordinate system. More... | |
virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
Get the distance of a point from the eye point, distance value in the eye coordinate system. More... | |
virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
Get the distance from a point to the view point, distance value in local coordinate system. More... | |
virtual void | apply (Drawable &drawable) |
virtual void | apply (Geometry &geometry) |
virtual void | apply (Node &node) |
virtual void | apply (Geode &node) |
virtual void | apply (Billboard &node) |
virtual void | apply (Group &node) |
virtual void | apply (ProxyNode &node) |
virtual void | apply (Projection &node) |
virtual void | apply (CoordinateSystemNode &node) |
virtual void | apply (ClipNode &node) |
virtual void | apply (TexGenNode &node) |
virtual void | apply (LightSource &node) |
virtual void | apply (Transform &node) |
virtual void | apply (Camera &node) |
virtual void | apply (CameraView &node) |
virtual void | apply (MatrixTransform &node) |
virtual void | apply (PositionAttitudeTransform &node) |
virtual void | apply (Switch &node) |
virtual void | apply (Sequence &node) |
virtual void | apply (LOD &node) |
virtual void | apply (PagedLOD &node) |
virtual void | apply (ClearNode &node) |
virtual void | apply (OccluderNode &node) |
virtual void | apply (OcclusionQueryNode &node) |
void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
Set the handler for database requests. More... | |
DatabaseRequestHandler * | getDatabaseRequestHandler () |
Get the handler for database requests. More... | |
const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
Get the const handler for database requests. More... | |
void | setImageRequestHandler (ImageRequestHandler *handler) |
Set the handler for image requests. More... | |
ImageRequestHandler * | getImageRequestHandler () |
Get the handler for image requests. More... | |
const ImageRequestHandler * | getImageRequestHandler () const |
Get the const handler for image requests. More... | |
Public Member Functions inherited from osg::Object | |
Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
virtual const char * | className () const =0 |
return the name of the object's class type. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template More... | |
Public Member Functions inherited from osg::Referenced | |
Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
Protected Attributes | |
VisitorType | _visitorType |
unsigned int | _traversalNumber |
ref_ptr< FrameStamp > | _frameStamp |
TraversalMode | _traversalMode |
Node::NodeMask | _traversalMask |
Node::NodeMask | _nodeMaskOverride |
NodePath | _nodePath |
ref_ptr< DatabaseRequestHandler > | _databaseRequestHandler |
ref_ptr< ImageRequestHandler > | _imageRequestHandler |
Protected Attributes inherited from osg::Object | |
std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
Protected Attributes inherited from osg::Referenced | |
OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
Static Public Member Functions inherited from osg::Referenced | |
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
Protected Member Functions inherited from osg::Object | |
virtual | ~Object () |
Object destructor. More... | |
Protected Member Functions inherited from osg::Referenced | |
virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Visitor for type safe operations on osg::Nodes.
Based on GOF's Visitor pattern. The NodeVisitor is useful for developing type safe operations to nodes in the scene graph (as per Visitor pattern), and adds to this support for optional scene graph traversal to allow operations to be applied to whole scenes at once. The Visitor pattern uses a technique of double dispatch as a mechanism to call the appropriate apply(..) method of the NodeVisitor. To use this feature one must use the Node::accept(NodeVisitor) which is extended in each Node subclass, rather than the NodeVisitor apply directly. So use root->accept(myVisitor); instead of myVisitor.apply(*root). The later method will bypass the double dispatch and the appropriate NodeVisitor::apply(..) method will not be called.
osg::NodeVisitor::NodeVisitor | ( | TraversalMode | tm = TRAVERSE_NONE | ) |
osg::NodeVisitor::NodeVisitor | ( | VisitorType | type, |
TraversalMode | tm = TRAVERSE_NONE |
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osg::NodeVisitor::NodeVisitor | ( | const NodeVisitor & | nv, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Reimplemented in osg::KdTreeBuilder.
