OpenSceneGraph  3.5.1
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osgUtil::Tessellator Class Reference

Originally a simple class for tessellating a single polygon boundary. More...

Inheritance diagram for osgUtil::Tessellator:
Inheritance graph
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Classes

struct  NewVertex
 
struct  Prim
 
struct  Vec3d
 

Public Types

enum  WindingType {
  TESS_WINDING_ODD = GLU_TESS_WINDING_ODD, TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO, TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE, TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE,
  TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO
}
 The winding rule, see red book ch 11. More...
 
enum  TessellationType { TESS_TYPE_GEOMETRY, TESS_TYPE_DRAWABLE, TESS_TYPE_POLYGONS }
 we interpret all contours in the geometry as a single set to be tessellated or each separate drawable's contours needs to be tessellated. More...
 
typedef std::vector< osg::ref_ptr< Prim > > PrimList
 

Public Member Functions

 Tessellator ()
 
 ~Tessellator ()
 
void setBoundaryOnly (const bool tt)
 Set and get tessellation request boundary only on/off. More...
 
bool getBoundaryOnly ()
 
void setWindingType (const WindingType wt)
 Set and get tessellation windong rule. More...
 
WindingType getWindingType ()
 
void setTessellationType (const TessellationType tt)
 Set and get tessellation type. More...
 
TessellationType getTessellationType ()
 
void retessellatePolygons (osg::Geometry &cxgeom)
 Change the contours lists of the geometry into tessellated primitives (the list of primitives in the original geometry is stored in the Tessellator for possible re-use. More...
 
void setTessellationNormal (const osg::Vec3 norm)
 Define the normal to the tessellated polygon - this provides a hint how to tessellate the contours; see gluTessNormal in red book or man pages. More...
 
osg::Geometry::PrimitiveSetList getContours ()
 
virtual void beginTessellation ()
 
void beginContour ()
 
void addVertex (osg::Vec3 *vertex)
 Add a vertex to the current contour, see gluTessVertex for details. More...
 
void endContour ()
 
void endTessellation ()
 
PrimListgetPrimList ()
 
void reset ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Types

typedef std::map< osg::Vec3 *, unsigned int > VertexPtrToIndexMap
 
typedef std::vector< NewVertexNewVertexList
 
typedef std::vector< Vec3d * > Vec3dList
 

Protected Member Functions

void reduceArray (osg::Array *cold, const unsigned int nnu)
 remove unused parts of the array, eg for when retessellating tessellation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retessellating. More...
 
void collectTessellation (osg::Geometry &cxgeom, unsigned int originalIndex)
 
void addContour (GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array *vertices)
 
void addContour (osg::PrimitiveSet *primitive, osg::Vec3Array *vertices)
 
void handleNewVertices (osg::Geometry &geom, VertexPtrToIndexMap &vertexPtrToIndexMap)
 
void begin (GLenum mode)
 
void vertex (osg::Vec3 *vertex)
 
void combine (osg::Vec3 *vertex, void *vertex_data[4], GLfloat weight[4])
 
void end ()
 
void error (GLenum errorCode)
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Static Protected Member Functions

static void CALLBACK beginCallback (GLenum which, void *userData)
 
static void CALLBACK vertexCallback (GLvoid *data, void *userData)
 
static void CALLBACK combineCallback (GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **outData, void *useData)
 
static void CALLBACK endCallback (void *userData)
 
static void CALLBACK errorCallback (GLenum errorCode, void *userData)
 

Protected Attributes

osg::GLUtesselator * _tobj
 
PrimList _primList
 
Vec3dList _coordData
 
NewVertexList _newVertexList
 
GLenum _errorCode
 
WindingType _wtype
 winding rule, which parts will become solid More...
 
TessellationType _ttype
 tessellation rule, which parts will become solid More...
 
bool _boundaryOnly
 
unsigned int _numberVerts
 number of vertices that are part of the 'original' set of contours More...
 
osg::Geometry::PrimitiveSetList _Contours
 List of primitives that define the contours. More...
 
unsigned int _index
 count number of primitives in a geometry to get right no. More...
 
osg::Vec3 tessNormal
 the gluTessNormal for tessellation hint More...
 
unsigned int _extraPrimitives
 count of number of extra primitives added More...
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

Originally a simple class for tessellating a single polygon boundary.

Using old style glu tessellation functions for portability. Upgraded Jan 2004 to use the modern glu tessellation functions.

Member Typedef Documentation

typedef std::vector<NewVertex> osgUtil::Tessellator::NewVertexList
protected
typedef std::vector<Vec3d*> osgUtil::Tessellator::Vec3dList
protected
typedef std::map<osg::Vec3*,unsigned int> osgUtil::Tessellator::VertexPtrToIndexMap
protected

Member Enumeration Documentation

we interpret all contours in the geometry as a single set to be tessellated or each separate drawable's contours needs to be tessellated.

Enumerator
TESS_TYPE_GEOMETRY 
TESS_TYPE_DRAWABLE 
TESS_TYPE_POLYGONS 

The winding rule, see red book ch 11.

