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| Program () |
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| Program (const Program &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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| META_StateAttribute (osg, Program, PROGRAM) |
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virtual int | compare (const osg::StateAttribute &sa) const |
| return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
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virtual void | apply (osg::State &state) const |
| If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | compileGLObjects (osg::State &state) const |
| Compile program and associated shaders. More...
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (osg::State *state=0) const |
| release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
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void | dirtyProgram () |
| Mark our PCSOs as needing relink. More...
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bool | addShader (Shader *shader) |
| Attach an osg::Shader to this osg::Program. More...
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template<class T > |
bool | addShader (const ref_ptr< T > &shader) |
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unsigned int | getNumShaders () const |
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Shader * | getShader (unsigned int i) |
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const Shader * | getShader (unsigned int i) const |
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bool | removeShader (Shader *shader) |
| Remove osg::Shader from this osg::Program. More...
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template<class T > |
bool | removeShader (const ref_ptr< T > &shader) |
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void | setParameter (GLenum pname, GLint value) |
| Set/get GL program parameters. More...
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GLint | getParameter (GLenum pname) const |
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void | setComputeGroups (GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ) |
| Set/get compute shader work groups. More...
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void | getComputeGroups (GLint &numGroupsX, GLint &numGroupsY, GLint &numGroupsZ) const |
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void | addBindAttribLocation (const std::string &name, GLuint index) |
| Add an attribute location binding. More...
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void | removeBindAttribLocation (const std::string &name) |
| Remove an attribute location binding. More...
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void | addBindFragDataLocation (const std::string &name, GLuint index) |
| Add an frag data location binding. More...
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void | removeBindFragDataLocation (const std::string &name) |
| Remove an frag data location binding. More...
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void | addBindUniformBlock (const std::string &name, GLuint index) |
| Add a uniform block binding to an index target. More...
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void | removeBindUniformBlock (const std::string &name) |
| Remove a uniform block binding. More...
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void | removeTransformFeedBackVarying (const std::string &name) |
| Remove a TransformFeedBackVarying. More...
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void | addTransformFeedBackVarying (const std::string &outname) |
| Add a TransformFeedBack Varying Name. More...
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unsigned int | getNumTransformFeedBackVaryings () const |
| Get number of TransformFeedBack Varyings. More...
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const std::string & | getTransformFeedBackVarying (unsigned int i) const |
| Get const TransformFeedBack Varying at index i. More...
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void | setTransformFeedBackMode (GLenum e) |
| Set TransformFeedBack Mode. More...
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GLenum | getTransformFeedBackMode () const |
| Get TransformFeedBack Mode. More...
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void | setShaderDefines (const ShaderDefines &shaderDefs) |
| Experimental. More...
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ShaderDefines & | getShaderDefines () |
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const ShaderDefines & | getShaderDefines () const |
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void | setProgramBinary (ProgramBinary *programBinary) |
| Set the Program using a ProgramBinary. More...
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ProgramBinary * | getProgramBinary () |
| Get the Program's ProgramBinary, return NULL if none is assigned. More...
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const ProgramBinary * | getProgramBinary () const |
| Get the const Program's ProgramBinary, return NULL if none is assigned. More...
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const AttribBindingList & | getAttribBindingList () const |
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const FragDataBindingList & | getFragDataBindingList () const |
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const UniformBlockBindingList & | getUniformBlockBindingList () const |
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bool | isFixedFunction () const |
| Return true if this Program represents "fixed-functionality" rendering. More...
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bool | getGlProgramInfoLog (unsigned int contextID, std::string &log) const |
| Query InfoLog from a glProgram. More...
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PerContextProgram * | getPCP (State &state) const |
| Get the PCP for a particular GL context. More...
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
| Clone the type of an attribute, with Object* return type. More...
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virtual Object * | clone (const CopyOp &) const =0 |
| Clone an attribute, with Object* return type. More...
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virtual bool | isSameKindAs (const Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
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virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
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virtual const char * | className () const |
| Return the name of the attribute's class type. More...
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual Type | getType () const =0 |
| Return the Type identifier of the attribute's class type. More...
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virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
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TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
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virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
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unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | getModeUsage (ModeUsage &) const |
| Return the modes associated with this StateAttribute. More...
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
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void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
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StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
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const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
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void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
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StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
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const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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osg::Program is an application-level abstraction of an OpenGL glProgram.
It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.