OpenSceneGraph
3.5.1
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Implementation of a particle. More...
Public Types | |
enum | { INVALID_INDEX = -1 } |
enum | Shape { POINT, QUAD, QUAD_TRIANGLESTRIP, HEXAGON, LINE, USER } |
Shape of particles. More... | |
Public Member Functions | |
Particle () | |
Shape | getShape () const |
Get the shape of the particle. More... | |
void | setShape (Shape s) |
Set the shape of the particle. More... | |
bool | isAlive () const |
Get whether the particle is still alive. More... | |
double | getLifeTime () const |
Get the life time of the particle (in seconds). More... | |
double | getAge () const |
Get the age of the particle (in seconds). More... | |
const rangef & | getSizeRange () const |
Get the minimum and maximum values for polygon size. More... | |
const rangef & | getAlphaRange () const |
Get the minimum and maximum values for alpha. More... | |
const rangev4 & | getColorRange () const |
Get the minimum and maximum values for color. More... | |
const Interpolator * | getSizeInterpolator () const |
Get the interpolator for computing the size of polygons. More... | |
const Interpolator * | getAlphaInterpolator () const |
Get the interpolator for computing alpha values. More... | |
const Interpolator * | getColorInterpolator () const |
Get the interpolator for computing color values. More... | |
float | getRadius () const |
Get the physical radius of the particle. More... | |
float | getMass () const |
Get the mass of the particle. More... | |
float | getMassInv () const |
Get 1 / getMass() . More... | |
const osg::Vec3 & | getPosition () const |
Get the position vector. More... | |
const osg::Vec3 & | getVelocity () const |
Get the velocity vector. More... | |
const osg::Vec3 & | getPreviousPosition () const |
Get the previous position (the position before last update). More... | |
const osg::Vec3 & | getAngle () const |
Get the angle vector. More... | |
const osg::Vec3 & | getAngularVelocity () const |
Get the rotational velocity vector. More... | |
const osg::Vec3 & | getPreviousAngle () const |
Get the previous angle vector. More... | |
const osg::Vec4 & | getCurrentColor () const |
Get the current color. More... | |
float | getCurrentAlpha () const |
Get the current alpha. More... | |
float | getSTexCoord () const |
Get the s texture coordinate of the bottom left of the particle. More... | |
float | getTTexCoord () const |
Get the t texture coordinate of the bottom left of the particle. More... | |
int | getTileS () const |
Get width of texture tile. More... | |
int | getTileT () const |
Get height of texture tile. More... | |
int | getNumTiles () const |
Get number of texture tiles. More... | |
void | kill () |
Kill the particle on next update NOTE: after calling this function, the isAlive() method will still return true until the particle is updated again. More... | |
void | setLifeTime (double t) |
Set the life time of the particle. More... | |
void | setSizeRange (const rangef &r) |
Set the minimum and maximum values for polygon size. More... | |
void | setAlphaRange (const rangef &r) |
Set the minimum and maximum values for alpha. More... | |
void | setColorRange (const rangev4 &r) |
Set the minimum and maximum values for color. More... | |
void | setSizeInterpolator (Interpolator *ri) |
Set the interpolator for computing size values. More... | |
template<class T > | |
void | setSizeInterpolator (const osg::ref_ptr< T > &ri) |
void | setAlphaInterpolator (Interpolator *ai) |
Set the interpolator for computing alpha values. More... | |
template<class T > | |
void | setAlphaInterpolator (const osg::ref_ptr< T > &ri) |
void | setColorInterpolator (Interpolator *ci) |
Set the interpolator for computing color values. More... | |
template<class T > | |
void | setColorInterpolator (const osg::ref_ptr< T > &ri) |
void | setRadius (float r) |
Set the physical radius of the particle. More... | |
void | setMass (float m) |
Set the mass of the particle. More... | |
void | setPosition (const osg::Vec3 &p) |
Set the position vector. More... | |
void | setVelocity (const osg::Vec3 &v) |
Set the velocity vector. More... | |
void | addVelocity (const osg::Vec3 &dv) |
Add a vector to the velocity vector. More... | |
void | transformPositionVelocity (const osg::Matrix &xform) |
Transform position and velocity vectors by a matrix. More... | |
void | transformPositionVelocity (const osg::Matrix &xform1, const osg::Matrix &xform2, float r) |
Transform position and velocity vectors by a combination of two matrices. More... | |
void | setAngle (const osg::Vec3 &a) |
Set the angle vector. More... | |
void | setAngularVelocity (const osg::Vec3 &v) |
Set the angular velocity vector. More... | |
void | addAngularVelocity (const osg::Vec3 &dv) |
Add a vector to the angular velocity vector. More... | |
void | transformAngleVelocity (const osg::Matrix &xform) |
Transform angle and angularVelocity vectors by a matrix. More... | |
bool | update (double dt, bool onlyTimeStamp) |
Update the particle (don't call this method manually). More... | |
void | beginRender (osg::GLBeginEndAdapter *gl) const |
Perform some pre-rendering tasks. Called automatically by particle systems. More... | |
void | render (osg::GLBeginEndAdapter *gl, const osg::Vec3 &xpos, const osg::Vec3 &px, const osg::Vec3 &py, float scale=1.0f) const |
Render the particle. Called automatically by particle systems. More... | |
void | render (osg::RenderInfo &renderInfo, const osg::Vec3 &xpos, const osg::Vec3 &xrot) const |
Render the particle with user-defined drawable. More... | |
void | endRender (osg::GLBeginEndAdapter *gl) const |
Perform some post-rendering tasks. Called automatically by particle systems. More... | |
float | getCurrentSize () const |
Get the current (interpolated) polygon size. Valid only after the first call to update(). More... | |
void | setTextureTileRange (int sTile, int tTile, int startTile, int endTile) |
Specify how the particle texture is tiled. More... | |
void | setTextureTile (int sTile, int tTile, int end=-1) |
Same as above, range starts at 0 and ends at end. More... | |
int | getStartTile () const |
int | getEndTile () const |
void | setPreviousParticle (int previous) |
Set the previous particle. More... | |
int | getPreviousParticle () const |
Get the previous particle. More... | |
void | setNextParticle (int next) |
Set the next particle. More... | |
int | getNextParticle () const |
Get the const next particle. More... | |
void | setDepth (double d) |
Set the depth of the particle. More... | |
double | getDepth () const |
Get the depth of the particle. More... | |
void | setDrawable (osg::Drawable *d) |
Set the user-defined particle drawable. More... | |
template<class T > | |
void | setDrawable (const osg::ref_ptr< T > &ri) |
osg::Drawable * | getDrawable () const |
Get the user-defined particle drawable. More... | |
bool | operator< (const Particle &P) const |
Sorting operator. More... | |
void | setUpTexCoordsAsPartOfConnectedParticleSystem (ParticleSystem *ps) |
Method for initializing a particles texture coords as part of a connected particle system. More... | |
Protected Attributes | |
Shape | _shape |
rangef | _sr |
rangef | _ar |
rangev4 | _cr |
osg::ref_ptr< Interpolator > | _si |
osg::ref_ptr< Interpolator > | _ai |
osg::ref_ptr< Interpolator > | _ci |
bool | _mustdie |
double | _lifeTime |
float | _radius |
float | _mass |
float | _massinv |
osg::Vec3 | _prev_pos |
osg::Vec3 | _position |
osg::Vec3 | _velocity |
osg::Vec3 | _prev_angle |
osg::Vec3 | _angle |
osg::Vec3 | _angul_arvel |
double | _t0 |
float | _alive |
float | _current_size |
float | _current_alpha |
osg::Vec3 | _base_prop |
osg::Vec4 | _current_color |
float | _s_tile |
float | _t_tile |
int | _start_tile |
int | _end_tile |
int | _cur_tile |
float | _s_coord |
float | _t_coord |
int | _previousParticle |
int | _nextParticle |
double | _depth |
osg::ref_ptr< osg::Drawable > | _drawable |
Friends | |
class | ParticleSystem |
Implementation of a particle.
Objects of this class are particles, they have some graphical properties and some physical properties. Particles are created by emitters and then placed into Particle Systems, where they live and get updated at each frame. Particles can either live forever (lifeTime < 0), or die after a specified time (lifeTime >= 0). For each property which is defined as a range of values, a "current" value will be evaluated at each frame by interpolating the min and max values so that curr_value = min when t == 0, and curr_value = max when t == lifeTime. You may customize the interpolator objects to achieve any kind of transition. If you want the particle to live forever, set its lifetime to any value <= 0; in that case, no interpolation is done to compute real-time properties, and only minimum values are used.
Shape of particles.
