OpenSceneGraph
3.5.1
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Namespaces | |
osg | |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Typedefs | |
typedef char | GLchar |
typedef struct __GLsync * | osg::GLsync |
typedef ptrdiff_t | osg::GLsizeiptr |
typedef ptrdiff_t | osg::GLintptr |
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALREADY_SIGNALED 0x911A |
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
#define GL_CLIP_DEPTH_MODE 0x935D |
#define GL_CLIP_ORIGIN 0x935C |
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
#define GL_COMPRESSED_SRGB 0x8C48 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 |
#define GL_COMPUTE_SHADER 0x91B9 |
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
#define GL_CONDITION_SATISFIED 0x911C |
#define GL_COORD_REPLACE 0x8862 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPTH_CLAMP 0x864F |
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
#define GL_DOUBLE_MAT2 0x8F46 |
#define GL_DOUBLE_MAT2x3 0x8F49 |
#define GL_DOUBLE_MAT2x4 0x8F4A |
#define GL_DOUBLE_MAT3 0x8F47 |
#define GL_DOUBLE_MAT3x2 0x8F4B |
#define GL_DOUBLE_MAT3x4 0x8F4C |
#define GL_DOUBLE_MAT4 0x8F48 |
#define GL_DOUBLE_MAT4x2 0x8F4D |
#define GL_DOUBLE_MAT4x3 0x8F4E |
#define GL_DOUBLE_VEC2 0x8FFC |
#define GL_DOUBLE_VEC3 0x8FFD |
#define GL_DOUBLE_VEC4 0x8FFE |
#define GL_DRAW_BUFFER0 0x8825 |
#define GL_DRAW_BUFFER1 0x8826 |
#define GL_DRAW_BUFFER10 0x882F |
#define GL_DRAW_BUFFER11 0x8830 |
#define GL_DRAW_BUFFER12 0x8831 |
#define GL_DRAW_BUFFER13 0x8832 |
#define GL_DRAW_BUFFER14 0x8833 |
#define GL_DRAW_BUFFER15 0x8834 |
#define GL_DRAW_BUFFER2 0x8827 |
#define GL_DRAW_BUFFER3 0x8828 |
#define GL_DRAW_BUFFER4 0x8829 |
#define GL_DRAW_BUFFER5 0x882A |
#define GL_DRAW_BUFFER6 0x882B |
#define GL_DRAW_BUFFER7 0x882C |
#define GL_DRAW_BUFFER8 0x882D |
#define GL_DRAW_BUFFER9 0x882E |
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2x3 0x8B65 |
#define GL_FLOAT_MAT2x4 0x8B66 |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3x2 0x8B67 |
#define GL_FLOAT_MAT3x4 0x8B68 |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4x2 0x8B69 |
#define GL_FLOAT_MAT4x3 0x8B6A |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FRACTIONAL_EVEN 0x8E7C |
#define GL_FRACTIONAL_ODD 0x8E7B |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC |
#define GL_GEOMETRY_SHADER 0x8DD9 |
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA |
#define GL_IMAGE_1D 0x904C |
#define GL_IMAGE_1D_ARRAY 0x9052 |
#define GL_IMAGE_2D 0x904D |
#define GL_IMAGE_2D_ARRAY 0x9053 |
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
#define GL_IMAGE_2D_RECT 0x904F |
#define GL_IMAGE_3D 0x904E |
#define GL_IMAGE_BUFFER 0x9051 |
#define GL_IMAGE_CUBE 0x9050 |
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INT_IMAGE_1D 0x9057 |
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
#define GL_INT_IMAGE_2D 0x9058 |
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
#define GL_INT_IMAGE_2D_RECT 0x905A |
#define GL_INT_IMAGE_3D 0x9059 |
#define GL_INT_IMAGE_BUFFER 0x905C |
#define GL_INT_IMAGE_CUBE 0x905B |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE |
#define GL_INT_SAMPLER_1D_EXT 0x8DC9 |
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF |
#define GL_INT_SAMPLER_2D_EXT 0x8DCA |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD |
#define GL_INT_SAMPLER_3D_EXT 0x8DCB |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
#define GL_INVALID_INDEX 0xFFFFFFFFu |
#define GL_ISOLINES 0x8E7A |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
#define GL_LINE_STRIP_ADJACENCY 0x000B |
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B |
#define GL_LINES_ADJACENCY 0x000A |
#define GL_LINES_ADJACENCY_EXT 0x000A |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
