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| TriangleFunctor () |
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virtual | ~TriangleFunctor () |
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void | setTreatVertexDataAsTemporary (bool treatVertexDataAsTemporary) |
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bool | getTreatVertexDataAsTemporary () const |
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virtual void | setVertexArray (unsigned int, const Vec2 *) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | setVertexArray (unsigned int, const Vec4 *) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | setVertexArray (unsigned int, const Vec2d *) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | setVertexArray (unsigned int, const Vec3d *) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | setVertexArray (unsigned int, const Vec4d *) |
| Sets the array of vertices used to describe the primitives. More...
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virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
| Mimics the OpenGL glDrawArrays() function. More...
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virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
| Mimics the OpenGL glDrawElements() function. More...
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virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
| Mimics the OpenGL glDrawElements() function. More...
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virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
| Mimics the OpenGL glDrawElements() function. More...
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virtual void | begin (GLenum mode) |
| Note: begin(..),vertex(..) & end() are convenience methods for adapting non vertex array primitives to vertex array based primitives. More...
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virtual void | vertex (const Vec2 &vert) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | vertex (const Vec3 &vert) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | vertex (const Vec4 &vert) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | vertex (float x, float y) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | vertex (float x, float y, float z) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | vertex (float x, float y, float z, float w) |
| Mimics the OpenGL glVertex() "family of functions". More...
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virtual void | end () |
| Mimics the OpenGL glEnd() function. More...
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virtual | ~PrimitiveFunctor () |
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void | useVertexCacheAsVertexArray () |
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template<class T>
class osg::TriangleFunctor< T >
Provides access to the triangles that compose an osg::Drawable
.
If the Drawable
is not composed of triangles, the TriangleFunctor
will convert the primitives to triangles whenever possible.
Notice that TriangleFunctor
is a class template, and that it inherits from its template parameter T
. This template parameter must implement T::operator() (const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool treatVertexDataAsTemporary)
, which will be called for every triangle when the functor is applied to a Drawable
. Parameters v1
, v2
, and v3
are the triangle vertices. The fourth parameter, treatVertexDataAsTemporary
, indicates whether these vertices are coming from a "real" vertex array, or from a temporary vertex array, created by the TriangleFunctor
from some other geometry representation.
- See also
PrimitiveFunctor
for general usage hints.