_baseTextureUnitPtr | osgShadow::StandardShadowMap::ViewData | |
_boundingBoxMap | osgShadow::DebugShadowMap::ViewData | |
_camera | osgShadow::DebugShadowMap::ViewData | |
_cameraDebugHUD | osgShadow::DebugShadowMap::ViewData | |
_clampedProjection | osgShadow::MinimalShadowMap::ViewData | |
_cv | osgShadow::ViewDependentShadowTechnique::ViewData | |
_debugDumpPtr | osgShadow::DebugShadowMap::ViewData | |
_depthColorFragmentShader | osgShadow::DebugShadowMap::ViewData | |
_dirty | osgShadow::ViewDependentShadowTechnique::ViewData | |
_doDebugDrawPtr | osgShadow::DebugShadowMap::ViewData | |
_frameShadowCastingCameraPasses | osgShadow::MinimalShadowMap::ViewData | |
_geode | osgShadow::DebugShadowMap::ViewData | |
_hudOrigin | osgShadow::DebugShadowMap::ViewData | |
_hudSize | osgShadow::DebugShadowMap::ViewData | |
_lightPtr | osgShadow::StandardShadowMap::ViewData | |
_matrixMap | osgShadow::DebugShadowMap::ViewData | |
_maxFarPlanePtr | osgShadow::MinimalShadowMap::ViewData | |
_minLightMarginPtr | osgShadow::MinimalShadowMap::ViewData | |
_modellingSpaceToWorldPtr | osgShadow::MinimalShadowMap::ViewData | |
_mutex | osgShadow::ViewDependentShadowTechnique::ViewData | |
_observerSet | osg::Referenced | mutableprotected |
_orthoOrigin | osgShadow::DebugShadowMap::ViewData | |
_orthoSize | osgShadow::DebugShadowMap::ViewData | |
_polytopeGeometryMap | osgShadow::DebugShadowMap::ViewData | |
_polytopeMap | osgShadow::DebugShadowMap::ViewData | |
_refCount | osg::Referenced | mutableprotected |
_sceneReceivingShadowPolytope | osgShadow::MinimalShadowMap::ViewData | |
_sceneReceivingShadowPolytopePoints | osgShadow::MinimalShadowMap::ViewData | |
_shadowTextureUnitPtr | osgShadow::StandardShadowMap::ViewData | |
_st | osgShadow::ViewDependentShadowTechnique::ViewData | |
_stateset | osgShadow::StandardShadowMap::ViewData | |
_texgen | osgShadow::StandardShadowMap::ViewData | |
_texture | osgShadow::DebugShadowMap::ViewData | |
_transform | osgShadow::DebugShadowMap::ViewData | |
_viewCamera | osgShadow::DebugShadowMap::ViewData | |
_viewportOrigin | osgShadow::DebugShadowMap::ViewData | |
_viewportSize | osgShadow::DebugShadowMap::ViewData | |
_viewProjection | osgShadow::DebugShadowMap::ViewData | |
addObserver(Observer *observer) const | osg::Referenced | |
addShadowReceivingTexGen() | osgShadow::StandardShadowMap::ViewData | virtual |
aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | osgShadow::MinimalCullBoundsShadowMap::ViewData | virtual |
osgShadow::MinimalShadowMap::ViewData::aimShadowCastingCamera(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | osgShadow::MinimalShadowMap::ViewData | virtual |
clampProjection(osg::Matrixd &projection, float n=0, float f=FLT_MAX) | osgShadow::MinimalShadowMap::ViewData | static |
className() const | osgShadow::ViewDependentShadowTechnique::ViewData | inlinevirtual |
ComputeRenderLeavesBounds(RenderLeafList &rll, osg::Matrix &projectionToWorld) | osgShadow::MinimalCullBoundsShadowMap::ViewData | static |
ComputeRenderLeavesBounds(RenderLeafList &rll, osg::Matrix &projectionToWorld, osg::Polytope &polytope) | osgShadow::MinimalCullBoundsShadowMap::ViewData | static |
computeScenePolytopeBounds() | osgShadow::MinimalShadowMap::ViewData | |
computeScenePolytopeBounds(const osg::Matrix &m) | osgShadow::MinimalShadowMap::ViewData | |
computeShadowReceivingCoarseBounds() | osgShadow::MinimalShadowMap::ViewData | virtual |
computeShadowTexelToPixelError(const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01)) | osgShadow::DebugShadowMap::ViewData | static |
createDebugHUD(void) | osgShadow::DebugShadowMap::ViewData | virtual |
