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OpenSceneGraph
3.5.1
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StateGraph - contained in a renderBin, defines the scene to be drawn. More...

Public Types | |
| typedef std::map< const osg::StateSet *, osg::ref_ptr< StateGraph > > | ChildList |
| typedef std::vector< osg::ref_ptr< RenderLeaf > > | LeafList |
Public Member Functions | |
| StateGraph () | |
| StateGraph (StateGraph *parent, const osg::StateSet *stateset) | |
| ~StateGraph () | |
| StateGraph * | cloneType () const |
| void | setUserData (osg::Referenced *obj) |
| osg::Referenced * | getUserData () |
| const osg::Referenced * | getUserData () const |
| void | setStateSet (const osg::StateSet *stateset) |
| const osg::StateSet * | getStateSet () const |
| bool | empty () const |
| return true if all of drawables, lights and children are empty. More... | |
| bool | leaves_empty () const |
| float | getAverageDistance () const |
| float | getMinimumDistance () const |
| void | sortFrontToBack () |
| void | reset () |
| Reset the internal contents of a StateGraph, including deleting all children. More... | |
| void | clean () |
| Recursively clean the StateGraph of all its drawables, lights and depths. More... | |
| void | prune () |
| Recursively prune the StateGraph of empty children. More... | |
| StateGraph * | find_or_insert (const osg::StateSet *stateset) |
| void | addLeaf (RenderLeaf *leaf) |
| add a render leaf. More... | |
Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
| bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
| OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More... | |
| int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
| int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
| int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
| int | referenceCount () const |
| Return the number of pointers currently referencing this object. More... | |
| ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More... | |
| ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
| void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
| void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More... | |
Static Public Member Functions | |
| static void | moveStateGraph (osg::State &state, StateGraph *sg_curr, StateGraph *sg_new) |
| static void | moveToRootStateGraph (osg::State &state, StateGraph *sg_curr) |
| static int | numToPop (StateGraph *sg_curr) |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| Set whether reference counting should use a mutex for thread safe reference counting. More... | |
| static bool | getThreadSafeReferenceCounting () |
| Get whether reference counting is active. More... | |
| static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
| static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More... | |
Public Attributes | |
| StateGraph * | _parent |
| const osg::StateSet * | _stateset |
| int | _depth |
| ChildList | _children |
| LeafList | _leaves |
| float | _averageDistance |
| float | _minimumDistance |
| osg::ref_ptr< osg::Referenced > | _userData |
| bool | _dynamic |
Additional Inherited Members | |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
StateGraph - contained in a renderBin, defines the scene to be drawn.
| typedef std::map< const osg::StateSet*, osg::ref_ptr<StateGraph> > osgUtil::StateGraph::ChildList |
| typedef std::vector< osg::ref_ptr<RenderLeaf> > osgUtil::StateGraph::LeafList |
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add a render leaf.
| void osgUtil::StateGraph::clean | ( | ) |
Recursively clean the StateGraph of all its drawables, lights and depths.
Leaves children intact, and ready to be populated again.
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return true if all of drawables, lights and children are empty.
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| void osgUtil::StateGraph::prune | ( | ) |
Recursively prune the StateGraph of empty children.
| void osgUtil::StateGraph::reset | ( | ) |
Reset the internal contents of a StateGraph, including deleting all children.
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| ChildList osgUtil::StateGraph::_children |
| int osgUtil::StateGraph::_depth |
| bool osgUtil::StateGraph::_dynamic |
| LeafList osgUtil::StateGraph::_leaves |
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| StateGraph* osgUtil::StateGraph::_parent |
| const osg::StateSet* osgUtil::StateGraph::_stateset |
| osg::ref_ptr<osg::Referenced> osgUtil::StateGraph::_userData |
| Generated at Wed Nov 11 2015 22:15:18 for the OpenSceneGraph by doxygen 1.8.10. |