osgSim::ElevationRange::ElevationRange |
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inline |
float osgSim::ElevationRange::elevationSector |
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const osg::Vec3 & |
eyeLocal | ) |
const |
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inline |
float osgSim::ElevationRange::getFadeAngle |
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const |
float osgSim::ElevationRange::getMaxElevation |
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const |
float osgSim::ElevationRange::getMinElevation |
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const |
void osgSim::ElevationRange::setElevationRange |
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float |
minElevation, |
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float |
maxElevation, |
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float |
fadeAngle = 0.0f |
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) |
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float osgSim::ElevationRange::_cosMaxElevation |
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protected |
float osgSim::ElevationRange::_cosMaxFadeElevation |
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protected |
float osgSim::ElevationRange::_cosMinElevation |
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protected |
float osgSim::ElevationRange::_cosMinFadeElevation |
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protected |
The documentation for this class was generated from the following file: