osgSim::AzimRange::AzimRange |
( |
| ) |
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inline |
float osgSim::AzimRange::azimSector |
( |
const osg::Vec3 & |
eyeLocal | ) |
const |
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inline |
void osgSim::AzimRange::getAzimuthRange |
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float & |
minAzimuth, |
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float & |
maxAzimuth, |
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float & |
fadeAngle |
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) |
| const |
void osgSim::AzimRange::setAzimuthRange |
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float |
minAzimuth, |
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float |
maxAzimuth, |
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float |
fadeAngle = 0.0f |
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) |
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float osgSim::AzimRange::_cosAngle |
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protected |
float osgSim::AzimRange::_cosAzim |
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protected |
float osgSim::AzimRange::_cosFadeAngle |
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protected |
float osgSim::AzimRange::_sinAzim |
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protected |
The documentation for this class was generated from the following file: