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| Quat () |
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| Quat (value_type x, value_type y, value_type z, value_type w) |
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| Quat (const Vec4f &v) |
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| Quat (const Vec4d &v) |
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| Quat (value_type angle, const Vec3f &axis) |
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| Quat (value_type angle, const Vec3d &axis) |
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| Quat (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
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| Quat (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
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Quat & | operator= (const Quat &v) |
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bool | operator== (const Quat &v) const |
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bool | operator!= (const Quat &v) const |
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bool | operator< (const Quat &v) const |
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Vec4d | asVec4 () const |
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Vec3d | asVec3 () const |
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void | set (value_type x, value_type y, value_type z, value_type w) |
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void | set (const osg::Vec4f &v) |
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void | set (const osg::Vec4d &v) |
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void | set (const Matrixf &matrix) |
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void | set (const Matrixd &matrix) |
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void | get (Matrixf &matrix) const |
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void | get (Matrixd &matrix) const |
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value_type & | operator[] (int i) |
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value_type | operator[] (int i) const |
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value_type & | x () |
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value_type & | y () |
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value_type & | z () |
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value_type & | w () |
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value_type | x () const |
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value_type | y () const |
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value_type | z () const |
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value_type | w () const |
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bool | zeroRotation () const |
| return true if the Quat represents a zero rotation, and therefore can be ignored in computations. More...
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const Quat | operator* (value_type rhs) const |
| Multiply by scalar. More...
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Quat & | operator*= (value_type rhs) |
| Unary multiply by scalar. More...
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const Quat | operator* (const Quat &rhs) const |
| Binary multiply. More...
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Quat & | operator*= (const Quat &rhs) |
| Unary multiply. More...
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Quat | operator/ (value_type rhs) const |
| Divide by scalar. More...
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Quat & | operator/= (value_type rhs) |
| Unary divide by scalar. More...
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const Quat | operator/ (const Quat &denom) const |
| Binary divide. More...
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Quat & | operator/= (const Quat &denom) |
| Unary divide. More...
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const Quat | operator+ (const Quat &rhs) const |
| Binary addition. More...
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Quat & | operator+= (const Quat &rhs) |
| Unary addition. More...
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const Quat | operator- (const Quat &rhs) const |
| Binary subtraction. More...
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Quat & | operator-= (const Quat &rhs) |
| Unary subtraction. More...
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const Quat | operator- () const |
| Negation operator - returns the negative of the quaternion. More...
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value_type | length () const |
| Length of the quaternion = sqrt( vec . vec ) More...
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value_type | length2 () const |
| Length of the quaternion = vec . vec. More...
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Quat | conj () const |
| Conjugate. More...
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const Quat | inverse () const |
| Multiplicative inverse method: q^(-1) = q^*/(q.q^*) More...
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void | makeRotate (value_type angle, value_type x, value_type y, value_type z) |
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void | makeRotate (value_type angle, const Vec3f &vec) |
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void | makeRotate (value_type angle, const Vec3d &vec) |
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void | makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
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void | makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
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void | makeRotate (const Vec3f &vec1, const Vec3f &vec2) |
| Make a rotation Quat which will rotate vec1 to vec2. More...
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void | makeRotate (const Vec3d &vec1, const Vec3d &vec2) |
| Make a rotation Quat which will rotate vec1 to vec2. More...
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void | makeRotate_original (const Vec3d &vec1, const Vec3d &vec2) |
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void | getRotate (value_type &angle, value_type &x, value_type &y, value_type &z) const |
| Return the angle and vector components represented by the quaternion. More...
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void | getRotate (value_type &angle, Vec3f &vec) const |
| Return the angle and vector represented by the quaternion. More...
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void | getRotate (value_type &angle, Vec3d &vec) const |
| Return the angle and vector represented by the quaternion. More...
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void | slerp (value_type t, const Quat &from, const Quat &to) |
| Spherical Linear Interpolation. More...
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Vec3f | operator* (const Vec3f &v) const |
| Rotate a vector by this quaternion. More...
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Vec3d | operator* (const Vec3d &v) const |
| Rotate a vector by this quaternion. More...
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A quaternion class.
It can be used to represent an orientation in 3D space.