OpenSceneGraph
3.5.1
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#include <osg/Node>
#include <osg/Matrixd>
#include <osg/CoordinateSystemNode>
#include <osgUtil/SceneView>
#include <osgGA/Export>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
Classes | |
class | osgGA::CameraManipulator |
CameraManipulator is an abstract base class defining the interface, and a certain amount of default functionality, for classes which wish to control OSG cameras in response to GUI events. More... | |
class | osgGA::CameraManipulator::CoordinateFrameCallback |
callback class to use to allow matrix manipulators to query the application for the local coordinate frame. More... | |
Namespaces | |
osgGA | |
The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems. | |
Macros | |
#define | OSGGA_CameraManipulator 1 |
#define | NEW_HOME_POSITION |
#define NEW_HOME_POSITION |
#define OSGGA_CameraManipulator 1 |
Generated at Wed Nov 11 2015 22:14:24 for the OpenSceneGraph by doxygen 1.8.10. |