NOTE: the LINE shape should be used in conjunction with FIXED alignment mode (see ParticleSystem).
Enumerator | |
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POINT | |
QUAD | |
QUAD_TRIANGLESTRIP | |
HEXAGON | |
LINE | |
USER |
osgParticle::Particle::Particle | ( | ) |
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Add a vector to the angular velocity vector.
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Add a vector to the velocity vector.
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Perform some pre-rendering tasks. Called automatically by particle systems.
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Perform some post-rendering tasks. Called automatically by particle systems.
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Get the age of the particle (in seconds).
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Get the interpolator for computing alpha values.
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Get the minimum and maximum values for alpha.
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Get the angle vector.
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Get the rotational velocity vector.
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Get the interpolator for computing color values.
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Get the minimum and maximum values for color.
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Get the current alpha.
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Get the current color.
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Get the current (interpolated) polygon size. Valid only after the first call to update().
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Get the depth of the particle.
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Get the user-defined particle drawable.
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Get the life time of the particle (in seconds).
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Get the mass of the particle.
For built-in operators to work correctly, remember that the mass is expressed in kg.
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Get 1 / getMass()
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Get the const next particle.
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Get number of texture tiles.
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Get the position vector.
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Get the previous angle vector.
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Get the previous particle.
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Get the previous position (the position before last update).
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Get the physical radius of the particle.
For built-in operators to work correctly, lengths must be expressed in meters.
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Get the shape of the particle.
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Get the interpolator for computing the size of polygons.
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Get the minimum and maximum values for polygon size.
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Get the s texture coordinate of the bottom left of the particle.
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Get width of texture tile.
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Get height of texture tile.
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Get the t texture coordinate of the bottom left of the particle.
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Get the velocity vector.
For built-in operators to work correctly, remember that velocity components are expressed in meters per second.
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Get whether the particle is still alive.
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Kill the particle on next update NOTE: after calling this function, the isAlive()
method will still return true until the particle is updated again.
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Sorting operator.
void osgParticle::Particle::render | ( | osg::GLBeginEndAdapter * | gl, |
const osg::Vec3 & | xpos, | ||
const osg::Vec3 & | px, | ||
const osg::Vec3 & | py, | ||
float | scale = 1.0f |
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) | const |
Render the particle. Called automatically by particle systems.
void osgParticle::Particle::render | ( | osg::RenderInfo & | renderInfo, |
const osg::Vec3 & | xpos, | ||
const osg::Vec3 & | xrot | ||
) | const |
Render the particle with user-defined drawable.
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Set the interpolator for computing alpha values.
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Set the minimum and maximum values for alpha.
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Set the angle vector.
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Set the angular velocity vector.
Components x, y and z are angles of rotation around the respective axis (in radians).
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Set the interpolator for computing color values.
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Set the minimum and maximum values for color.
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Set the depth of the particle.
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Set the user-defined particle drawable.
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Set the life time of the particle.
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Set the mass of the particle.
For built-in operators to work correctly, remember that the mass is expressed in kg.
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Set the next particle.
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Set the position vector.
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Set the previous particle.
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Set the physical radius of the particle.
For built-in operators to work correctly, lengths must be expressed in meters.
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Set the shape of the particle.
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Set the interpolator for computing size values.
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Set the minimum and maximum values for polygon size.
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Same as above, range starts at 0 and ends at end.
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Specify how the particle texture is tiled.
All tiles in the given range are sequentially displayed during the lifetime of the particle. When no range is given, all tiles are displayed during the lifetime.
void osgParticle::Particle::setUpTexCoordsAsPartOfConnectedParticleSystem | ( | ParticleSystem * | ps | ) |
Method for initializing a particles texture coords as part of a connected particle system.
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Set the velocity vector.
For built-in operators to work correctly, remember that velocity components are expressed in meters per second.
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Transform angle and angularVelocity vectors by a matrix.
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Transform position and velocity vectors by a matrix.
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Transform position and velocity vectors by a combination of two matrices.
bool osgParticle::Particle::update | ( | double | dt, |
bool | onlyTimeStamp | ||
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Update the particle (don't call this method manually).
This method is called automatically by ParticleSystem::update()
; it updates the graphical properties of the particle for the current time, checks whether the particle is still alive, and then updates its position by computing P = P + V * dt (where P is the position and V is the velocity).
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Generated at Wed Nov 11 2015 22:15:04 for the OpenSceneGraph by doxygen 1.8.10. |