|
struct | AddRangeOperator |
|
class | BaseOptimizerVisitor |
| Helper base class for implementing Optimizer techniques. More...
|
|
struct | ConvertVec |
|
struct | ConvertVec< InType, OutType, 2, 2 > |
|
struct | ConvertVec< InType, OutType, 2, 3 > |
|
struct | ConvertVec< InType, OutType, 2, 4 > |
|
struct | ConvertVec< InType, OutType, 3, 2 > |
|
struct | ConvertVec< InType, OutType, 3, 3 > |
|
struct | ConvertVec< InType, OutType, 3, 4 > |
|
struct | ConvertVec< InType, OutType, 4, 2 > |
|
struct | ConvertVec< InType, OutType, 4, 3 > |
|
struct | ConvertVec< InType, OutType, 4, 4 > |
|
class | CubeMapGenerator |
| This is the base class for cube map generators. More...
|
|
class | CullVisitor |
| Basic NodeVisitor implementation for rendering a scene. More...
|
|
class | DelaunayConstraint |
| DelaunayTriangulator: Utility class that triangulates an irregular network of sample points. More...
|
|
class | DelaunayTriangulator |
|
struct | dereference_clear |
|
struct | dereference_less |
|
class | DisplayRequirementsVisitor |
| A visitor for traversing a scene graph establishing which OpenGL visuals are required to support rendering of that scene graph. More...
|
|
class | DrawElementTypeSimplifier |
|
class | DrawElementTypeSimplifierVisitor |
|
class | EdgeCollector |
|
class | GeometryCollector |
|
class | GLObjectsOperation |
|
class | GLObjectsVisitor |
| Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's. More...
|
|
class | HalfWayMapGenerator |
| This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects. More...
|
|
class | HighlightMapGenerator |
| This cube map generator produces a specular highlight map. More...
|
|
class | Hit |
|
class | IncrementalCompileOperation |
|
class | IndexMeshVisitor |
|
class | IntersectionVisitor |
| IntersectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene. More...
|
|
class | Intersector |
| Pure virtual base class for implementing custom intersection technique. More...
|
|
class | IntersectorGroup |
| Concrete class for passing multiple intersectors through the scene graph. More...
|
|
class | IntersectVisitor |
| Deprecated - use IntersectionVisitor instead. More...
|
|
struct | LessDepthSortFunctor |
|
class | LineSegmentIntersector |
| Concrete class for implementing line intersections with the scene graph. More...
|
|
struct | MultiplyRangeOperator |
|
class | OperationArrayFunctor |
|
class | Optimizer |
| Traverses scene graph to improve efficiency. More...
|
|
class | PerlinNoise |
|
class | PickVisitor |
| Picking intersection visitor specialises the IntersectVistor to allow more convenient handling of mouse picking. More...
|
|
class | PlaneIntersector |
| Concrete class for implementing polytope intersections with the scene graph. More...
|
|
class | PolytopeIntersector |
| Concrete class for implementing polytope intersections with the scene graph. More...
|
|
class | PositionalStateContainer |
| PositionalStateContainer base class. More...
|
|
class | PrintVisitor |
|
class | RayIntersector |
| RayIntersector implements possibly-infinite line intersections with the scene graph. More...
|
|
class | ReflectionMapGenerator |
| This is the most simple cube map generator. More...
|
|
class | RenderBin |
| RenderBin base class. More...
|
|
class | RenderLeaf |
| Container class for all data required for rendering of drawables. More...
|
|
class | RenderStage |
| RenderStage base class. More...
|
|
class | ReversePrimitiveFunctor |
|
class | SceneGraphBuilder |
| A class for assisting the building a scene graph that is equivilant to OpenGL 1.0 style calls. More...
|
|
class | SceneView |
| SceneView is deprecated, and is now just kept for backwards compatibility. More...
|
|
class | ShaderGenCache |
|
class | ShaderGenVisitor |
|
class | SharedArrayOptimizer |
|
class | Simplifier |
| A simplifier for reducing the number of traingles in osg::Geometry. More...
|
|
class | SmoothingVisitor |
| A smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives. More...
|
|
class | StateGraph |
| StateGraph - contained in a renderBin, defines the scene to be drawn. More...
|
|
class | StateToCompile |
|
class | Statistics |
| Statistics base class. More...
|
|
class | StatsVisitor |
| StatsVisitor for collecting statistics about scene graph. More...
|
|
class | TangentSpaceGenerator |
| The TangentSpaceGenerator class generates three arrays containing tangent-space basis vectors. More...
|
|
class | Tessellator |
| Originally a simple class for tessellating a single polygon boundary. More...
|
|
class | TransformAttributeFunctor |
| Functor for transforming a drawable's vertex and normal attributes by specified matrix. More...
|
|
class | TransformCallback |
| TransformCallback is now deprecated, use osg::AnimationPathCallback instead. More...
|
|
class | TriStripVisitor |
| A tri stripping visitor for converting Geometry surface primitives into tri strips. More...
|
|
class | UpdateVisitor |
| Basic UpdateVisitor implementation for animating a scene. More...
|
|
class | VertexAccessOrderVisitor |
|
class | VertexCacheMissVisitor |
|
class | VertexCacheVisitor |
|
The osgUtil library provides general purpose utility classes such as update, cull and draw traverses, scene graph operators such a scene graph optimisation, tri stripping, and tessellation.