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| Texture3D () |
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| Texture3D (Image *image) |
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template<class T > |
| Texture3D (const osg::ref_ptr< T > &image) |
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| Texture3D (const Texture3D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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| META_StateAttribute (osg, Texture3D, TEXTURE) |
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virtual int | compare (const StateAttribute &rhs) const |
| Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
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virtual GLenum | getTextureTarget () const |
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void | setImage (Image *image) |
| Sets the texture image. More...
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template<class T > |
void | setImage (const ref_ptr< T > &image) |
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Image * | getImage () |
| Gets the texture image. More...
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const Image * | getImage () const |
| Gets the const texture image. More...
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unsigned int & | getModifiedCount (unsigned int contextID) const |
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virtual void | setImage (unsigned int, Image *image) |
| Sets the texture image, ignoring face. More...
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virtual Image * | getImage (unsigned int) |
| Gets the texture image, ignoring face. More...
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virtual const Image * | getImage (unsigned int) const |
| Gets the const texture image, ignoring face. More...
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virtual unsigned int | getNumImages () const |
| Gets the number of images that can be assigned to the Texture. More...
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void | setTextureSize (int width, int height, int depth) const |
| Sets the texture width, height, and depth. More...
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void | getTextureSize (int &width, int &height, int &depth) const |
| Gets the texture subload width. More...
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void | setTextureWidth (int width) |
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void | setTextureHeight (int height) |
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void | setTextureDepth (int depth) |
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virtual int | getTextureWidth () const |
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virtual int | getTextureHeight () const |
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virtual int | getTextureDepth () const |
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void | setSubloadCallback (SubloadCallback *cb) |
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SubloadCallback * | getSubloadCallback () |
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const SubloadCallback * | getSubloadCallback () const |
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void | setNumMipmapLevels (unsigned int num) const |
| Helper function. More...
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unsigned int | getNumMipmapLevels () const |
| Gets the number of mipmap levels created. More...
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void | copyTexSubImage3D (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
| Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D. More...
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virtual void | apply (State &state) const |
| Bind the texture object. More...
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| Texture () |
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| Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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virtual osg::Object * | cloneType () const =0 |
| Clone the type of an attribute, with Object* return type. More...
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virtual osg::Object * | clone (const CopyOp ©op) const =0 |
| Clone an attribute, with Object* return type. More...
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virtual bool | isSameKindAs (const osg::Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
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virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
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virtual const char * | className () const |
| Return the name of the attribute's class type. More...
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virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual Type | getType () const |
| Return the Type identifier of the attribute's class type. More...
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virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
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virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| Return the modes associated with this StateAttribute. More...
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void | setWrap (WrapParameter which, WrapMode wrap) |
| Sets the texture wrap mode. More...
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WrapMode | getWrap (WrapParameter which) const |
| Gets the texture wrap mode. More...
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void | setBorderColor (const Vec4d &color) |
| Sets the border color. More...
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const Vec4d & | getBorderColor () const |
| Gets the border color. More...
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void | setBorderWidth (GLint width) |
| Sets the border width. More...
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GLint | getBorderWidth () const |
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void | setFilter (FilterParameter which, FilterMode filter) |
| Sets the texture filter mode. More...
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FilterMode | getFilter (FilterParameter which) const |
| Gets the texture filter mode. More...
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void | setMaxAnisotropy (float anis) |
| Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering. More...
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float | getMaxAnisotropy () const |
| Gets the maximum anisotropy value. More...
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void | setSwizzle (const Vec4i &swizzle) |
| Configure the source of texture swizzling for all channels. More...
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const Vec4i & | getSwizzle () const |
| Gets the source of texture swizzling for all channels. More...
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void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
| Sets the hardware mipmap generation hint. More...
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bool | getUseHardwareMipMapGeneration () const |
| Gets the hardware mipmap generation hint. More...
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void | setUnRefImageDataAfterApply (bool flag) |
| Sets whether or not the apply() function will unreference the image data. More...
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bool | getUnRefImageDataAfterApply () const |
| Gets whether or not apply() unreferences image data. More...
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void | setClientStorageHint (bool flag) |
| Sets whether to use client storage for the texture, if supported by the graphics system. More...
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bool | getClientStorageHint () const |
| Gets whether to use client storage for the texture. More...
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void | setResizeNonPowerOfTwoHint (bool flag) |
| Sets whether to force the texture to resize images that have dimensions that are not a power of two. More...
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bool | getResizeNonPowerOfTwoHint () const |
| Gets whether texture will force non power to two images to be resized. More...
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void | setInternalFormatMode (InternalFormatMode mode) |
| Sets the internal texture format mode. More...
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InternalFormatMode | getInternalFormatMode () const |
| Gets the internal texture format mode. More...
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void | setInternalFormat (GLint internalFormat) |
| Sets the internal texture format. More...
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GLint | getInternalFormat () const |
| Gets the internal texture format. More...
