_indexCache | osg::TriangleIndexFunctor< T > | |
_modeCache | osg::TriangleIndexFunctor< T > | |
_treatVertexDataAsTemporary | osg::PrimitiveIndexFunctor | |
_vertexCache | osg::PrimitiveIndexFunctor | |
begin(GLenum mode) | osg::TriangleIndexFunctor< T > | inlinevirtual |
drawArrays(GLenum mode, GLint first, GLsizei count) | osg::TriangleIndexFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLushort *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
drawElements(GLenum mode, GLsizei count, const GLuint *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
end() | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec2 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec3 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec4 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec2d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec3d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
setVertexArray(unsigned int, const Vec4d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
useVertexCacheAsVertexArray() | osg::PrimitiveIndexFunctor | inline |
vertex(unsigned int vert) | osg::TriangleIndexFunctor< T > | inlinevirtual |
~PrimitiveIndexFunctor() | osg::PrimitiveIndexFunctor | inlinevirtual |