_modeCache | osg::TemplatePrimitiveFunctor< T > | protected |
_treatVertexDataAsTemporary | osg::PrimitiveFunctor | |
_vertexArrayPtr | osg::TemplatePrimitiveFunctor< T > | protected |
_vertexArraySize | osg::TemplatePrimitiveFunctor< T > | protected |
_vertexCache | osg::PrimitiveFunctor | |
begin(GLenum mode) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
drawArrays(GLenum mode, GLint first, GLsizei count) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLushort *indices) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLuint *indices) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
drawElementsTemplate(GLenum mode, GLsizei count, const IndexType *indices) | osg::TemplatePrimitiveFunctor< T > | inline |
end() | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
getTreatVertexDataAsTemporary() const | osg::TemplatePrimitiveFunctor< T > | inline |
setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) | osg::TemplatePrimitiveFunctor< T > | inline |
setVertexArray(unsigned int, const Vec2 *) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
setVertexArray(unsigned int count, const Vec3 *vertices) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec4 *) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec2d *) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec3d *) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec4d *) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
TemplatePrimitiveFunctor() | osg::TemplatePrimitiveFunctor< T > | inline |
useVertexCacheAsVertexArray() | osg::PrimitiveFunctor | inline |
vertex(const Vec2 &vert) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
vertex(const Vec3 &vert) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
vertex(const Vec4 &vert) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
vertex(float x, float y) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
vertex(float x, float y, float z) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
vertex(float x, float y, float z, float w) | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |
~PrimitiveFunctor() | osg::PrimitiveFunctor | inlinevirtual |
~TemplatePrimitiveFunctor() | osg::TemplatePrimitiveFunctor< T > | inlinevirtual |