_color | osg::GLBeginEndAdapter | protected |
_colorAssigned | osg::GLBeginEndAdapter | protected |
_colors | osg::GLBeginEndAdapter | protected |
_matrixStack | osg::GLBeginEndAdapter | protected |
_mode | osg::GLBeginEndAdapter | protected |
_normal | osg::GLBeginEndAdapter | protected |
_normalAssigned | osg::GLBeginEndAdapter | protected |
_normals | osg::GLBeginEndAdapter | protected |
_overallColor | osg::GLBeginEndAdapter | protected |
_overallColorAssigned | osg::GLBeginEndAdapter | protected |
_overallNormal | osg::GLBeginEndAdapter | protected |
_overallNormalAssigned | osg::GLBeginEndAdapter | protected |
_primitiveMode | osg::GLBeginEndAdapter | protected |
_state | osg::GLBeginEndAdapter | protected |
_texCoordAssignedList | osg::GLBeginEndAdapter | protected |
_texCoordList | osg::GLBeginEndAdapter | protected |
_texCoordsList | osg::GLBeginEndAdapter | protected |
_vertexAttribAssignedList | osg::GLBeginEndAdapter | protected |
_vertexAttribList | osg::GLBeginEndAdapter | protected |
_vertexAttribsList | osg::GLBeginEndAdapter | protected |
_vertices | osg::GLBeginEndAdapter | protected |
APPLY_LOCAL_MATRICES_TO_MODELVIEW enum value | osg::GLBeginEndAdapter | |
APPLY_LOCAL_MATRICES_TO_VERTICES enum value | osg::GLBeginEndAdapter | |
AssignedList typedef | osg::GLBeginEndAdapter | protected |
Begin(GLenum mode) | osg::GLBeginEndAdapter | |
Color3fv(const GLfloat *c) | osg::GLBeginEndAdapter | inline |
Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | osg::GLBeginEndAdapter | inline |
Color4fv(const GLfloat *c) | osg::GLBeginEndAdapter | inline |
Color4ubv(const GLubyte *c) | osg::GLBeginEndAdapter | inline |
End() | osg::GLBeginEndAdapter | |
getState() | osg::GLBeginEndAdapter | inline |
getState() const | osg::GLBeginEndAdapter | inline |
GLBeginEndAdapter(State *state=0) | osg::GLBeginEndAdapter | |
LoadIdentity() | osg::GLBeginEndAdapter | |
LoadMatrixd(const GLdouble *m) | osg::GLBeginEndAdapter | |
MatrixMode enum name | osg::GLBeginEndAdapter | |
MatrixStack typedef | osg::GLBeginEndAdapter | protected |
MultiTexCoord1f(GLenum target, GLfloat x) | osg::GLBeginEndAdapter | inline |
MultiTexCoord1fv(GLenum target, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) | osg::GLBeginEndAdapter | inline |
MultiTexCoord2fv(GLenum target, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
MultiTexCoord3fv(GLenum target, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | osg::GLBeginEndAdapter | |
MultiTexCoord4fv(GLenum target, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
MultMatrixd(const GLdouble *m) | osg::GLBeginEndAdapter | |
Normal3f(GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
Normal3fv(const GLfloat *n) | osg::GLBeginEndAdapter | inline |
PopMatrix() | osg::GLBeginEndAdapter | |
PushMatrix() | osg::GLBeginEndAdapter | |
reset() | osg::GLBeginEndAdapter | |
Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | osg::GLBeginEndAdapter | |
Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
Scaled(GLdouble x, GLdouble y, GLdouble z) | osg::GLBeginEndAdapter | |
Scalef(GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
setMatrixMode(MatrixMode mode) | osg::GLBeginEndAdapter | inline |
setMatrixMode() const | osg::GLBeginEndAdapter | inline |
setState(State *state) | osg::GLBeginEndAdapter | inline |
TexCoord1f(GLfloat x) | osg::GLBeginEndAdapter | inline |
TexCoord1fv(const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
TexCoord2f(GLfloat x, GLfloat y) | osg::GLBeginEndAdapter | inline |
TexCoord2fv(const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
TexCoord3f(GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
TexCoord3fv(const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | osg::GLBeginEndAdapter | inline |
TexCoord4fv(const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
Translated(GLdouble x, GLdouble y, GLdouble z) | osg::GLBeginEndAdapter | |
Translatef(GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
Vertex3dv(GLdouble x, GLdouble y, GLdouble z) | osg::GLBeginEndAdapter | inline |
Vertex3dv(const GLdouble *v) | osg::GLBeginEndAdapter | inline |
Vertex3f(GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | |
Vertex3fv(const GLfloat *v) | osg::GLBeginEndAdapter | inline |
VertexArrayList typedef | osg::GLBeginEndAdapter | protected |
VertexAttrib1f(GLuint unit, GLfloat x) | osg::GLBeginEndAdapter | inline |
VertexAttrib1fv(GLuint unit, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
VertexAttrib2f(GLuint unit, GLfloat x, GLfloat y) | osg::GLBeginEndAdapter | inline |
VertexAttrib2fv(GLuint unit, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
VertexAttrib3f(GLuint unit, GLfloat x, GLfloat y, GLfloat z) | osg::GLBeginEndAdapter | inline |
VertexAttrib3fv(GLuint unit, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
VertexAttrib4f(GLuint unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | osg::GLBeginEndAdapter | |
VertexAttrib4fv(GLuint unit, const GLfloat *tc) | osg::GLBeginEndAdapter | inline |
VertexList typedef | osg::GLBeginEndAdapter | protected |