OpenSceneGraph  3.5.1
osg::Texture2D::SubloadCallback Member List

This is the complete list of members for osg::Texture2D::SubloadCallback, including all inherited members.

_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
addObserver(Observer *observer) const osg::Referenced
deleteUsingDeleteHandler() const osg::Referencedprotected
generateTextureObject(const Texture2D &texture, State &state) const osg::Texture2D::SubloadCallbackinlinevirtual
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
load(const Texture2D &texture, State &state) const =0osg::Texture2D::SubloadCallbackpure virtual
operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
subload(const Texture2D &texture, State &state) const =0osg::Texture2D::SubloadCallbackpure virtual
textureObjectValid(const Texture2D &texture, State &state) const osg::Texture2D::SubloadCallbackinlinevirtual
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
~Referenced()osg::Referencedprotectedvirtual

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