OpenSceneGraph  3.5.1
osg::StateSet Member List

This is the complete list of members for osg::StateSet, including all inherited members.

_attributeListosg::StateSetprotected
_binModeosg::StateSetprotected
_binNameosg::StateSetprotected
_binNumosg::StateSetprotected
_dataVarianceosg::Objectprotected
_defineListosg::StateSetprotected
_eventCallbackosg::StateSetprotected
_modeListosg::StateSetprotected
_nameosg::Objectprotected
_nestRenderBinsosg::StateSetprotected
_numChildrenRequiringEventTraversalosg::StateSetprotected
_numChildrenRequiringUpdateTraversalosg::StateSetprotected
_observerSetosg::Referencedmutableprotected
_parentsosg::StateSetprotected
_refCountosg::Referencedmutableprotected
_renderingHintosg::StateSetprotected
_textureAttributeListosg::StateSetprotected
_textureModeListosg::StateSetprotected
_uniformListosg::StateSetprotected
_updateCallbackosg::StateSetprotected
_userDataContainerosg::Objectprotected
addObserver(Observer *observer) const osg::Referenced
addParent(osg::Node *object)osg::StateSetprotected
addUniform(Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::StateSet
addUniform(const ref_ptr< T > &uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::StateSetinline
asNode()osg::Objectinlinevirtual
asNode() const osg::Objectinlinevirtual
asNodeVisitor()osg::Objectinlinevirtual
asNodeVisitor() const osg::Objectinlinevirtual
asStateAttribute()osg::Objectinlinevirtual
asStateAttribute() const osg::Objectinlinevirtual
asUniform()osg::Objectinlinevirtual
asUniform() const osg::Objectinlinevirtual
AttributeList typedefosg::StateSet
checkValidityOfAssociatedModes(State &state) const osg::StateSet
className() const osg::StateSetinlinevirtual
clear()osg::StateSet
clone(const CopyOp &copyop) const osg::StateSetinlinevirtual
cloneType() const osg::StateSetinlinevirtual
compare(const StateSet &rhs, bool compareAttributeContents=false) const osg::StateSet
compareAttributeContents(const AttributeList &lhs, const AttributeList &rhs)osg::StateSetprotected
compareAttributePtrs(const AttributeList &lhs, const AttributeList &rhs)osg::StateSetprotected
compareModes(const ModeList &lhs, const ModeList &rhs)osg::StateSetprotected
compileGLObjects(State &state) const osg::StateSet
computeDataVariance()osg::StateSetvirtual
DataVariance enum nameosg::Object
DEFAULT_BIN enum valueosg::StateSet
DefineList typedefosg::StateSet
DefinePair typedefosg::StateSet
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
getAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
getAttribute(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttribute(AttributeList &attributeList, const StateAttribute::Type type, unsigned int member)osg::StateSetprotected
getAttribute(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSetprotected
getAttributeList()osg::StateSetinline
getAttributeList() const osg::StateSetinline
getAttributePair(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttributePair(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSetprotected
getBinName() const osg::StateSetinline
getBinNumber() const osg::StateSetinline
getCompoundClassName() const osg::Objectinline
getDataVariance() const osg::Objectinline
getDefineList()osg::StateSetinline
getDefineList() const osg::StateSetinline
getDefinePair(const std::string &defineName)osg::StateSetinline
getDefinePair(const std::string &defineName) const osg::StateSetinline
getDeleteHandler()osg::Referencedstatic
getEventCallback()osg::StateSetinline
getEventCallback() const osg::StateSetinline
getGlobalReferencedMutex()osg::Referencedstatic
getMode(StateAttribute::GLMode mode) const osg::StateSet
getMode(const ModeList &modeList, StateAttribute::GLMode mode) const osg::StateSetprotected
getModeList()osg::StateSetinline
getModeList() const osg::StateSetinline
getName() const osg::Objectinline
getNestRenderBins() const osg::StateSetinline
getNumChildrenRequiringEventTraversal() const osg::StateSetinline
getNumChildrenRequiringUpdateTraversal() const osg::StateSetinline
getNumParents() const osg::StateSetinline
getNumTextureAttributeLists() const osg::StateSetinline
getNumTextureModeLists() const osg::StateSetinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateTextureAttributeList(unsigned int unit)osg::StateSetinlineprotected
getOrCreateTextureModeList(unsigned int unit)osg::StateSetinlineprotected
getOrCreateUniform(const std::string &name, Uniform::Type type, unsigned int numElements=1)osg::StateSet
getOrCreateUserDataContainer()osg::Object
getParent(unsigned int i)osg::StateSetinline
getParent(unsigned int i) const osg::StateSetinline
getParents() const osg::StateSetinline
getParents()osg::StateSetinline
getRefMutex() const osg::Referencedinline
getRenderBinMode() const osg::StateSetinline
getRenderingHint() const osg::StateSetinline
getTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
getTextureAttribute(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureAttributeList()osg::StateSetinline
getTextureAttributeList() const osg::StateSetinline
getTextureAttributePair(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureMode(unsigned int unit, StateAttribute::GLMode mode) const osg::StateSet
getTextureModeList()osg::StateSetinline
getTextureModeList() const osg::StateSetinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUniform(const std::string &name)osg::StateSet
getUniform(const std::string &name) const osg::StateSet
getUniformList()osg::StateSetinline
getUniformList() const osg::StateSetinline
getUniformPair(const std::string &name) const osg::StateSet
getUpdateCallback()osg::StateSetinline
getUpdateCallback() const osg::StateSetinline
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
getUserValue(const std::string &name, T &value) const osg::Object
INHERIT_RENDERBIN_DETAILS enum valueosg::StateSet
isSameKindAs(const Object *obj) const osg::StateSetinlinevirtual
libraryName() const osg::StateSetinlinevirtual
merge(const StateSet &rhs)osg::StateSet
ModeList typedefosg::StateSet
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
OPAQUE_BIN enum valueosg::StateSet
operator!=(const StateSet &rhs) const osg::StateSetinline
operator<(const StateSet &rhs) const osg::StateSetinline
operator=(const StateSet &)osg::StateSetinlineprotected
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
operator==(const StateSet &rhs) const osg::StateSetinline
osg::Drawable classosg::StateSetfriend
osg::Node classosg::StateSetfriend
osg::StateAttribute classosg::StateSetfriend
osg::Uniform classosg::StateSetfriend
OVERRIDE_PROTECTED_RENDERBIN_DETAILS enum valueosg::StateSet
OVERRIDE_RENDERBIN_DETAILS enum valueosg::StateSet
ParentList typedefosg::StateSet
PROTECTED_RENDERBIN_DETAILS enum valueosg::StateSet
ref() const osg::Referencedinline
RefAttributePair typedefosg::StateSet
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
RefUniformPair typedefosg::StateSet
releaseGLObjects(State *state=0) const osg::StateSetvirtual
removeAssociatedModes(const StateAttribute *attribute)osg::StateSet
removeAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute)osg::StateSet
removeAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
removeAttribute(StateAttribute *attribute)osg::StateSet
removeAttribute(const ref_ptr< T > &attribute)osg::StateSetinline
removeDefine(const std::string &defineName)osg::StateSet
removeMode(StateAttribute::GLMode mode)osg::StateSet
removeObserver(Observer *observer) const osg::Referenced
removeParent(osg::Node *object)osg::StateSetprotected
removeTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
removeTextureAttribute(unsigned int unit, StateAttribute *attribute)osg::StateSet
removeTextureAttribute(unsigned int unit, const ref_ptr< T > &attribute)osg::StateSetinline
removeTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::StateSet
removeUniform(const std::string &name)osg::StateSet
removeUniform(Uniform *uniform)osg::StateSet
removeUniform(const ref_ptr< T > &uniform)osg::StateSetinline
RenderBinMode enum nameosg::StateSet
RenderingHint enum nameosg::StateSet
requiresEventTraversal() const osg::StateSetinline
requiresUpdateTraversal() const osg::StateSetinline
resizeGLObjectBuffers(unsigned int maxSize)osg::StateSetvirtual
runEventCallbacks(osg::NodeVisitor *nv)osg::StateSet
runUpdateCallbacks(osg::NodeVisitor *nv)osg::StateSet
setAssociatedModes(const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setAttribute(const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSetinline
setAttribute(AttributeList &attributeList, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSetprotected
setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setAttributeAndModes(const ref_ptr< T > &attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSetinline
setAttributeList(AttributeList &al)osg::StateSetinline
setBinName(const std::string &name)osg::StateSetinline
setBinNumber(int num)osg::StateSetinline
setDataVariance(DataVariance dv)osg::Objectinline
setDefine(const std::string &defineName, StateAttribute::OverrideValue value=StateAttribute::ON)osg::StateSet
setDefine(const std::string &defineName, const std::string &defineValue, StateAttribute::OverrideValue value=StateAttribute::ON)osg::StateSet
setDefineList(const DefineList &dl)osg::StateSetinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setEventCallback(Callback *ac)osg::StateSet
setEventCallback(const ref_ptr< T > &ec)osg::StateSetinline
setGlobalDefaults()osg::StateSet
setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setMode(ModeList &modeList, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSetprotected
setModeList(ModeList &ml)osg::StateSetinline
setModeToInherit(ModeList &modeList, StateAttribute::GLMode mode)osg::StateSetprotected
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setNestRenderBins(bool val)osg::StateSetinline
setNumChildrenRequiringEventTraversal(unsigned int num)osg::StateSetprotected
setNumChildrenRequiringUpdateTraversal(unsigned int num)osg::StateSetprotected
setRenderBinDetails(int binNum, const std::string &binName, RenderBinMode mode=USE_RENDERBIN_DETAILS)osg::StateSet
setRenderBinMode(RenderBinMode mode)osg::StateSetinline
setRenderBinToInherit()osg::StateSet
setRenderingHint(int hint)osg::StateSet
setTextureAttribute(unsigned int unit, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setTextureAttribute(unsigned int unit, const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSetinline
setTextureAttributeAndModes(unsigned int unit, StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setTextureAttributeAndModes(unsigned int unit, const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSetinline
setTextureAttributeList(TextureAttributeList &tal)osg::StateSetinline
setTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setTextureModeList(TextureModeList &tml)osg::StateSetinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::StateSetvirtual
setUniformList(UniformList &al)osg::StateSetinline
setUpdateCallback(Callback *ac)osg::StateSet
setUpdateCallback(const ref_ptr< T > &ac)osg::StateSetinline
setUserData(Referenced *obj)osg::Objectvirtual
setUserData(const ref_ptr< T > &ud)osg::Objectinline
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserDataContainer(const ref_ptr< T > &udc)osg::Objectinline
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
StateSet()osg::StateSet
StateSet(const StateSet &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::StateSet
STATIC enum valueosg::Object
TextureAttributeList typedefosg::StateSet
TextureModeList typedefosg::StateSet
TRANSPARENT_BIN enum valueosg::StateSet
UniformList typedefosg::StateSet
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
USE_RENDERBIN_DETAILS enum valueosg::StateSet
useRenderBinDetails() const osg::StateSetinline
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual
~StateSet()osg::StateSetprotectedvirtual

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