Functor for transforming a drawable's vertex and normal attributes by specified matrix.
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| TransformAttributeFunctor (const osg::Matrix &m) |
| Construct a functor to transform a drawable's vertex and normal attributes by specified matrix. More...
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virtual | ~TransformAttributeFunctor () |
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virtual void | apply (osg::Drawable::AttributeType type, unsigned int count, osg::Vec3 *begin) |
| Do the work of transforming vertex and normal attributes. More...
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virtual void | apply (osg::Drawable::AttributeType type, unsigned int count, osg::Vec3d *begin) |
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virtual | ~AttributeFunctor () |
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virtual void | apply (AttributeType, unsigned int, GLbyte *) |
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virtual void | apply (AttributeType, unsigned int, GLshort *) |
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virtual void | apply (AttributeType, unsigned int, GLint *) |
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virtual void | apply (AttributeType, unsigned int, GLubyte *) |
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virtual void | apply (AttributeType, unsigned int, GLushort *) |
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virtual void | apply (AttributeType, unsigned int, GLuint *) |
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virtual void | apply (AttributeType, unsigned int, float *) |
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virtual void | apply (AttributeType, unsigned int, Vec2 *) |
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virtual void | apply (AttributeType, unsigned int, Vec4 *) |
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virtual void | apply (AttributeType, unsigned int, Vec4ub *) |
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virtual void | apply (AttributeType, unsigned int, double *) |
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virtual void | apply (AttributeType, unsigned int, Vec2d *) |
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virtual void | apply (AttributeType, unsigned int, Vec4d *) |
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Functor for transforming a drawable's vertex and normal attributes by specified matrix.
typically used for flattening transform down onto drawable leaves.