_abortRenderingPtr | osg::State | protected |
_arrayDispatchers | osg::State | protected |
_attributeBindingList | osg::State | protected |
_attributeMap | osg::State | protected |
_checkGLErrors | osg::State | protected |
_colorAlias | osg::State | protected |
_colorArray | osg::State | protected |
_completeDynamicObjectRenderingCallback | osg::State | protected |
_contextID | osg::State | protected |
_currentActiveTextureUnit | osg::State | protected |
_currentClientActiveTextureUnit | osg::State | protected |
_currentEBO | osg::State | protected |
_currentPBO | osg::State | protected |
_currentShaderCompositionProgram | osg::State | protected |
_currentShaderCompositionUniformList | osg::State | protected |
_currentVBO | osg::State | protected |
_defineMap | osg::State | protected |
_displaySettings | osg::State | protected |
_dynamicObjectCount | osg::State | protected |
_extensionMap | osg::State | |
_extensionProcsInitialized | osg::State | protected |
_fogArray | osg::State | protected |
_fogCoordAlias | osg::State | protected |
_frameStamp | osg::State | protected |
_glActiveTexture | osg::State | protected |
_glBeginEndAdapter | osg::State | protected |
_glBindBuffer | osg::State | protected |
_glClientActiveTexture | osg::State | protected |
_glDisableVertexAttribArray | osg::State | protected |
_glDrawArraysInstanced | osg::State | protected |
_glDrawElementsInstanced | osg::State | protected |
_glEnableVertexAttribArray | osg::State | protected |
_glExtensions | osg::State | protected |
_glFogCoordPointer | osg::State | protected |
_glMaxTextureCoords | osg::State | protected |
_glMaxTextureUnits | osg::State | protected |
_glMultiTexCoord4f | osg::State | protected |
_glSecondaryColorPointer | osg::State | protected |
_glVertexAttrib4f | osg::State | protected |
_glVertexAttrib4fv | osg::State | protected |
_glVertexAttribIPointer | osg::State | protected |
_glVertexAttribLPointer | osg::State | protected |
_glVertexAttribPointer | osg::State | protected |
_gpuTick | osg::State | protected |
_gpuTimestamp | osg::State | protected |
_graphicsContext | osg::State | protected |
_graphicsCostEstimator | osg::State | protected |
_identity | osg::State | protected |
_initialInverseViewMatrix | osg::State | protected |
_initialViewMatrix | osg::State | protected |
_isFogCoordSupported | osg::State | mutableprotected |
_isFogCoordSupportResolved | osg::State | mutableprotected |
_isSecondaryColorSupported | osg::State | mutableprotected |
_isSecondaryColorSupportResolved | osg::State | mutableprotected |
_isVertexBufferObjectSupported | osg::State | mutableprotected |
_isVertexBufferObjectSupportResolved | osg::State | mutableprotected |
_lastAppliedProgramObject | osg::State | protected |
_maxBufferObjectPoolSize | osg::State | protected |
_maxTexturePoolSize | osg::State | protected |
_modelView | osg::State | protected |
_modelViewCache | osg::State | protected |
_modelViewMatrixUniform | osg::State | protected |
_modelViewProjectionMatrixUniform | osg::State | protected |
_modeMap | osg::State | protected |
_normalAlias | osg::State | protected |
_normalArray | osg::State | protected |
_normalMatrixUniform | osg::State | protected |
_observerSet | osg::Referenced | mutableprotected |
_projection | osg::State | protected |
_projectionMatrixUniform | osg::State | protected |
_quadIndicesGLuint | osg::State | |
_quadIndicesGLushort | osg::State | |
_refCount | osg::Referenced | mutableprotected |
_secondaryColorAlias | osg::State | protected |
_secondaryColorArray | osg::State | protected |
_shaderComposer | osg::State | protected |
_shaderCompositionDirty | osg::State | protected |
_shaderCompositionEnabled | osg::State | protected |
_startTick | osg::State | protected |
_stateStateStack | osg::State | protected |
_texCoordAliasList | osg::State | protected |
_texCoordArrayList | osg::State | protected |
_textureAttributeMapList | osg::State | protected |
_textureModeMapList | osg::State | protected |
_timestampBits | osg::State | protected |
_uniformMap | osg::State | protected |
_useModelViewAndProjectionUniforms | osg::State | protected |
_useVertexAttributeAliasing | osg::State | protected |
_vertexAlias | osg::State | protected |
_vertexArray | osg::State | protected |
_vertexAttribArrayList | osg::State | protected |
addObserver(Observer *observer) const | osg::Referenced | |
apply(const StateSet *dstate) | osg::State | |
apply() | osg::State | |
applyAttribute(const StateAttribute *attribute) | osg::State | inline |
applyAttribute(const StateAttribute *attribute, AttributeStack &as) | osg::State | inlineprotected |
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
