OpenSceneGraph
3.5.1
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osg
GLBufferObject
osg::GLBufferObject Member List
This is the complete list of members for
osg::GLBufferObject
, including all inherited members.
_allocatedSize
osg::GLBufferObject
protected
_bufferEntries
osg::GLBufferObject
protected
_bufferObject
osg::GLBufferObject
protected
_contextID
osg::GLBufferObject
protected
_dirty
osg::GLBufferObject
protected
_extensions
osg::GLBufferObject
_frameLastUsed
osg::GLBufferObject
_glObjectID
osg::GLBufferObject
protected
_next
osg::GLBufferObject
_observerSet
osg::Referenced
mutable
protected
_previous
osg::GLBufferObject
_profile
osg::GLBufferObject
protected
_refCount
osg::Referenced
mutable
protected
_set
osg::GLBufferObject
addObserver
(Observer *observer) const
osg::Referenced
assign
(BufferObject *bufferObject)
osg::GLBufferObject
bindBuffer
()
osg::GLBufferObject
inline
BufferEntries
typedef
osg::GLBufferObject
protected
clear
()
osg::GLBufferObject
compileBuffer
()
osg::GLBufferObject
computeBufferAlignment
(unsigned int pos, unsigned int bufferAlignment) const
osg::GLBufferObject
inline
protected
deleteGLObject
()
osg::GLBufferObject
deleteUsingDeleteHandler
() const
osg::Referenced
protected
dirty
()
osg::GLBufferObject
inline
getBufferObject
()
osg::GLBufferObject
inline
getContextID
() const
osg::GLBufferObject
inline
getDeleteHandler
()
osg::Referenced
static
getGlobalReferencedMutex
()
osg::Referenced
static
getGLObjectID
()
osg::GLBufferObject
inline
getGLObjectID
() const
osg::GLBufferObject
inline
getObserverSet
() const
osg::Referenced
inline
getOffset
(unsigned int i) const
osg::GLBufferObject
inline
getOrCreateObserverSet
() const
osg::Referenced
getProfile
() const
osg::GLBufferObject
inline
getRefMutex
() const
osg::Referenced
inline
getThreadSafeReferenceCounting
()
osg::Referenced
static
getThreadSafeRefUnref
() const
osg::Referenced
inline
GLBufferObject
(unsigned int contextID, BufferObject *bufferObject, unsigned int glObjectID=0)
osg::GLBufferObject
GraphicsObject
()
osg::GraphicsObject
hasAllBufferDataBeenRead
() const
osg::GLBufferObject
isDirty
() const
osg::GLBufferObject
inline
isPBOSupported
() const
osg::GLBufferObject
inline
operator=
(const Referenced &)
osg::Referenced
inline
ref
() const
osg::Referenced
inline
referenceCount
() const
osg::Referenced
inline
Referenced
()
osg::Referenced
Referenced
(bool threadSafeRefUnref)
osg::Referenced
explicit
Referenced
(const Referenced &)
osg::Referenced
release
()
osg::GLBufferObject
removeObserver
(Observer *observer) const
osg::Referenced
setBufferDataHasBeenRead
(const osg::BufferData *bd)
osg::GLBufferObject
setBufferObject
(BufferObject *bufferObject)
osg::GLBufferObject
setDeleteHandler
(DeleteHandler *handler)
osg::Referenced
static
setProfile
(const BufferObjectProfile &profile)
osg::GLBufferObject
inline
setThreadSafeReferenceCounting
(bool enableThreadSafeReferenceCounting)
osg::Referenced
static
setThreadSafeRefUnref
(bool threadSafe)
osg::Referenced
virtual
signalObserversAndDelete
(bool signalDelete, bool doDelete) const
osg::Referenced
protected
unbindBuffer
()
osg::GLBufferObject
inline
unref
() const
osg::Referenced
inline
unref_nodelete
() const
osg::Referenced
~GLBufferObject
()
osg::GLBufferObject
protected
virtual
~GraphicsObject
()
osg::GraphicsObject
protected
virtual
~Referenced
()
osg::Referenced
protected
virtual
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OpenSceneGraph
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