OpenSceneGraph  3.5.1
osg::RefMatrixd Member List

This is the complete list of members for osg::RefMatrixd, including all inherited members.

_dataVarianceosg::Objectprotected
_matosg::Matrixdprotected
_nameosg::Objectprotected
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) const osg::Referenced
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
className() const osg::RefMatrixdinlinevirtual
clone(const CopyOp &) const osg::RefMatrixdinlinevirtual
cloneType() const osg::RefMatrixdinlinevirtual
compare(const Matrixd &m) const osg::Matrixd
computeDataVariance()osg::Objectinlinevirtual
DataVariance enum nameosg::Object
decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const osg::Matrixd
decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const osg::Matrixd
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
frustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixdinlinestatic
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getFrustum(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const osg::Matrixd
getGlobalReferencedMutex()osg::Referencedstatic
getLookAt(Vec3f &eye, Vec3f &center, Vec3f &up, value_type lookDistance=1.0f) const osg::Matrixd
getLookAt(Vec3d &eye, Vec3d &center, Vec3d &up, value_type lookDistance=1.0f) const osg::Matrixd
getName() const osg::Objectinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getOrtho(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const osg::Matrixd
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const osg::Matrixd
getPerspective(float &fovy, float &aspectRatio, float &zNear, float &zFar) const osg::Matrixd
getRefMutex() const osg::Referencedinline
getRotate() const osg::Matrixd
getScale() const osg::Matrixdinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getTrans() const osg::Matrixdinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
identity(void)osg::Matrixdinlinestatic
inverse(const Matrixd &matrix)osg::Matrixdinlinestatic
invert(const Matrixd &rhs)osg::Matrixdinline
invert_4x3(const Matrixd &rhs)osg::Matrixd
invert_4x4(const Matrixd &rhs)osg::Matrixd
isIdentity() const osg::Matrixdinline
isNaN() const osg::Matrixdinline
isSameKindAs(const Object *obj) const osg::RefMatrixdinlinevirtual
libraryName() const osg::RefMatrixdinlinevirtual
lookAt(const Vec3f &eye, const Vec3f &center, const Vec3f &up)osg::Matrixdinlinestatic
lookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixdinlinestatic
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeIdentity()osg::Matrixd
makeLookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixd
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeOrtho2D(double left, double right, double bottom, double top)osg::Matrixdinline
makePerspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixd
makeRotate(const Vec3f &from, const Vec3f &to)osg::Matrixd
makeRotate(const Vec3d &from, const Vec3d &to)osg::Matrixd
makeRotate(value_type angle, const Vec3f &axis)osg::Matrixd
makeRotate(value_type angle, const Vec3d &axis)osg::Matrixd
makeRotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixd
makeRotate(const Quat &)osg::Matrixd
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixd
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixd
makeScale(const Vec3f &)osg::Matrixd
makeScale(const Vec3d &)osg::Matrixd
makeScale(value_type, value_type, value_type)osg::Matrixd
makeTranslate(const Vec3f &)osg::Matrixd
makeTranslate(const Vec3d &)osg::Matrixd
makeTranslate(value_type, value_type, value_type)osg::Matrixd
Matrixd()osg::Matrixdinline
Matrixd(const Matrixd &mat)osg::Matrixdinline
Matrixd(const Matrixf &mat)osg::Matrixd
Matrixd(float const *const ptr)osg::Matrixdinlineexplicit
Matrixd(double const *const ptr)osg::Matrixdinlineexplicit
Matrixd(const Quat &quat)osg::Matrixdinlineexplicit
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
mult(const Matrixd &, const Matrixd &)osg::Matrixd
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator!=(const Matrixd &m) const osg::Matrixdinline
operator()(int row, int col)osg::Matrixdinline
operator()(int row, int col) const osg::Matrixdinline
operator*(const Vec3f &v) const osg::Matrixdinline
operator*(const Vec3d &v) const osg::Matrixdinline
operator*(const Vec4f &v) const osg::Matrixdinline
operator*(const Vec4d &v) const osg::Matrixdinline
operator*(const Matrixd &m) const osg::Matrixdinline
operator*=(const Matrixd &other)osg::Matrixdinline
operator<(const Matrixd &m) const osg::Matrixdinline