#define GL_MAP_READ_BIT 0x0001 |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
#define GL_MAP_WRITE_BIT 0x0002 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB |
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
#define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
#define GL_MAX_PATCH_VERTICES 0x8E7D |
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
#define GL_MAX_TEXTURE_COORDS 0x8871 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE |
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 |
#define GL_NEGATIVE_ONE_TO_ONE 0x935E |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
#define GL_OBJECT_TYPE 0x9112 |
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
#define GL_PATCH_VERTICES 0x8E72 |
#define GL_PATCHES 0x000E |
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
#define GL_PIXEL_PACK_BUFFER 0x88EB |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
#define GL_POINT_SPRITE 0x8861 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define GL_PRIMITIVE_RESTART 0x8F9D |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
#define GL_PROGRAM_POINT_SIZE 0x8642 |
#define GL_PROVOKING_VERTEX 0x8E4F |
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
#define GL_R16_SNORM 0x8F98 |
#define GL_R8_SNORM 0x8F94 |
#define GL_RASTERIZER_DISCARD 0x8C89 |
#define GL_RED_SNORM 0x8F90 |
#define GL_RG16_SNORM 0x8F99 |
#define GL_RG8_SNORM 0x8F95 |
#define GL_RG_SNORM 0x8F91 |
#define GL_RGB16_SNORM 0x8F9A |
#define GL_RGB8_SNORM 0x8F96 |
#define GL_RGB_SNORM 0x8F92 |
#define GL_RGBA16_SNORM 0x8F9B |
#define GL_RGBA8_SNORM 0x8F97 |
#define GL_RGBA_SNORM 0x8F93 |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
#define GL_SAMPLER_2D_RECT 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_BUFFER 0x8DC2 |
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 |
#define GL_SEPARATE_ATTRIBS 0x8C8D |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SIGNALED 0x9119 |
#define GL_SIGNED_NORMALIZED 0x8F9C |
#define GL_SLUMINANCE 0x8C46 |
#define GL_SLUMINANCE8 0x8C47 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
#define GL_SLUMINANCE_ALPHA 0x8C44 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB8 0x8C41 |
#define GL_SRGB8_ALPHA8 0x8C43 |
#define GL_SRGB_ALPHA 0x8C42 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_SYNC_CONDITION 0x9113 |
#define GL_SYNC_FENCE 0x9116 |
#define GL_SYNC_FLAGS 0x9115 |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
#define GL_SYNC_STATUS 0x9114 |
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
#define GL_TESS_CONTROL_SHADER 0x8E88 |
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
#define GL_TESS_GEN_MODE 0x8E76 |
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
#define GL_TESS_GEN_SPACING 0x8E77 |
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
#define GL_TEXTURE_BUFFER 0x8C2A |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
#define GL_TEXTURE_RECTANGLE 0x84F5 |
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
#define GL_TIMEOUT_EXPIRED 0x911B |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D |
#define GL_TRIANGLES_ADJACENCY 0x000C |
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNIFORM_BUFFER 0x8A11 |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
#define GL_UNIFORM_BUFFER_START 0x8A29 |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
#define GL_UNIFORM_OFFSET 0x8A3B |
#define GL_UNIFORM_SIZE 0x8A38 |
#define GL_UNIFORM_TYPE 0x8A37 |
#define GL_UNSIGNALED 0x9118 |
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VERSION_2_0 1 |
#define GL_VERSION_2_1 1 |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_WAIT_FAILED 0x911D |
#define GL_ZERO_TO_ONE 0x935F |
#define OSG_GLDEFINES 1 |
typedef char GLchar |
Generated at Wed Nov 11 2015 22:14:22 for the OpenSceneGraph by doxygen 1.8.10. |