OpenSceneGraph  3.5.1
Classes | Namespaces | Macros
OverlayNode File Reference
#include <osg/buffered_value>
#include <osg/Camera>
#include <osg/Texture2D>
#include <osg/TexGenNode>
#include <osg/Geode>
#include <osgUtil/CullVisitor>
#include <osgSim/Export>

Classes

class  osgSim::OverlayNode
 OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More...
 
struct  osgSim::OverlayNode::OverlayData
 

Namespaces

 osgSim
 The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.
 

Macros

#define OSGSIM_OVERLAYNODE   1
 

Macro Definition Documentation

#define OSGSIM_OVERLAYNODE   1

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