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
osg::Matrixd::operator=(const Matrixd &rhs)osg::Matrixdinline
osg::Matrixd::operator=(const Matrixf &other)osg::Matrixd
operator==(const Matrixd &m) const osg::Matrixdinline
ortho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixdinlinestatic
ortho2D(double left, double right, double bottom, double top)osg::Matrixdinlinestatic
orthoNormal(const Matrixd &matrix)osg::Matrixdinlinestatic
orthoNormalize(const Matrixd &rhs)osg::Matrixd
other_value_type typedefosg::Matrixd
perspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixdinlinestatic
postMult(const Vec3f &v) const osg::Matrixdinline
postMult(const Vec3d &v) const osg::Matrixdinline
postMult(const Vec4f &v) const osg::Matrixdinline
postMult(const Vec4d &v) const osg::Matrixdinline
postMult(const Matrixd &)osg::Matrixd
postMultRotate(const Quat &q)osg::Matrixdinline
postMultScale(const Vec3d &v)osg::Matrixdinline
postMultScale(const Vec3f &v)osg::Matrixdinline
postMultTranslate(const Vec3d &v)osg::Matrixdinline
postMultTranslate(const Vec3f &v)osg::Matrixdinline
preMult(const Vec3f &v) const osg::Matrixdinline
preMult(const Vec3d &v) const osg::Matrixdinline
preMult(const Vec4f &v) const osg::Matrixdinline
preMult(const Vec4d &v) const osg::Matrixdinline
preMult(const Matrixd &)osg::Matrixd
preMultRotate(const Quat &q)osg::Matrixdinline
preMultScale(const Vec3d &v)osg::Matrixdinline
preMultScale(const Vec3f &v)osg::Matrixdinline
preMultTranslate(const Vec3d &v)osg::Matrixdinline
preMultTranslate(const Vec3f &v)osg::Matrixdinline
ptr()osg::Matrixdinline
ptr() const osg::Matrixdinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
RefMatrixd()osg::RefMatrixdinline
RefMatrixd(const Matrixd &other)osg::RefMatrixdinline
RefMatrixd(const Matrixf &other)osg::RefMatrixdinline
RefMatrixd(const RefMatrixd &other)osg::RefMatrixdinline
RefMatrixd(Matrixd::value_type const *const def)osg::RefMatrixdinlineexplicit
RefMatrixd(Matrixd::value_type a00, Matrixd::value_type a01, Matrixd::value_type a02, Matrixd::value_type a03, Matrixd::value_type a10, Matrixd::value_type a11, Matrixd::value_type a12, Matrixd::value_type a13, Matrixd::value_type a20, Matrixd::value_type a21, Matrixd::value_type a22, Matrixd::value_type a23, Matrixd::value_type a30, Matrixd::value_type a31, Matrixd::value_type a32, Matrixd::value_type a33)osg::RefMatrixdinline
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
rotate(const Vec3f &from, const Vec3f &to)osg::Matrixdinlinestatic
rotate(const Vec3d &from, const Vec3d &to)osg::Matrixdinlinestatic
rotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixdinlinestatic
rotate(value_type angle, const Vec3f &axis)osg::Matrixdinlinestatic
rotate(value_type angle, const Vec3d &axis)osg::Matrixdinlinestatic
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixdinlinestatic
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixdinlinestatic
rotate(const Quat &quat)osg::Matrixdinlinestatic
scale(const Vec3f &sv)osg::Matrixdinlinestatic
scale(const Vec3d &sv)osg::Matrixdinlinestatic
scale(value_type sx, value_type sy, value_type sz)osg::Matrixdinlinestatic
set(const Matrixd &rhs)osg::Matrixdinline
set(const Matrixf &rhs)osg::Matrixd
set(float const *const ptr)osg::Matrixdinline
set(double const *const ptr)osg::Matrixdinline
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setRotate(const Quat &q)osg::Matrixd
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setTrans(value_type tx, value_type ty, value_type tz)osg::Matrixd
setTrans(const Vec3f &v)osg::Matrixd
setTrans(const Vec3d &v)osg::Matrixd
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
STATIC enum valueosg::Object
transform3x3(const Vec3f &v, const Matrixd &m)osg::Matrixdinlinestatic
transform3x3(const Vec3d &v, const Matrixd &m)osg::Matrixdinlinestatic
transform3x3(const Matrixd &m, const Vec3f &v)osg::Matrixdinlinestatic
transform3x3(const Matrixd &m, const Vec3d &v)osg::Matrixdinlinestatic
translate(const Vec3f &dv)osg::Matrixdinlinestatic
translate(const Vec3d &dv)osg::Matrixdinlinestatic
translate(value_type x, value_type y, value_type z)osg::Matrixdinlinestatic
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
valid() const osg::Matrixdinline
value_type typedefosg::Matrixd
~Matrixd()osg::Matrixdinline
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~RefMatrixd()osg::RefMatrixdinlineprotectedvirtual

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