Reimplemented in osgUtil::Optimizer::StaticObjectDetectionVisitor, osgUtil::Optimizer::TextureAtlasVisitor, osgUtil::Optimizer::TextureVisitor, osgUtil::Optimizer::CopySharedSubgraphsVisitor, osgUtil::Optimizer::StateVisitor, osgUtil::Optimizer::FlattenStaticTransformsVisitor, osgUtil::IntersectionVisitor, osgUtil::StatsVisitor, osgUtil::IntersectVisitor, osgUtil::GLObjectsVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, osgUtil::ShaderGenVisitor, osgDB::SharedStateManager, osgUtil::DisplayRequirementsVisitor, osgUtil::UpdateVisitor, osgUtil::StateToCompile, osg::CollectOccludersVisitor, osgSim::InsertImpostorsVisitor, osgAnimation::LinkVisitor, osgAnimation::BoneMapVisitor, and osgUtil::PrintVisitor.
Reimplemented in osgUtil::Optimizer::StaticObjectDetectionVisitor, osgUtil::Optimizer::TextureAtlasVisitor, osgUtil::Optimizer::TextureVisitor, osgUtil::Optimizer::SpatializeGroupsVisitor, osgUtil::Optimizer::MergeGeometryVisitor, osgUtil::Optimizer::MakeFastGeometryVisitor, osgUtil::Optimizer::CheckGeometryVisitor, osgUtil::Optimizer::StateVisitor, osgUtil::Optimizer::TessellateVisitor, osgUtil::Optimizer::RemoveEmptyNodesVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::Optimizer::FlattenStaticTransformsVisitor, osgUtil::IntersectionVisitor, osgUtil::StatsVisitor, osgUtil::IntersectVisitor, osgUtil::GLObjectsVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, osgUtil::Simplifier, osgUtil::VertexCacheMissVisitor, osgUtil::ShaderGenVisitor, osgUtil::UpdateVisitor, osgDB::SharedStateManager, osgUtil::TriStripVisitor, osgUtil::DisplayRequirementsVisitor, osgUtil::SmoothingVisitor, osgUtil::DrawElementTypeSimplifierVisitor, osgUtil::GeometryCollector, and osgAnimation::LinkVisitor.
Reimplemented in osgUtil::Optimizer::FlattenBillboardVisitor, osgUtil::Optimizer::MergeGeometryVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::Optimizer::FlattenStaticTransformsVisitor, osgUtil::IntersectionVisitor, osgUtil::IntersectVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, and osgUtil::UpdateVisitor.
Reimplemented in osgUtil::Optimizer::SpatializeGroupsVisitor, osgUtil::Optimizer::MergeGeodesVisitor, osgUtil::Optimizer::RemoveRedundantNodesVisitor, osgUtil::Optimizer::RemoveEmptyNodesVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::IntersectionVisitor, osgUtil::StatsVisitor, osgUtil::IntersectVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, osgUtil::UpdateVisitor, and osgSim::InsertImpostorsVisitor.
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Reimplemented in osgUtil::CullVisitor.
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Reimplemented in osgUtil::CullVisitor.
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Reimplemented in osgUtil::CullVisitor, osgGA::EventVisitor, and osgUtil::UpdateVisitor.
Reimplemented in osgUtil::Optimizer::RemoveRedundantNodesVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::Optimizer::FlattenStaticTransformsVisitor, osgUtil::IntersectionVisitor, osgUtil::StatsVisitor, osgUtil::IntersectVisitor, osgUtil::CullVisitor, osgAnimation::RigGeometry::FindNearestParentSkeleton, osgGA::EventVisitor, osgUtil::UpdateVisitor, osg::CollectOccludersVisitor, osg::ComputeBoundsVisitor, and osgAnimation::BoneMapVisitor.
Reimplemented in osgUtil::IntersectionVisitor, osgUtil::PickVisitor, and osgUtil::CullVisitor.
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Reimplemented in osgUtil::Optimizer::CombineStaticTransformsVisitor.
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Reimplemented in osgUtil::Optimizer::CombineLODsVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::IntersectionVisitor, osgUtil::StatsVisitor, osgUtil::IntersectVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, osgUtil::UpdateVisitor, osg::CollectOccludersVisitor, and osgSim::InsertImpostorsVisitor.
Reimplemented in osgUtil::Optimizer::FlattenStaticTransformsVisitor, and osgUtil::IntersectionVisitor.
Reimplemented in osgUtil::CullVisitor.
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Reimplemented in osgUtil::CullVisitor, osgGA::EventVisitor, osgUtil::UpdateVisitor, and osg::CollectOccludersVisitor.
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Reimplemented in osgUtil::CullVisitor.
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convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
Equivalent to dynamic_cast<const NodeVisitor*>(this).
Reimplemented from osg::Object.
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Get the handler for database requests.
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Get the const handler for database requests.
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Get the distance of a point from the eye point, distance value in the eye coordinate system.
Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceFromEyePoint(pos) is not implemented than a default value of 0.0 is returned.
Reimplemented in osgUtil::CullVisitor, and osg::CollectOccludersVisitor.
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Get the distance from a point to the eye point, distance value in local coordinate system.
Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceFromEyePoint(pos) is not implemented then a default value of 0.0 is returned.
Reimplemented in osgUtil::IntersectionVisitor, osgUtil::IntersectVisitor, osgUtil::CullVisitor, and osg::CollectOccludersVisitor.
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Get the distance from a point to the view point, distance value in local coordinate system.
Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. If the getDistanceToViewPoint(pos) is not implemented then a default value of 0.0 is returned.
Reimplemented in osgUtil::CullVisitor, and osg::CollectOccludersVisitor.
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Get the eye point in local coordinates.
Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.
Reimplemented in osgUtil::IntersectionVisitor, osgUtil::IntersectVisitor, and osgUtil::CullVisitor.
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Get the FrameStamp that this traversal is associated with.
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Get the handler for image requests.
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Get the const handler for image requests.
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Get the NodeMaskOverride mask.
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Get the non const NodePath from the top most node applied down to the current Node being visited.
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Get the const NodePath from the top most node applied down to the current Node being visited.
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Get the TraversalMask.
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Get the traversal mode.
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Get the traversal number.
Typically used to denote the frame count.
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Get the view point in local coordinates.
Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.
Reimplemented in osgUtil::CullVisitor.
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Get the VisitorType.
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Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
Equivalent to dynamic_cast<NodeVisitor*>(this).
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Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..).
Note, the user does not typically call popFromNodePath() as it will be called automatically by the Node::accept() method.
Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..).
The back of the list will, therefore, be the current node being visited inside the apply(..), and the rest of the list will be the parental sequence of nodes from the top most node applied down the graph to the current node. Note, the user does not typically call pushNodeOnPath() as it will be called automatically by the Node::accept() method.
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Method to call to reset visitor.
Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented in osgUtil::Optimizer::TextureAtlasVisitor, osgUtil::Optimizer::FlattenBillboardVisitor, osgUtil::Optimizer::StateVisitor, osgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor, osgUtil::VertexCacheMissVisitor, osgUtil::ShaderGenVisitor, osgUtil::CullVisitor, osgGA::EventVisitor, osgSim::InsertImpostorsVisitor, osgAnimation::LinkVisitor, osg::CollectOccludersVisitor, and osgUtil::GeometryCollector.
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Set the handler for database requests.
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Set the FrameStamp that this traversal is associated with.
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Set the handler for image requests.
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Set the NodeMaskOverride mask.
Used in validNodeMask() to determine whether to operate on a node or its subgraph, by OR'ing NodeVisitor::_nodeMaskOverride with the Node's own Node::_nodeMask. Typically used to force on nodes which may have been switched off by their own Node::_nodeMask.
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Set the TraversalMask of this NodeVisitor.
The TraversalMask is used by the NodeVisitor::validNodeMask() method to determine whether to operate on a node and its subgraph. validNodeMask() is called automatically in the Node::accept() method before any call to NodeVisitor::apply(), apply() is only ever called if validNodeMask returns true. Note, if NodeVisitor::_traversalMask is 0 then all operations will be switched off for all nodes. Whereas setting both _traversalMask and _nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes regardless of their own Node::_nodeMask state.
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Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.
If a NodeVisitor has been attached via setTraverseVisitor() and the new mode is not TRAVERSE_VISITOR then the attached visitor is detached. Default mode is TRAVERSE_NONE.
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Set the traversal number.
Typically used to denote the frame count.
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Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors.
Method for handling traversal of a nodes.
If you intend to use the visitor for actively traversing the scene graph then make sure the accept() methods call this method unless they handle traversal directly.
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Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs.
Return true if the result of a bit wise and of the NodeVisitor::_traversalMask with the bit or between NodeVistor::_nodeMaskOverride and the Node::_nodeMask. default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0, and osg::Node::_nodeMask is 0xffffffff.
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Generated at Wed Nov 11 2015 22:14:37 for the OpenSceneGraph by doxygen 1.8.10. |