Enumerator
TESS_WINDING_ODD 
TESS_WINDING_NONZERO 
TESS_WINDING_POSITIVE 
TESS_WINDING_NEGATIVE 
TESS_WINDING_ABS_GEQ_TWO 

Constructor & Destructor Documentation

osgUtil::Tessellator::Tessellator ( )
osgUtil::Tessellator::~Tessellator ( )

Member Function Documentation

void osgUtil::Tessellator::addContour ( GLenum  mode,
unsigned int  first,
unsigned int  last,
osg::Vec3Array vertices 
)
protected
void osgUtil::Tessellator::addContour ( osg::PrimitiveSet primitive,
osg::Vec3Array vertices 
)
protected
void osgUtil::Tessellator::addVertex ( osg::Vec3 vertex)

Add a vertex to the current contour, see gluTessVertex for details.

Note the vertex pointer is returned at the end of tessellation and must not be left dangling or be overwritten until all results are collected.

void osgUtil::Tessellator::begin ( GLenum  mode)
protected
static void CALLBACK osgUtil::Tessellator::beginCallback ( GLenum  which,
void *  userData 
)
staticprotected
void osgUtil::Tessellator::beginContour ( )
virtual void osgUtil::Tessellator::beginTessellation ( )
virtual
void osgUtil::Tessellator::collectTessellation ( osg::Geometry cxgeom,
unsigned int  originalIndex 
)
protected
void osgUtil::Tessellator::combine ( osg::Vec3 vertex,
void *  vertex_data[4],
GLfloat  weight[4] 
)
protected
static void CALLBACK osgUtil::Tessellator::combineCallback ( GLdouble  coords[3],
void *  vertex_data[4],
GLfloat  weight[4],
void **  outData,
void *  useData 
)
staticprotected
void osgUtil::Tessellator::end ( )
protected
static void CALLBACK osgUtil::Tessellator::endCallback ( void *  userData)
staticprotected
void osgUtil::Tessellator::endContour ( )
void osgUtil::Tessellator::endTessellation ( )
void osgUtil::Tessellator::error ( GLenum  errorCode)
protected
static void CALLBACK osgUtil::Tessellator::errorCallback ( GLenum  errorCode,
void *  userData 
)
staticprotected
bool osgUtil::Tessellator::getBoundaryOnly ( )
inline
osg::Geometry::PrimitiveSetList osgUtil::Tessellator::getContours ( )
inline
PrimList& osgUtil::Tessellator::getPrimList ( )
inline
TessellationType osgUtil::Tessellator::getTessellationType ( )
inline
WindingType osgUtil::Tessellator::getWindingType ( )
inline
void osgUtil::Tessellator::handleNewVertices ( osg::Geometry geom,
VertexPtrToIndexMap vertexPtrToIndexMap 
)
protected
void osgUtil::Tessellator::reduceArray ( osg::Array cold,
const unsigned int  nnu 
)
protected

remove unused parts of the array, eg for when retessellating tessellation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retessellating.

void osgUtil::Tessellator::reset ( )
void osgUtil::Tessellator::retessellatePolygons ( osg::Geometry cxgeom)

Change the contours lists of the geometry into tessellated primitives (the list of primitives in the original geometry is stored in the Tessellator for possible re-use.

The name remains retessellatePolygons although it now handles trifans, strips, quads etc. as well as Polygons so as to not break old codes relying on this function name.

void osgUtil::Tessellator::setBoundaryOnly ( const bool  tt)
inline

Set and get tessellation request boundary only on/off.

void osgUtil::Tessellator::setTessellationNormal ( const osg::Vec3  norm)
inline

Define the normal to the tessellated polygon - this provides a hint how to tessellate the contours; see gluTessNormal in red book or man pages.

GWM July 2005. Can improve teselation "For example, if you know that all polygons lie in the x-y plane, call gluTessNormal(tess, 0.0, 0.0, 1.0) before rendering any polygons."

void osgUtil::Tessellator::setTessellationType ( const TessellationType  tt)
inline

Set and get tessellation type.

void osgUtil::Tessellator::setWindingType ( const WindingType  wt)
inline

Set and get tessellation windong rule.

void osgUtil::Tessellator::vertex ( osg::Vec3 vertex)
protected
static void CALLBACK osgUtil::Tessellator::vertexCallback ( GLvoid *  data,
void *  userData 
)
staticprotected

Member Data Documentation

bool osgUtil::Tessellator::_boundaryOnly
protected
osg::Geometry::PrimitiveSetList osgUtil::Tessellator::_Contours
protected

List of primitives that define the contours.

Vec3dList osgUtil::Tessellator::_coordData
protected
GLenum osgUtil::Tessellator::_errorCode
protected
unsigned int osgUtil::Tessellator::_extraPrimitives
protected

count of number of extra primitives added

unsigned int osgUtil::Tessellator::_index
protected

count number of primitives in a geometry to get right no.

of norms/colurs etc for per_primitive attributes.

NewVertexList osgUtil::Tessellator::_newVertexList
protected
unsigned int osgUtil::Tessellator::_numberVerts
protected

number of vertices that are part of the 'original' set of contours

PrimList osgUtil::Tessellator::_primList
protected
osg::GLUtesselator* osgUtil::Tessellator::_tobj
protected
TessellationType osgUtil::Tessellator::_ttype
protected

tessellation rule, which parts will become solid

WindingType osgUtil::Tessellator::_wtype
protected

winding rule, which parts will become solid

osg::Vec3 osgUtil::Tessellator::tessNormal
protected

the gluTessNormal for tessellation hint


The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:15:19 for the OpenSceneGraph by doxygen 1.8.10.