OpenSceneGraph  3.5.1
Classes | Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | List of all members
osgSim::OverlayNode Class Reference

OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More...

Inheritance diagram for osgSim::OverlayNode:
Inheritance graph
[legend]

Classes

struct  OverlayData
 

Public Types

enum  OverlayTechnique { OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY, VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY, VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY }
 
- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node. More...
 
typedef unsigned int NodeMask
 This is a set of bits (flags) that represent the Node. More...
 
typedef std::vector< std::string > DescriptionList
 A vector of std::string's which are used to describe the object. More...
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 OverlayNode (OverlayTechnique technique=OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
 
 OverlayNode (const OverlayNode &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Node (osgSim, OverlayNode)
 
virtual void traverse (osg::NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor. More...
 
void setOverlayTechnique (OverlayTechnique technique)
 
OverlayTechnique getOverlayTechnique () const
 
void setRenderTargetImplementation (osg::Camera::RenderTargetImplementation impl)
 Set the implementation to be used when creating the overlay texture. More...
 
void setOverlaySubgraph (osg::Node *node)
 Set the overlay subgraph which will be rendered to texture. More...
 
template<class T >
void setOverlaySubgraph (const osg::ref_ptr< T > &node)
 
osg::NodegetOverlaySubgraph ()
 Get the overlay subgraph which will be rendered to texture. More...
 
const osg::NodegetOverlaySubgraph () const
 Get the const overlay subgraph which will be render to texture. More...
 
void dirtyOverlayTexture ()
 Inform the OverlayNode that the overlay texture needs to be updated. More...
 
void setContinuousUpdate (bool update)
 Set whether the OverlayNode should update the overlay texture on every frame. More...
 
bool getContinuousUpdate () const
 Get whether the OverlayNode should update the overlay texture on every frame. More...
 
void setOverlayBaseHeight (double baseHeight)
 Set the base height that the overlay subgraph will be projected down to. More...
 
double getOverlayBaseHeight () const
 Get the base height that the overlay subgraph will be projected down to. More...
 
void setOverlayClearColor (const osg::Vec4 &color)
 Set the clear color to use when rendering the overlay subgraph. More...
 
const osg::Vec4getOverlayClearColor () const
 Get the clear color to use when rendering the overlay subgraph. More...
 
void setTexEnvMode (GLenum mode)
 Set the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph. More...
 
GLenum getTexEnvMode () const
 Get the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph. More...
 
void setOverlayTextureUnit (unsigned int unit)
 Set the texture unit that the texture should be assigned to. More...
 
unsigned int getOverlayTextureUnit () const
 Get the texture unit that the texture should be assigned to. More...
 
void setOverlayTextureSizeHint (unsigned int size)
 Set the texture size hint. More...
 
unsigned int getOverlayTextureSizeHint () const
 Get the texture size hint. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
- Public Member Functions inherited from osg::Group
 Group ()
 
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_Node (osg, Group)
 
virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0. More...
 
virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. More...
 
virtual bool addChild (Node *child)
 Add Node to Group. More...
 
template<class T >
bool addChild (const ref_ptr< T > &child)
 
virtual bool insertChild (unsigned int index, Node *child)
 Insert Node to Group at specific location. More...
 
template<class T >
bool insertChild (unsigned int index, const ref_ptr< T > &child)
 
virtual bool removeChild (Node *child)
 Remove Node from Group. More...
 
template<class T >
bool removeChild (const ref_ptr< T > &child)
 
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
 Remove Node from Group. More...
 
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
 Remove children from Group. More...
 
virtual bool replaceChild (Node *origChild, Node *newChild)
 Replace specified child Node with another Node. More...
 
template<class T , class R >
bool replaceChild (const ref_ptr< T > &origChild, const ref_ptr< R > &newChild)
 
virtual unsigned int getNumChildren () const
 Return the number of children nodes. More...
 
virtual bool setChild (unsigned int i, Node *node)
 Set child node at position i. More...
 
