OpenSceneGraph
3.5.1
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#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Callback>
#include <string>
#include <vector>
Classes | |
class | osg::Node |
Base class for all internal nodes in the scene graph. More... | |
struct | osg::Node::ComputeBoundingSphereCallback |
Callback to allow users to override the default computation of bounding volume. More... | |
Namespaces | |
osgTerrain | |
The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support. | |
osg | |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
#define | OSG_NODE 1 |
#define | META_Node(library, name) |
META_Node macro define the standard clone, isSameKindAs, className and accept methods. More... | |
Typedefs | |
typedef std::vector< Node * > | osg::NodePath |
A vector of Nodes pointers which is used to describe the path from a root node to a descendant. More... | |
typedef std::vector< NodePath > | osg::NodePathList |
A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has. More... | |
typedef std::vector< Matrix > | osg::MatrixList |
A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has. More... | |
#define META_Node | ( | library, | |
name | |||
) |
META_Node macro define the standard clone, isSameKindAs, className and accept methods.
Use when subclassing from Node to make it more convenient to define the required pure virtual methods.
#define OSG_NODE 1 |
Generated at Wed Nov 11 2015 22:14:22 for the OpenSceneGraph by doxygen 1.8.10. |