applyAttributeMap(AttributeMap &attributeMap) | osg::State | inlineprotected |
applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap) | osg::State | inlineprotected |
applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as) | osg::State | inlineprotected |
applyDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
applyDisablingOfVertexAttributes() | osg::State | |
applyGlobalDefaultAttribute(AttributeStack &as) | osg::State | inlineprotected |
applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as) | osg::State | inlineprotected |
applyMode(StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inlineprotected |
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
applyModelViewAndProjectionUniformsIfRequired() | osg::State | |
applyModelViewMatrix(const osg::RefMatrix *matrix) | osg::State | |
applyModelViewMatrix(const osg::Matrix &) | osg::State | |
applyModeMap(ModeMap &modeMap) | osg::State | inlineprotected |
applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap) | osg::State | inlineprotected |
applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inlineprotected |
applyProjectionMatrix(const osg::RefMatrix *matrix) | osg::State | |
applyShaderComposition() | osg::State | |
applyShaderCompositionUniform(const osg::Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON) | osg::State | inline |
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline |
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
applyUniformMap(UniformMap &uniformMap) | osg::State | inlineprotected |
AttributeMap typedef | osg::State | |
AttributePair typedef | osg::State | |
AttributeVec typedef | osg::State | |
bindElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline |
bindPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline |
bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline |
buffer typedef | osg::State | protected |
captureCurrentState(StateSet &stateset) const | osg::State | |
CheckForGLErrors enum name | osg::State | |
checkGLErrors(const char *str) const | osg::State | |
checkGLErrors(StateAttribute::GLMode mode) const | osg::State | |
checkGLErrors(const StateAttribute *attribute) const | osg::State | |
Color(float r, float g, float b, float a=1.0f) | osg::State | inline |
computeFogCoordSupported() const | osg::State | protected |
computeSecondaryColorSupported() const | osg::State | protected |
computeVertexBufferObjectSupported() const | osg::State | protected |
convertVertexShaderSourceToOsgBuiltIns(std::string &source) const | osg::State | |
decrementDynamicObjectCount() | osg::State | inline |
deleteUsingDeleteHandler() const | osg::Referenced | protected |
dirtyAllAttributes() | osg::State | |
dirtyAllModes() | osg::State | |
dirtyAllVertexArrays() | osg::State | |
dirtyColorPointer() | osg::State | inline |
dirtyFogCoordPointer() | osg::State | inline |
dirtyNormalPointer() | osg::State | inline |
dirtySecondaryColorPointer() | osg::State | inline |
dirtyTexCoordPointer(unsigned int unit) | osg::State | inline |
dirtyTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | inline |
dirtyVertexAttribPointer(unsigned int index) | osg::State | inline |
dirtyVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State | inline |
dirtyVertexPointer() | osg::State | inline |
disableAllVertexArrays() | osg::State | |
disableColorPointer() | osg::State | inline |
disableFogCoordPointer() | osg::State | inline |
disableNormalPointer() | osg::State | inline |
disableSecondaryColorPointer() | osg::State | inline |
disableTexCoordPointer(unsigned int unit) | osg::State | inline |
disableTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | inline |
disableVertexAttribPointer(unsigned int index) | osg::State | |
disableVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State | |
disableVertexPointer() | osg::State | inline |
DrawArraysInstancedProc typedef | osg::State | protected |
DrawElementsInstancedProc typedef | osg::State | protected |
drawQuads(GLint first, GLsizei count, GLsizei primCount=0) | osg::State | |
EnabledTexCoordArrayList typedef | osg::State | protected |
EnabledVertexAttribArrayList typedef | osg::State | protected |
ExtensionMap typedef | osg::State | |
frameCompleted() | osg::State | virtual |
get() | osg::State | inline |
get() const | osg::State | inline |
get() | osg::State | inline |
get() const | osg::State | inline |
getAbortRendering() const | osg::State | inline |
getActiveTextureUnit() const | osg::State | inline |
getArrayDispatchers() | osg::State | inline |
getAttribLocation(const std::string &name) const | osg::State | inline |
getAttributeBindingList() | osg::State | inline |
getAttributeMap() const | osg::State | inline |
getAttributeVec(const osg::StateAttribute *attribute) | osg::State | inline |
getCheckForGLErrors() const | osg::State | inline |
getClientActiveTextureUnit() const | osg::State | inline |
getColorAlias() | osg::State | inline |
getContextID() const | osg::State | inline |
getCurrentElementBufferObject() | osg::State | inline |
getCurrentPixelBufferObject() | osg::State | inline |
getCurrentShaderCompositionUniformList() | osg::State | inline |
getCurrentVertexBufferObject() | osg::State | inline |
getCurrentViewport() const | osg::State | inline |
getDefineMap() | osg::State | inline |
getDefineMap() const | osg::State | inline |
getDefineString(const osg::ShaderDefines &shaderDefines) | osg::State | |
getDeleteHandler() | osg::Referenced | static |
getDisplaySettings() const | osg::State | inline |
getDynamicObjectCount() const | osg::State | inline |
getDynamicObjectRenderingCompletedCallback() | osg::State | inline |
getFogCoordAlias() | osg::State | inline |
getFrameStamp() | osg::State | inline |
getFrameStamp() const | osg::State | inline |
getGLBeginEndAdapter() | osg::State | inline |
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | inline |
getGlobalDefaultModeValue(StateAttribute::GLMode mode) | osg::State | inline |
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | inline |
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | inline |
getGlobalReferencedMutex() | osg::Referenced | static |
getGpuTick() const | osg::State | inline |
getGpuTime() const | osg::State | inline |
getGpuTimestamp() const | osg::State | inline |
getGraphicsContext() | osg::State | inline |
getGraphicsContext() const | osg::State | inline |
getGraphicsCostEstimator() | osg::State | inline |
getGraphicsCostEstimator() const | osg::State | inline |
getInitialInverseViewMatrix() const | osg::State | inline |
getInitialViewMatrix() const | osg::State | inline |
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const | osg::State | |
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const | osg::State | protected |
getLastAppliedMode(StateAttribute::GLMode mode) const | osg::State | |
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const | osg::State | protected |
getLastAppliedProgramObject() const | osg::State | inline |
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const | osg::State | |
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const | osg::State | |
getMaxBufferObjectPoolSize() const | osg::State | inline |
getMaxTextureCoords() const | osg::State | inline |
getMaxTexturePoolSize() const | osg::State | inline |
getMaxTextureUnits() const | osg::State | inline |
getModelViewMatrix() const | osg::State | inline |
getModelViewMatrixUniform() | osg::State | inline |
getModelViewProjectionMatrixUniform() | osg::State | inline |
getModeMap() const | osg::State | inline |
getModeValidity(StateAttribute::GLMode mode) | osg::State | inline |
getNormalAlias() | osg::State | inline |
getNormalMatrixUniform() | osg::State | inline |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getOrCreateTextureAttributeMap(unsigned int unit) | osg::State | inlineprotected |
getOrCreateTextureModeMap(unsigned int unit) | osg::State | inlineprotected |
getProjectionMatrix() const | osg::State | inline |
getProjectionMatrixUniform() | osg::State | inline |
getRefMutex() const | osg::Referenced | inline |
getSecondaryColorAlias() | osg::State | inline |
getShaderComposer() | osg::State | inline |
getShaderComposer() const | osg::State | inline |
getShaderCompositionEnabled() const | osg::State | inline |
getStartTick() const | osg::State | inline |
getStateSetStack() | osg::State | inline |
getStateSetStackSize() | osg::State | inline |
getTexCoordAliasList() | osg::State | inline |
getTextureAttributeMapList() const | osg::State | inline |
getTextureModeMapList() const | osg::State | inline |
getThreadSafeReferenceCounting() | osg::Referenced | static |
getThreadSafeRefUnref() const | osg::Referenced | inline |
getTimestampBits() const | osg::State | inline |
getUniformLocation(unsigned int uniformNameID) const | osg::State | inline |
getUniformLocation(const std::string &uniformName) const | osg::State | inline |
getUniformMap() const | osg::State | inline |
getUseModelViewAndProjectionUniforms() const | osg::State | inline |
getUseVertexAttributeAliasing() const | osg::State | inline |
getVertexAlias() | osg::State | inline |
getViewFrustum() const | osg::State | |
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) | osg::State | inline |
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) | osg::State | inline |
GLenum | osg::State | protected |
GLint | osg::State | protected |
haveAppliedAttribute(const StateAttribute *attribute) | osg::State | |
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | |
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute) | osg::State | protected |
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) | osg::State | protected |
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | |
haveAppliedMode(StateAttribute::GLMode mode) | osg::State | |
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | protected |
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode) | osg::State | protected |
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | |
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) | osg::State | |
IndicesGLuint typedef | osg::State | |
IndicesGLushort typedef | osg::State | |
initializeExtensionProcs() | osg::State | |
insertStateSet(unsigned int pos, const StateSet *dstate) | osg::State | |
isFogCoordSupported() const | osg::State | inline |
isSecondaryColorSupported() const | osg::State | inline |
isVertexBufferObjectSupported() const | osg::State | inline |
lazyDisablingOfVertexAttributes() | osg::State | |
loadModelViewMatrix() | osg::State | protected |
MatrixStack typedef | osg::State | |
ModeMap typedef | osg::State | |
MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline |
NEVER_CHECK_GL_ERRORS enum value | osg::State | |
Normal(float x, float y, float z) | osg::State | inline |
normalized typedef | osg::State | protected |
ONCE_PER_ATTRIBUTE enum value | osg::State | |
ONCE_PER_FRAME enum value | osg::State | |
operator=(const Referenced &) | osg::Referenced | inline |
pointer typedef | osg::State | protected |
pointer typedef | osg::State | protected |
pointer typedef | osg::State | protected |
pointer typedef | osg::State | protected |
pointer typedef | osg::State | protected |
popAllStateSets() | osg::State | |
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
popDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
popStateSet() | osg::State | |
popStateSetStackToSize(unsigned int size) | osg::State | inline |
popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
print(std::ostream &fout) const | osg::State | |
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inlineprotected |
pushDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList) | osg::State | inlineprotected |
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inlineprotected |
pushStateSet(const StateSet *dstate) | osg::State | |
pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inlineprotected |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
Referenced(const Referenced &) | osg::Referenced | |
releaseGLObjects() | osg::State | |
removeObserver(Observer *observer) const | osg::Referenced | |
removeStateSet(unsigned int pos) | osg::State | |
reset() | osg::State | |
resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8) | osg::State | |
set(T *ptr) | osg::State | inline |
set(GLExtensions *ptr) | osg::State | inline |
setAbortRenderingPtr(bool *abortPtr) | osg::State | inline |
setActiveTextureUnit(unsigned int unit) | osg::State | inline |
setAttributeBindingList(const Program::AttribBindingList &attribBindingList) | osg::State | inline |
setCheckForGLErrors(CheckForGLErrors check) | osg::State | inline |
setClientActiveTextureUnit(unsigned int unit) | osg::State | |
setColorAlias(const VertexAttribAlias &alias) | osg::State | inline |
setColorPointer(const Array *array) | osg::State | inline |
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::State | inline |
setContextID(unsigned int contextID) | osg::State | inline |
setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline |
setCurrentPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline |
setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setDisplaySettings(DisplaySettings *vs) | osg::State | inline |
setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false) | osg::State | inline |
setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb) | osg::State | inline |
setFogCoordAlias(const VertexAttribAlias &alias) | osg::State | inline |
setFogCoordPointer(const Array *array) | osg::State | inline |
setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | |
setFrameStamp(FrameStamp *fs) | osg::State | inline |
setGlobalDefaultAttribute(const StateAttribute *attribute) | osg::State | inline |
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline |
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline |
setGpuTimestamp(Timer_t tick, GLuint64 timestamp) | osg::State | inline |
setGraphicsContext(GraphicsContext *context) | osg::State | inline |