NodegetChild (unsigned int i)
 Return child node at position i. More...
 
const NodegetChild (unsigned int i) const
 Return child node at position i. More...
 
bool containsNode (const Node *node) const
 Return true if node is contained within Group. More...
 
template<class T >
bool conatainsNode (const ref_ptr< T > &node) const
 
unsigned int getChildIndex (const Node *node) const
 Get the index number of child, return a value between 0 and _children.size()-1 if found, if not found then return _children.size(). More...
 
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children. More...
 
- Public Member Functions inherited from osg::Node
 Node ()
 Construct a node. More...
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
virtual ObjectcloneType () const
 clone an object of the same type as the node. More...
 
virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *obj) const
 return true if this and obj are of the same kind of object. More...
 
virtual const char * libraryName () const
 return the name of the node's library. More...
 
virtual const char * className () const
 return the name of the node's class type. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual DrawableasDrawable ()
 convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual const DrawableasDrawable () const
 convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual GeometryasGeometry ()
 convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual const GeometryasGeometry () const
 convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual CameraasCamera ()
 Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual const CameraasCamera () const
 convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual SwitchasSwitch ()
 Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual const SwitchasSwitch () const
 convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual GeodeasGeode ()
 Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual const GeodeasGeode () const
 convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual osgTerrain::TerrainasTerrain ()
 Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0. More...
 
virtual const osgTerrain::TerrainasTerrain () const
 convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0. More...
 
virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. More...
 
virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor. More...
 
const ParentListgetParents () const
 Get the parent list of node. More...
 
ParentList getParents ()
 Get the a copy of parent list of node. More...
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 Get a single const parent of node. More...
 
unsigned int getNumParents () const
 Get the number of parents of node. More...
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 Get the list of node paths parent paths. More...
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 Get the list of matrices that transform this node from local coordinates to world coordinates. More...
 
void setUpdateCallback (Callback *nc)
 Set update node callback, called during update traversal. More...
 
template<class T >
void setUpdateCallback (const ref_ptr< T > &nc)
 
CallbackgetUpdateCallback ()
 Get update node callback, called during update traversal. More...
 
const CallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal. More...
 
void addUpdateCallback (Callback *nc)
 Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addUpdateCallback (const ref_ptr< T > &nc)
 
void removeUpdateCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeUpdateCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children. More...
 
void setEventCallback (Callback *nc)
 Set event node callback, called during event traversal. More...
 
template<class T >
void setEventCallback (const ref_ptr< T > &nc)
 
CallbackgetEventCallback ()
 Get event node callback, called during event traversal. More...
 
const CallbackgetEventCallback () const
 Get const event node callback, called during event traversal. More...
 
void addEventCallback (Callback *nc)
 Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addEventCallback (const ref_ptr< T > &nc)
 
void removeEventCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeEventCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children. More...
 
void setCullCallback (Callback *nc)
 Set cull node callback, called during cull traversal. More...
 
template<class T >
void setCullCallback (const ref_ptr< T > &nc)
 
CallbackgetCullCallback ()
 Get cull node callback, called during cull traversal. More...
 
const CallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal. More...
 
void addCullCallback (Callback *nc)
 Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addCullCallback (const ref_ptr< T > &nc)
 
void removeCullCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeCullCallback (const ref_ptr< T > &nc)
 
void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive. More...
 
bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node. More...
 
unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled. More...
 
bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal. More...
 
unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's. More...
 
bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes. More...
 
void setNodeMask (NodeMask nm)
 Set the node mask. More...
 
NodeMask getNodeMask () const
 Get the node Mask. More...
 
void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet. More...
 
template<class T >
void setStateSet (const osg::ref_ptr< T > &stateset)
 
osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. More...
 
osg::StateSetgetStateSet ()
 Return the node's StateSet. More...
 
const osg::StateSetgetStateSet () const
 Return the node's const StateSet. More...
 
void setDescriptions (const DescriptionList &descriptions)
 Set the list of string descriptions. More...
 