cull() | osgShadow::StandardShadowMap::ViewData | virtual |
cullDebugGeometry() | osgShadow::DebugShadowMap::ViewData | virtual |
cullShadowCastingScene() | osgShadow::StandardShadowMap::ViewData | virtual |
cullShadowReceivingScene() | osgShadow::MinimalCullBoundsShadowMap::ViewData | virtual |
cutScenePolytope(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1)) | osgShadow::MinimalShadowMap::ViewData | |
DebugBoundingBox(const osg::BoundingBox &bb, const char *name="") | osgShadow::DebugShadowMap::ViewData | |
DebugMatrix(const osg::Matrix &m, const char *name="") | osgShadow::DebugShadowMap::ViewData | |
DebugPolytope(const osg::Polytope &p, const char *name="") | osgShadow::DebugShadowMap::ViewData | |
deleteUsingDeleteHandler() const | osg::Referenced | protected |
dirty(bool flag) | osgShadow::ViewDependentShadowTechnique::ViewData | virtual |
displayShadowTexelToPixelErrors(const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull) | osgShadow::DebugShadowMap::ViewData | static |
dump(const std::string &filename) | osgShadow::DebugShadowMap::ViewData | |
extendProjection(osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin) | osgShadow::MinimalShadowMap::ViewData | static |
frameShadowCastingCamera(const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1) | osgShadow::MinimalShadowMap::ViewData | virtual |
getDebugDraw() | osgShadow::DebugShadowMap::ViewData | inline |
getDebugDump() | osgShadow::DebugShadowMap::ViewData | inline |
getDeleteHandler() | osg::Referenced | static |
getGlobalReferencedMutex() | osg::Referenced | static |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getRefMutex() const | osg::Referenced | inline |
GetRenderLeaves(osgUtil::RenderBin *rb, RenderLeafList &rll) | osgShadow::MinimalCullBoundsShadowMap::ViewData | static |
getThreadSafeReferenceCounting() | osg::Referenced | static |
getThreadSafeRefUnref() const | osg::Referenced | inline |
init(ThisClass *st, osgUtil::CullVisitor *cv) | osgShadow::MinimalCullBoundsShadowMap::ViewData | virtual |
osgShadow::ViewDependentShadowTechnique::ViewData::init(ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) | osgShadow::ViewDependentShadowTechnique::ViewData | virtual |
operator=(const Referenced &) | osg::Referenced | inline |
PolytopeGeometryMap typedef | osgShadow::DebugShadowMap::ViewData | |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit |
Referenced(const Referenced &) | osg::Referenced | |
RemoveIgnoredRenderLeaves(RenderLeafList &rll) | osgShadow::MinimalCullBoundsShadowMap::ViewData | static |
removeObserver(Observer *observer) const | osg::Referenced | |
RemoveOldRenderLeaves(RenderLeafList &rllNew, RenderLeafList &rllOld) | osgShadow::MinimalCullBoundsShadowMap::ViewData | static |
RenderLeafList typedef | osgShadow::MinimalCullBoundsShadowMap::ViewData | |
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) | osgShadow::StandardShadowMap::ViewData | virtual |
setDebugPolytope(const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) | osgShadow::DebugShadowMap::ViewData | |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | static |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | virtual |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected |
trimProjection(osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32)) | osgShadow::MinimalShadowMap::ViewData | static |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
updateDebugGeometry(const osg::Camera *screenCam, const osg::Camera *shadowCam) | osgShadow::DebugShadowMap::ViewData | virtual |
ViewData() | osgShadow::ViewDependentShadowTechnique::ViewData | inline |
~Referenced() | osg::Referenced | protectedvirtual |