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bool | isCompressedInternalFormat () const |
| Return true if the internal format is one of the compressed formats. More...
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void | setSourceFormat (GLenum sourceFormat) |
| Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. More...
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GLenum | getSourceFormat () const |
| Gets the external source image format. More...
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void | setSourceType (GLenum sourceType) |
| Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format. More...
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GLenum | getSourceType () const |
| Gets the external source data type. More...
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InternalFormatType | getInternalFormatType () const |
| Get the internal texture format type. More...
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TextureObject * | getTextureObject (unsigned int contextID) const |
| Returns a pointer to the TextureObject for the current context. More...
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void | setTextureObject (unsigned int contextID, TextureObject *to) |
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void | dirtyTextureObject () |
| Forces a recompile on next apply() of associated OpenGL texture objects. More...
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bool | areAllTextureObjectsLoaded () const |
| Returns true if the texture objects for all the required graphics contexts are loaded. More...
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unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
| Gets the dirty flag for the current contextID. More...
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void | dirtyTextureParameters () |
| Force a reset on next apply() of associated OpenGL texture parameters. More...
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void | allocateMipmapLevels () |
| Force a manual allocation of the mipmap levels on the next apply() call. More...
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void | bindToImageUnit (unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0) |
| Bind texture to an image unit (available only if GL version is 4.2 or greater) The format parameter for the image unit need not exactly match the texture internal format, but if it is set to 0, the texture internal format will be used. More...
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ImageAttachment & | getImageAttachment () |
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const ImageAttachment & | getImageAttachment () const |
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void | setShadowComparison (bool flag) |
| Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. More...
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bool | getShadowComparison () const |
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void | setShadowCompareFunc (ShadowCompareFunc func) |
| Sets shadow texture comparison function. More...
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ShadowCompareFunc | getShadowCompareFunc () const |
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void | setShadowTextureMode (ShadowTextureMode mode) |
| Sets shadow texture mode after comparison. More...
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ShadowTextureMode | getShadowTextureMode () const |
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void | setShadowAmbient (float shadow_ambient) |
| Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. More...
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float | getShadowAmbient () const |
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template<class T > |
void | setImage (unsigned int face, const ref_ptr< T > &image) |
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void | setReadPBuffer (GraphicsContext *context) |
| Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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template<class T > |
void | setReadPBuffer (const ref_ptr< T > &context) |
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GraphicsContext * | getReadPBuffer () |
| Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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const GraphicsContext * | getReadPBuffer () const |
| Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
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virtual void | compileGLObjects (State &state) const |
| Calls apply(state) to compile the texture. More...
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (State *state=0) const |
| If State is non-zero, this function releases OpenGL objects for the specified graphics context. More...
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void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
| Helper method. More...
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void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
| Helper method. More...
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
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TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
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unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
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void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
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StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
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const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
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void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
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StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
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const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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enum | WrapParameter { WRAP_S,
WRAP_T,
WRAP_R
} |
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enum | WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
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enum | FilterParameter { MIN_FILTER,
MAG_FILTER
} |
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enum | FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
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enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_ETC2_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
} |
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enum | InternalFormatType { NORMALIZED = 0x0,
FLOAT = 0x1,
SIGNED_INTEGER = 0x2,
UNSIGNED_INTEGER = 0x4
} |
| Texture type determined by the internal texture format. More...
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enum | ImageAccess { NOT_USED = 0,
READ_ONLY = GL_READ_ONLY_ARB,
WRITE_ONLY = GL_WRITE_ONLY_ARB,
READ_WRITE = GL_READ_WRITE_ARB
} |
| Type of access that will be performed on the texture image. More...
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enum | ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
} |
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enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
} |
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enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
} |
| Returned by mipmapBeforeTexImage() to indicate what mipmapAfterTexImage() should do. More...
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typedef std::list< ref_ptr< TextureObject > > | TextureObjectList |
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enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| list values which can be used to set either GLModeValues or OverrideValues. More...
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enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
CAPABILITY = 100
} |
| Type identifier to differentiate between different state types. More...
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typedef GLenum | GLMode |
| GLMode is the value used in glEnable/glDisable(mode) More...
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typedef unsigned int | GLModeValue |
| GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
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typedef unsigned int | OverrideValue |
| Override is used to specify the override behavior of StateAttributes from parent to children. More...
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typedef std::pair< Type, unsigned int > | TypeMemberPair |
| Simple pairing between an attribute type and the member within that attribute type group. More...
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typedef std::vector< StateSet * > | ParentList |
| A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
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typedef osg::StateAttributeCallback | Callback |
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enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
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static bool | isCompressedInternalFormat (GLint internalFormat) |
| Determine whether the given internalFormat is a compressed image format. More...
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static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
| Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image. More...
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static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
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static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
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static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| Set whether reference counting should use a mutex for thread safe reference counting. More...
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static bool | getThreadSafeReferenceCounting () |
| Get whether reference counting is active. More...
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static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
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static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More...
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