DescriptionListgetDescriptions ()
 Get the description list of the node. More...
 
const DescriptionListgetDescriptions () const
 Get the const description list of the const node. More...
 
const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node. More...
 
std::string & getDescription (unsigned int i)
 Get a single description of the node. More...
 
unsigned int getNumDescriptions () const
 Get the number of descriptions of the node. More...
 
void addDescription (const std::string &desc)
 Add a description string to the node. More...
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
const BoundingSpheregetInitialBound () const
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
void dirtyBound ()
 Mark this node's bounding sphere dirty. More...
 
const BoundingSpheregetBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound. More...
 
template<class T >
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback. More...
 
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
 Get the const compute bound callback. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Types

typedef osg::buffered_value< int > TextureObjectValidList
 
typedef std::map< osgUtil::CullVisitor *, osg::ref_ptr< OverlayData > > OverlayDataMap
 

Protected Member Functions

virtual ~OverlayNode ()
 
void init ()
 
void init_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ()
 
void init_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ()
 
void init_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY ()
 
void traverse_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY (osg::NodeVisitor &nv)
 
void traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY (osg::NodeVisitor &nv)
 
void traverse_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY (osg::NodeVisitor &nv)
 
void updateMainSubgraphStateSet ()
 
OverlayNode::OverlayDatagetOverlayData (osgUtil::CullVisitor *cv)
 
- Protected Member Functions inherited from osg::Group
virtual ~Group ()
 
virtual void childRemoved (unsigned int, unsigned int)
 
virtual void childInserted (unsigned int)
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 Node destructor. More...
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

TextureObjectValidList _textureObjectValidList
 
OverlayTechnique _overlayTechnique
 
osg::ref_ptr< osg::Node_overlaySubgraph
 
osg::ref_ptr< osg::StateSet_overlayStateSet
 
osg::ref_ptr< osg::StateSet_mainStateSet
 
GLenum _texEnvMode
 
unsigned int _textureUnit
 
unsigned int _textureSizeHint
 
osg::Vec4 _overlayClearColor
 
bool _continuousUpdate
 
double _overlayBaseHeight
 
bool _updateCamera
 
osg::Camera::RenderTargetImplementation _renderTargetImpl
 
OpenThreads::Mutex _overlayDataMapMutex
 
OverlayDataMap _overlayDataMap
 
- Protected Attributes inherited from osg::Group
NodeList _children
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene.

Member Typedef Documentation

Member Enumeration Documentation

Enumerator
OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY 
VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY 
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY 

Constructor & Destructor Documentation

osgSim::OverlayNode::OverlayNode ( OverlayTechnique  technique = OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
osgSim::OverlayNode::OverlayNode ( const OverlayNode es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgSim::OverlayNode::~OverlayNode ( )
inlineprotectedvirtual

Member Function Documentation

void osgSim::OverlayNode::dirtyOverlayTexture ( )

Inform the OverlayNode that the overlay texture needs to be updated.

bool osgSim::OverlayNode::getContinuousUpdate ( ) const
inline

Get whether the OverlayNode should update the overlay texture on every frame.

double osgSim::OverlayNode::getOverlayBaseHeight ( ) const
inline

Get the base height that the overlay subgraph will be projected down to.

const osg::Vec4& osgSim::OverlayNode::getOverlayClearColor ( ) const
inline

Get the clear color to use when rendering the overlay subgraph.

OverlayNode::OverlayData* osgSim::OverlayNode::getOverlayData ( osgUtil::CullVisitor cv)
protected
osg::Node* osgSim::OverlayNode::getOverlaySubgraph ( )
inline

Get the overlay subgraph which will be rendered to texture.

const osg::Node* osgSim::OverlayNode::getOverlaySubgraph ( ) const
inline

Get the const overlay subgraph which will be render to texture.

OverlayTechnique osgSim::OverlayNode::getOverlayTechnique ( ) const
inline
unsigned int osgSim::OverlayNode::getOverlayTextureSizeHint ( ) const
inline

Get the texture size hint.

unsigned int osgSim::OverlayNode::getOverlayTextureUnit ( ) const
inline

Get the texture unit that the texture should be assigned to.

