OpenSceneGraph
3.5.1
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#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Callback>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Matrix>
#include <osg/GLExtensions>
#include <string.h>
#include <string>
#include <vector>
Classes | |
class | osg::MatrixTemplate< T, RowN, ColN > |
class | osg::Matrix2Template< T > |
class | osg::Matrix2x3Template< T > |
class | osg::Matrix2x4Template< T > |
class | osg::Matrix3x2Template< T > |
class | osg::Matrix3Template< T > |
class | osg::Matrix3x4Template< T > |
class | osg::Matrix4x2Template< T > |
class | osg::Matrix4x3Template< T > |
class | osg::Uniform |
Uniform encapsulates glUniform values. More... | |
Namespaces | |
osg | |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
#define | OSG_UNIFORM 1 |
Typedefs | |
typedef Matrix2Template< float > | osg::Matrix2 |
typedef Matrix2x3Template< float > | osg::Matrix2x3 |
typedef Matrix2x4Template< float > | osg::Matrix2x4 |
typedef Matrix3x2Template< float > | osg::Matrix3x2 |
typedef Matrix3Template< float > | osg::Matrix3 |
typedef Matrix3x4Template< float > | osg::Matrix3x4 |
typedef Matrix4x2Template< float > | osg::Matrix4x2 |
typedef Matrix4x3Template< float > | osg::Matrix4x3 |
typedef Matrix2Template< double > | osg::Matrix2d |
typedef Matrix2x3Template< double > | osg::Matrix2x3d |
typedef Matrix2x4Template< double > | osg::Matrix2x4d |
typedef Matrix3x2Template< double > | osg::Matrix3x2d |
typedef Matrix3Template< double > | osg::Matrix3d |
typedef Matrix3x4Template< double > | osg::Matrix3x4d |
typedef Matrix4x2Template< double > | osg::Matrix4x2d |
typedef Matrix4x3Template< double > | osg::Matrix4x3d |
#define OSG_UNIFORM 1 |
Generated at Wed Nov 11 2015 22:14:23 for the OpenSceneGraph by doxygen 1.8.10. |