_treatVertexDataAsTemporary | osg::PrimitiveIndexFunctor | |
_vertexCache | osg::PrimitiveIndexFunctor | |
begin(GLenum mode)=0 | osg::PrimitiveIndexFunctor | pure virtual |
drawArrays(GLenum mode, GLint first, GLsizei count)=0 | osg::PrimitiveIndexFunctor | pure virtual |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
drawElements(GLenum mode, GLsizei count, const GLushort *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
drawElements(GLenum mode, GLsizei count, const GLuint *indices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
end()=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec2 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec3 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec4 *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec2d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec3d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
setVertexArray(unsigned int count, const Vec4d *vertices)=0 | osg::PrimitiveIndexFunctor | pure virtual |
useVertexCacheAsVertexArray() | osg::PrimitiveIndexFunctor | inline |
vertex(unsigned int pos)=0 | osg::PrimitiveIndexFunctor | pure virtual |
~PrimitiveIndexFunctor() | osg::PrimitiveIndexFunctor | inlinevirtual |