GLenum osgSim::OverlayNode::getTexEnvMode ( ) const
inline

Get the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph.

void osgSim::OverlayNode::init ( )
protected
void osgSim::OverlayNode::init_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ( )
protected
void osgSim::OverlayNode::init_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ( )
protected
void osgSim::OverlayNode::init_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY ( )
protected
osgSim::OverlayNode::META_Node ( osgSim  ,
OverlayNode   
)
virtual void osgSim::OverlayNode::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::Group.

virtual void osgSim::OverlayNode::resizeGLObjectBuffers ( unsigned  int)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Group.

void osgSim::OverlayNode::setContinuousUpdate ( bool  update)
inline

Set whether the OverlayNode should update the overlay texture on every frame.

void osgSim::OverlayNode::setOverlayBaseHeight ( double  baseHeight)
inline

Set the base height that the overlay subgraph will be projected down to.

Normally you'll set this to just below ground level, if you set it too high then the overlay texture can end up being clipped in certain viewing directions, while if its too low then there will be a limit to how close you can get to the terrain before pixaltion becomes an issue.

void osgSim::OverlayNode::setOverlayClearColor ( const osg::Vec4 color)
inline

Set the clear color to use when rendering the overlay subgraph.

void osgSim::OverlayNode::setOverlaySubgraph ( osg::Node node)

Set the overlay subgraph which will be rendered to texture.

template<class T >
void osgSim::OverlayNode::setOverlaySubgraph ( const osg::ref_ptr< T > &  node)
inline
void osgSim::OverlayNode::setOverlayTechnique ( OverlayTechnique  technique)
void osgSim::OverlayNode::setOverlayTextureSizeHint ( unsigned int  size)

Set the texture size hint.

The size hint is used to request a texture of specified size.

void osgSim::OverlayNode::setOverlayTextureUnit ( unsigned int  unit)

Set the texture unit that the texture should be assigned to.

void osgSim::OverlayNode::setRenderTargetImplementation ( osg::Camera::RenderTargetImplementation  impl)

Set the implementation to be used when creating the overlay texture.

void osgSim::OverlayNode::setTexEnvMode ( GLenum  mode)

Set the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph.

virtual void osgSim::OverlayNode::setThreadSafeRefUnref ( bool  threadSafe)
virtual

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Group.

virtual void osgSim::OverlayNode::traverse ( osg::NodeVisitor )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

void osgSim::OverlayNode::traverse_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ( osg::NodeVisitor nv)
protected
void osgSim::OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY ( osg::NodeVisitor nv)
protected
void osgSim::OverlayNode::traverse_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY ( osg::NodeVisitor nv)
protected
void osgSim::OverlayNode::updateMainSubgraphStateSet ( )
protected

Member Data Documentation

bool osgSim::OverlayNode::_continuousUpdate
protected
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::_mainStateSet
protected
double osgSim::OverlayNode::_overlayBaseHeight
protected
osg::Vec4 osgSim::OverlayNode::_overlayClearColor
protected
OverlayDataMap osgSim::OverlayNode::_overlayDataMap
protected
OpenThreads::Mutex osgSim::OverlayNode::_overlayDataMapMutex
protected
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::_overlayStateSet
protected
osg::ref_ptr<osg::Node> osgSim::OverlayNode::_overlaySubgraph
protected
OverlayTechnique osgSim::OverlayNode::_overlayTechnique
protected
osg::Camera::RenderTargetImplementation osgSim::OverlayNode::_renderTargetImpl
protected
GLenum osgSim::OverlayNode::_texEnvMode
protected
TextureObjectValidList osgSim::OverlayNode::_textureObjectValidList
mutableprotected
unsigned int osgSim::OverlayNode::_textureSizeHint
protected
unsigned int osgSim::OverlayNode::_textureUnit
protected
bool osgSim::OverlayNode::_updateCamera
protected

The documentation for this class was generated from the following file:

osg logo
Generated at Wed Nov 11 2015 22:15:10 for the OpenSceneGraph by doxygen 1.8.10.