setGraphicsCostEstimator(GraphicsCostEstimator *gce) | osg::State | inline |
setInitialViewMatrix(const osg::RefMatrix *matrix) | osg::State | |
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | osg::State | |
setLastAppliedProgramObject(const Program::PerContextProgram *program) | osg::State | inline |
setMaxBufferObjectPoolSize(unsigned int size) | osg::State | |
setMaxTexturePoolSize(unsigned int size) | osg::State | |
setModeValidity(StateAttribute::GLMode mode, bool valid) | osg::State | inline |
setNormalAlias(const VertexAttribAlias &alias) | osg::State | inline |
setNormalPointer(const Array *array) | osg::State | inline |
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
setSecondaryColorAlias(const VertexAttribAlias &alias) | osg::State | inline |
setSecondaryColorPointer(const Array *array) | osg::State | inline |
setSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::State | |
setShaderComposer(ShaderComposer *sc) | osg::State | inline |
setShaderCompositionEnabled(bool flag) | osg::State | inline |
setStartTick(Timer_t tick) | osg::State | inline |
setTexCoordAliasList(const VertexAttribAliasList &aliasList) | osg::State | inline |
setTexCoordPointer(unsigned int unit, const Array *array) | osg::State | inline |
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | static |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | virtual |
setTimestampBits(int bits) | osg::State | inline |
setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration) | osg::State | protected |
setUseModelViewAndProjectionUniforms(bool flag) | osg::State | inline |
setUseVertexAttributeAliasing(bool flag) | osg::State | inline |
setVertexAlias(const VertexAttribAlias &alias) | osg::State | inline |
setVertexAttribIPointer(unsigned int unit, const Array *array) | osg::State | inline |
setVertexAttribIPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | |
setVertexAttribLPointer(unsigned int unit, const Array *array) | osg::State | inline |
setVertexAttribLPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | |
setVertexAttribPointer(unsigned int unit, const Array *array) | osg::State | inline |
setVertexAttribPointer(unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) | osg::State | |
setVertexPointer(const Array *array) | osg::State | inline |
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
State() | osg::State | |
StateSetStack typedef | osg::State | |
stride typedef | osg::State | protected |
stride typedef | osg::State | protected |
stride typedef | osg::State | protected |
stride typedef | osg::State | protected |
stride typedef | osg::State | protected |
supportsShaderRequirement(const std::string &shaderRequirement) | osg::State | |
supportsShaderRequirements(const osg::ShaderDefines &shaderRequirements) | osg::State | |
TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline |
TextureAttributeMapList typedef | osg::State | |
TextureModeMapList typedef | osg::State | |
type typedef | osg::State | protected |
unbindElementBufferObject() | osg::State | inline |
unbindPixelBufferObject() | osg::State | inline |
unbindVertexBufferObject() | osg::State | inline |
UniformMap typedef | osg::State | |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
updateModelViewAndProjectionMatrixUniforms() | osg::State | |
VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f) | osg::State | inline |
Vertex(float x, float y, float z, float w=1.0f) | osg::State | inline |
VertexAttrib4fProc typedef | osg::State | protected |
VertexAttrib4fvProc typedef | osg::State | protected |
VertexAttribAliasList typedef | osg::State | |
void(GL_APIENTRY *ActiveTextureProc)(GLenum texture) | osg::State | protected |
void(GL_APIENTRY *FogCoordPointerProc)(GLenum type | osg::State | protected |
void(GL_APIENTRY *SecondaryColorPointerProc)(GLint size | osg::State | protected |
void(GL_APIENTRY *MultiTexCoord4fProc)(GLenum target | osg::State | protected |
void(GL_APIENTRY *VertexAttribPointerProc)(unsigned int | osg::State | protected |
void(GL_APIENTRY *VertexAttribIPointerProc)(unsigned int | osg::State | protected |
void(GL_APIENTRY *VertexAttribLPointerProc)(unsigned int | osg::State | protected |
void(GL_APIENTRY *EnableVertexAttribProc)(unsigned int) | osg::State | protected |
void(GL_APIENTRY *DisableVertexAttribProc)(unsigned int) | osg::State | protected |
void(GL_APIENTRY *BindBufferProc)(GLenum target | osg::State | protected |
w typedef | osg::State | protected |
x typedef | osg::State | protected |
y typedef | osg::State | protected |
z typedef | osg::State | protected |
~Referenced() | osg::Referenced | protectedvirtual |
~State() | osg::State | protectedvirtual |