| _treatVertexDataAsTemporary | osg::PrimitiveIndexFunctor |  | 
  | _vertexCache | osg::PrimitiveIndexFunctor |  | 
  | begin(GLenum mode)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | drawArrays(GLenum mode, GLint first, GLsizei count)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | drawElements(GLenum mode, GLsizei count, const GLubyte *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | drawElements(GLenum mode, GLsizei count, const GLushort *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | drawElements(GLenum mode, GLsizei count, const GLuint *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | end()=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec2 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec3 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec4 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec2d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec3d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | setVertexArray(unsigned int count, const Vec4d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | useVertexCacheAsVertexArray() | osg::PrimitiveIndexFunctor | inline | 
  | vertex(unsigned int pos)=0 | osg::PrimitiveIndexFunctor | pure virtual | 
  | ~PrimitiveIndexFunctor() | osg::PrimitiveIndexFunctor | inlinevirtual |