OpenSceneGraph  3.5.1
osg::GLBufferObject Member List

This is the complete list of members for osg::GLBufferObject, including all inherited members.

_allocatedSizeosg::GLBufferObjectprotected
_bufferEntriesosg::GLBufferObjectprotected
_bufferObjectosg::GLBufferObjectprotected
_contextIDosg::GLBufferObjectprotected
_dirtyosg::GLBufferObjectprotected
_extensionsosg::GLBufferObject
_frameLastUsedosg::GLBufferObject
_glObjectIDosg::GLBufferObjectprotected
_nextosg::GLBufferObject
_observerSetosg::Referencedmutableprotected
_previousosg::GLBufferObject
_profileosg::GLBufferObjectprotected
_refCountosg::Referencedmutableprotected
_setosg::GLBufferObject
addObserver(Observer *observer) const osg::Referenced
assign(BufferObject *bufferObject)osg::GLBufferObject
bindBuffer()osg::GLBufferObjectinline
BufferEntries typedefosg::GLBufferObjectprotected
clear()osg::GLBufferObject
compileBuffer()osg::GLBufferObject
computeBufferAlignment(unsigned int pos, unsigned int bufferAlignment) const osg::GLBufferObjectinlineprotected
deleteGLObject()osg::GLBufferObject
deleteUsingDeleteHandler() const osg::Referencedprotected
dirty()osg::GLBufferObjectinline
getBufferObject()osg::GLBufferObjectinline
getContextID() const osg::GLBufferObjectinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getGLObjectID()osg::GLBufferObjectinline
getGLObjectID() const osg::GLBufferObjectinline
getObserverSet() const osg::Referencedinline
getOffset(unsigned int i) const osg::GLBufferObjectinline
getOrCreateObserverSet() const osg::Referenced
getProfile() const osg::GLBufferObjectinline
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
GLBufferObject(unsigned int contextID, BufferObject *bufferObject, unsigned int glObjectID=0)osg::GLBufferObject
GraphicsObject()osg::GraphicsObject
hasAllBufferDataBeenRead() const osg::GLBufferObject
isDirty() const osg::GLBufferObjectinline
isPBOSupported() const osg::GLBufferObjectinline
operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
release()osg::GLBufferObject
removeObserver(Observer *observer) const osg::Referenced
setBufferDataHasBeenRead(const osg::BufferData *bd)osg::GLBufferObject
setBufferObject(BufferObject *bufferObject)osg::GLBufferObject
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setProfile(const BufferObjectProfile &profile)osg::GLBufferObjectinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
unbindBuffer()osg::GLBufferObjectinline
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
~GLBufferObject()osg::GLBufferObjectprotectedvirtual
~GraphicsObject()osg::GraphicsObjectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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Generated at Wed Nov 11 2015 22:14:34 for the OpenSceneGraph by doxygen 1.8.10.