OpenSceneGraph  3.5.1
osgShadow::MinimalShadowMap::ViewData Member List

This is the complete list of members for osgShadow::MinimalShadowMap::ViewData, including all inherited members.

_baseTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_boundingBoxMaposgShadow::DebugShadowMap::ViewData
_cameraosgShadow::DebugShadowMap::ViewData
_cameraDebugHUDosgShadow::DebugShadowMap::ViewData
_clampedProjectionosgShadow::MinimalShadowMap::ViewData
_cvosgShadow::ViewDependentShadowTechnique::ViewData
_debugDumpPtrosgShadow::DebugShadowMap::ViewData
_depthColorFragmentShaderosgShadow::DebugShadowMap::ViewData
_dirtyosgShadow::ViewDependentShadowTechnique::ViewData
_doDebugDrawPtrosgShadow::DebugShadowMap::ViewData
_frameShadowCastingCameraPassesosgShadow::MinimalShadowMap::ViewData
_geodeosgShadow::DebugShadowMap::ViewData
_hudOriginosgShadow::DebugShadowMap::ViewData
_hudSizeosgShadow::DebugShadowMap::ViewData
_lightPtrosgShadow::StandardShadowMap::ViewData
_matrixMaposgShadow::DebugShadowMap::ViewData
_maxFarPlanePtrosgShadow::MinimalShadowMap::ViewData
_minLightMarginPtrosgShadow::MinimalShadowMap::ViewData
_modellingSpaceToWorldPtrosgShadow::MinimalShadowMap::ViewData
_mutexosgShadow::ViewDependentShadowTechnique::ViewData
_observerSetosg::Referencedmutableprotected
_orthoOriginosgShadow::DebugShadowMap::ViewData
_orthoSizeosgShadow::DebugShadowMap::ViewData
_polytopeGeometryMaposgShadow::DebugShadowMap::ViewData
_polytopeMaposgShadow::DebugShadowMap::ViewData
_refCountosg::Referencedmutableprotected
_sceneReceivingShadowPolytopeosgShadow::MinimalShadowMap::ViewData
_sceneReceivingShadowPolytopePointsosgShadow::MinimalShadowMap::ViewData
_shadowTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_stosgShadow::ViewDependentShadowTechnique::ViewData
_statesetosgShadow::StandardShadowMap::ViewData
_texgenosgShadow::StandardShadowMap::ViewData
_textureosgShadow::DebugShadowMap::ViewData
_transformosgShadow::DebugShadowMap::ViewData
_viewCameraosgShadow::DebugShadowMap::ViewData
_viewportOriginosgShadow::DebugShadowMap::ViewData
_viewportSizeosgShadow::DebugShadowMap::ViewData
_viewProjectionosgShadow::DebugShadowMap::ViewData
addObserver(Observer *observer) const osg::Referenced
addShadowReceivingTexGen()osgShadow::StandardShadowMap::ViewDatavirtual
aimShadowCastingCamera(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::MinimalShadowMap::ViewDatavirtual
aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::MinimalShadowMap::ViewDatavirtual
clampProjection(osg::Matrixd &projection, float n=0, float f=FLT_MAX)osgShadow::MinimalShadowMap::ViewDatastatic
className() const osgShadow::ViewDependentShadowTechnique::ViewDatainlinevirtual
computeScenePolytopeBounds()osgShadow::MinimalShadowMap::ViewData
computeScenePolytopeBounds(const osg::Matrix &m)osgShadow::MinimalShadowMap::ViewData
computeShadowReceivingCoarseBounds()osgShadow::MinimalShadowMap::ViewDatavirtual
computeShadowTexelToPixelError(const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))osgShadow::DebugShadowMap::ViewDatastatic
createDebugHUD(void)osgShadow::DebugShadowMap::ViewDatavirtual
cull()osgShadow::StandardShadowMap::ViewDatavirtual
cullDebugGeometry()osgShadow::DebugShadowMap::ViewDatavirtual
cullShadowCastingScene()osgShadow::StandardShadowMap::ViewDatavirtual
cullShadowReceivingScene()osgShadow::MinimalShadowMap::ViewDatavirtual
cutScenePolytope(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1))osgShadow::MinimalShadowMap::ViewData
DebugBoundingBox(const osg::BoundingBox &bb, const char *name="")osgShadow::DebugShadowMap::ViewData
DebugMatrix(const osg::Matrix &m, const char *name="")osgShadow::DebugShadowMap::ViewData
DebugPolytope(const osg::Polytope &p, const char *name="")osgShadow::DebugShadowMap::ViewData
deleteUsingDeleteHandler() const osg::Referencedprotected
dirty(bool flag)osgShadow::ViewDependentShadowTechnique::ViewDatavirtual
displayShadowTexelToPixelErrors(const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)osgShadow::DebugShadowMap::ViewDatastatic
dump(const std::string &filename)osgShadow::DebugShadowMap::ViewData
extendProjection(osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin)osgShadow::MinimalShadowMap::ViewDatastatic
frameShadowCastingCamera(const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1)osgShadow::MinimalShadowMap::ViewDatavirtual
getDebugDraw()osgShadow::DebugShadowMap::ViewDatainline
getDebugDump()osgShadow::DebugShadowMap::ViewDatainline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
init(ThisClass *st, osgUtil::CullVisitor *cv)osgShadow::MinimalShadowMap::ViewDatavirtual
osgShadow::ViewDependentShadowTechnique::ViewData::init(ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowTechnique::ViewDatavirtual
operator=(const Referenced &)osg::Referencedinline
PolytopeGeometryMap typedefosgShadow::DebugShadowMap::ViewData
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)osgShadow::StandardShadowMap::ViewDatavirtual
setDebugPolytope(const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))osgShadow::DebugShadowMap::ViewData
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
trimProjection(osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32))osgShadow::MinimalShadowMap::ViewDatastatic
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
updateDebugGeometry(const osg::Camera *screenCam, const osg::Camera *shadowCam)osgShadow::DebugShadowMap::ViewDatavirtual
ViewData()osgShadow::ViewDependentShadowTechnique::ViewDatainline
~Referenced()osg::Referencedprotectedvirtual

osg logo
Generated at Wed Nov 11 2015 22:15:07 for the OpenSceneGraph by doxygen 1.8.10.