_color | osgUtil::SceneGraphBuilder | protected |
_colors | osgUtil::SceneGraphBuilder | protected |
_colorSet | osgUtil::SceneGraphBuilder | protected |
_geode | osgUtil::SceneGraphBuilder | protected |
_geometry | osgUtil::SceneGraphBuilder | protected |
_group | osgUtil::SceneGraphBuilder | protected |
_matrixStack | osgUtil::SceneGraphBuilder | protected |
_maxNumTexCoordComponents | osgUtil::SceneGraphBuilder | protected |
_normal | osgUtil::SceneGraphBuilder | protected |
_normals | osgUtil::SceneGraphBuilder | protected |
_normalSet | osgUtil::SceneGraphBuilder | protected |
_primitiveMode | osgUtil::SceneGraphBuilder | protected |
_quadricState | osgUtil::SceneGraphBuilder | protected |
_stateset | osgUtil::SceneGraphBuilder | protected |
_statesetAssigned | osgUtil::SceneGraphBuilder | protected |
_texCoord | osgUtil::SceneGraphBuilder | protected |
_texCoords | osgUtil::SceneGraphBuilder | protected |
_transform | osgUtil::SceneGraphBuilder | protected |
_vertices | osgUtil::SceneGraphBuilder | protected |
addAttribute(osg::StateAttribute *attribute) | osgUtil::SceneGraphBuilder | protected |
addDrawable(osg::Drawable *drawable) | osgUtil::SceneGraphBuilder | protected |
addMode(GLenum mode, bool enabled) | osgUtil::SceneGraphBuilder | protected |
addShape(osg::Shape *shape) | osgUtil::SceneGraphBuilder | protected |
addTextureAttribute(unsigned int unit, osg::StateAttribute *attribute) | osgUtil::SceneGraphBuilder | protected |
addTextureMode(unsigned int unit, GLenum mode, bool enabled) | osgUtil::SceneGraphBuilder | protected |
allocateGeometry() | osgUtil::SceneGraphBuilder | protected |
allocateStateSet() | osgUtil::SceneGraphBuilder | protected |
Begin(GLenum mode) | osgUtil::SceneGraphBuilder | |
BlendFunc(GLenum srcFactor, GLenum dstFactor) | osgUtil::SceneGraphBuilder | |
Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | osgUtil::SceneGraphBuilder | |
Color4fv(GLfloat *c) | osgUtil::SceneGraphBuilder | inline |
completeGeometry() | osgUtil::SceneGraphBuilder | protected |
CullFace(GLenum mode) | osgUtil::SceneGraphBuilder | |
Cylinder(GLfloat base, GLfloat top, GLfloat height, GLint slices, GLint stacks) | osgUtil::SceneGraphBuilder | |
DepthFunc(GLenum mode) | osgUtil::SceneGraphBuilder | |
Disable(GLenum mode) | osgUtil::SceneGraphBuilder | |
Disk(GLfloat inner, GLfloat outer, GLint slices, GLint loops) | osgUtil::SceneGraphBuilder | |
Enable(GLenum mode) | osgUtil::SceneGraphBuilder | |
End() | osgUtil::SceneGraphBuilder | |
FrontFace(GLenum mode) | osgUtil::SceneGraphBuilder | |
getScene() | osgUtil::SceneGraphBuilder | |
LineStipple(GLint factor, GLushort pattern) | osgUtil::SceneGraphBuilder | |
LineWidth(GLfloat lineWidth) | osgUtil::SceneGraphBuilder | |
LoadIdentity() | osgUtil::SceneGraphBuilder | |
LoadMatrixd(const GLdouble *m) | osgUtil::SceneGraphBuilder | |
Matrices typedef | osgUtil::SceneGraphBuilder | protected |
matrixChanged() | osgUtil::SceneGraphBuilder | protected |
MultMatrixd(const GLdouble *m) | osgUtil::SceneGraphBuilder | |
newGeometry() | osgUtil::SceneGraphBuilder | protected |
Normal3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
Normal3fv(GLfloat *n) | osgUtil::SceneGraphBuilder | inline |
PartialDisk(GLfloat inner, GLfloat outer, GLint slices, GLint loops, GLfloat start, GLfloat sweep) | osgUtil::SceneGraphBuilder | |
PointSize(GLfloat pointSize) | osgUtil::SceneGraphBuilder | |
PolygonMode(GLenum face, GLenum mode) | osgUtil::SceneGraphBuilder | |
PolygonOffset(GLfloat factor, GLfloat units) | osgUtil::SceneGraphBuilder | |
PolygonStipple(const GLubyte *mask) | osgUtil::SceneGraphBuilder | |
PopMatrix() | osgUtil::SceneGraphBuilder | |
PushMatrix() | osgUtil::SceneGraphBuilder | |
QuadricDrawStyle(GLenum aDrawStyle) | osgUtil::SceneGraphBuilder | |
QuadricNormals(GLenum aNormals) | osgUtil::SceneGraphBuilder | |
QuadricOrientation(GLenum aOrientation) | osgUtil::SceneGraphBuilder | |
QuadricTexture(GLboolean aTexture) | osgUtil::SceneGraphBuilder | |
Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
Scaled(GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
SceneGraphBuilder() | osgUtil::SceneGraphBuilder | |
ShadeModel(GLenum mode) | osgUtil::SceneGraphBuilder | |
Sphere(GLfloat radius, GLint slices, GLint stacks) | osgUtil::SceneGraphBuilder | |
takeScene() | osgUtil::SceneGraphBuilder | |
TexCoord1f(GLfloat x) | osgUtil::SceneGraphBuilder | |
TexCoord1fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
TexCoord2f(GLfloat x, GLfloat y) | osgUtil::SceneGraphBuilder | |
TexCoord2fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
TexCoord3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
TexCoord3fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | osgUtil::SceneGraphBuilder | |
TexCoord4fv(GLfloat *tc) | osgUtil::SceneGraphBuilder | inline |
Translated(GLdouble x, GLdouble y, GLdouble z) | osgUtil::SceneGraphBuilder | |
Vertex3f(GLfloat x, GLfloat y, GLfloat z) | osgUtil::SceneGraphBuilder | |
Vertex3fv(GLfloat *v) | osgUtil::SceneGraphBuilder | inline |