OpenSceneGraph  3.5.1
osg::GLBufferObjectSet Member List

This is the complete list of members for osg::GLBufferObjectSet, including all inherited members.

_contextIDosg::GLBufferObjectSetprotected
_headosg::GLBufferObjectSetprotected
_mutexosg::GLBufferObjectSetprotected
_numOfGLBufferObjectsosg::GLBufferObjectSetprotected
_observerSetosg::Referencedmutableprotected
_orphanedGLBufferObjectsosg::GLBufferObjectSetprotected
_parentosg::GLBufferObjectSetprotected
_pendingOrphanedGLBufferObjectsosg::GLBufferObjectSetprotected
_profileosg::GLBufferObjectSetprotected
_refCountosg::Referencedmutableprotected
_tailosg::GLBufferObjectSetprotected
addObserver(Observer *observer) const osg::Referenced
addToBack(GLBufferObject *to)osg::GLBufferObjectSet
checkConsistency() const osg::GLBufferObjectSet
computeNumGLBufferObjectsInList() const osg::GLBufferObjectSet
deleteAllGLBufferObjects()osg::GLBufferObjectSet
deleteUsingDeleteHandler() const osg::Referencedprotected
discardAllDeletedGLBufferObjects()osg::GLBufferObjectSet
discardAllGLBufferObjects()osg::GLBufferObjectSet
flushAllDeletedGLBufferObjects()osg::GLBufferObjectSet
flushDeletedGLBufferObjects(double currentTime, double &availableTime)osg::GLBufferObjectSet
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getNumOfGLBufferObjects() const osg::GLBufferObjectSetinline
getNumOrphans() const osg::GLBufferObjectSetinline
getNumPendingOrphans() const osg::GLBufferObjectSetinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getParent()osg::GLBufferObjectSetinline
getProfile() const osg::GLBufferObjectSetinline
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
GLBufferObjectSet(GLBufferObjectManager *parent, const BufferObjectProfile &profile)osg::GLBufferObjectSet
handlePendingOrphandedGLBufferObjects()osg::GLBufferObjectSet
makeSpace(unsigned int &size)osg::GLBufferObjectSet
moveToBack(GLBufferObject *to)osg::GLBufferObjectSet
moveToSet(GLBufferObject *to, GLBufferObjectSet *set)osg::GLBufferObjectSet
operator=(const Referenced &)osg::Referencedinline
orphan(GLBufferObject *to)osg::GLBufferObjectSet
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
remove(GLBufferObject *to)osg::GLBufferObjectSet
removeObserver(Observer *observer) const osg::Referenced
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
size() const osg::GLBufferObjectSetinline
takeFromOrphans(BufferObject *bufferObject)osg::GLBufferObjectSet
takeOrGenerate(BufferObject *bufferObject)osg::GLBufferObjectSet
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
~GLBufferObjectSet()osg::GLBufferObjectSetprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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Generated at Wed Nov 11 2015 22:14:34 for the OpenSceneGraph by doxygen 1.8.10.