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| FrameBufferAttachment () |
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| FrameBufferAttachment (const FrameBufferAttachment ©) |
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| FrameBufferAttachment (RenderBuffer *target) |
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| FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
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| FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
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| FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
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| FrameBufferAttachment (TextureRectangle *target) |
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| FrameBufferAttachment (Camera::Attachment &attachment) |
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| ~FrameBufferAttachment () |
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FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
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bool | isMultisample () const |
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void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const |
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void | attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const |
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int | compare (const FrameBufferAttachment &fa) const |
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RenderBuffer * | getRenderBuffer () |
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const RenderBuffer * | getRenderBuffer () const |
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Texture * | getTexture () |
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const Texture * | getTexture () const |
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unsigned int | getCubeMapFace () const |
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unsigned int | getTextureLevel () const |
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unsigned int | getTexture3DZOffset () const |
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unsigned int | getTextureArrayLayer () const |
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osg::FrameBufferAttachment::FrameBufferAttachment |
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osg::FrameBufferAttachment::FrameBufferAttachment |
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RenderBuffer * |
target | ) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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Texture1D * |
target, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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Texture2D * |
target, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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Texture2DMultisample * |
target, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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Texture3D * |
target, |
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unsigned int |
zoffset, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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Texture2DArray * |
target, |
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unsigned int |
layer, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::FrameBufferAttachment |
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TextureCubeMap * |
target, |
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unsigned int |
face, |
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unsigned int |
level = 0 |
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) |
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explicit |
osg::FrameBufferAttachment::~FrameBufferAttachment |
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void osg::FrameBufferAttachment::attach |
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State & |
state, |
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GLenum |
target, |
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GLenum |
attachment_point, |
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const GLExtensions * |
ext |
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) |
| const |
void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap |
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State & |
state, |
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const GLExtensions * |
ext |
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) |
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unsigned int osg::FrameBufferAttachment::getCubeMapFace |
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const |
RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
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const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
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const |
Texture* osg::FrameBufferAttachment::getTexture |
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const Texture* osg::FrameBufferAttachment::getTexture |
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const |
unsigned int osg::FrameBufferAttachment::getTexture3DZOffset |
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const |
unsigned int osg::FrameBufferAttachment::getTextureArrayLayer |
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const |
unsigned int osg::FrameBufferAttachment::getTextureLevel |
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const |
bool osg::FrameBufferAttachment::isMultisample |
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const |
The documentation for this class was generated from the following file: