OpenSceneGraph  3.5.1
osg::Matrixd Member List

This is the complete list of members for osg::Matrixd, including all inherited members.

_matosg::Matrixdprotected
compare(const Matrixd &m) const osg::Matrixd
decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const osg::Matrixd
decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const osg::Matrixd
frustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixdinlinestatic
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getFrustum(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const osg::Matrixd
getLookAt(Vec3f &eye, Vec3f &center, Vec3f &up, value_type lookDistance=1.0f) const osg::Matrixd
getLookAt(Vec3d &eye, Vec3d &center, Vec3d &up, value_type lookDistance=1.0f) const osg::Matrixd
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getOrtho(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const osg::Matrixd
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const osg::Matrixd
getPerspective(float &fovy, float &aspectRatio, float &zNear, float &zFar) const osg::Matrixd
getRotate() const osg::Matrixd
getScale() const osg::Matrixdinline
getTrans() const osg::Matrixdinline
identity(void)osg::Matrixdinlinestatic
inverse(const Matrixd &matrix)osg::Matrixdinlinestatic
invert(const Matrixd &rhs)osg::Matrixdinline
invert_4x3(const Matrixd &rhs)osg::Matrixd
invert_4x4(const Matrixd &rhs)osg::Matrixd
isIdentity() const osg::Matrixdinline
isNaN() const osg::Matrixdinline
lookAt(const Vec3f &eye, const Vec3f &center, const Vec3f &up)osg::Matrixdinlinestatic
lookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixdinlinestatic
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeIdentity()osg::Matrixd
makeLookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixd
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeOrtho2D(double left, double right, double bottom, double top)osg::Matrixdinline
makePerspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixd
makeRotate(const Vec3f &from, const Vec3f &to)osg::Matrixd
makeRotate(const Vec3d &from, const Vec3d &to)osg::Matrixd
makeRotate(value_type angle, const Vec3f &axis)osg::Matrixd
makeRotate(value_type angle, const Vec3d &axis)osg::Matrixd
makeRotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixd
makeRotate(const Quat &)osg::Matrixd
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixd
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixd
makeScale(const Vec3f &)osg::Matrixd
makeScale(const Vec3d &)osg::Matrixd
makeScale(value_type, value_type, value_type)osg::Matrixd
makeTranslate(const Vec3f &)osg::Matrixd
makeTranslate(const Vec3d &)osg::Matrixd
makeTranslate(value_type, value_type, value_type)osg::Matrixd
Matrixd()osg::Matrixdinline
Matrixd(const Matrixd &mat)osg::Matrixdinline
Matrixd(const Matrixf &mat)osg::Matrixd
Matrixd(float const *const ptr)osg::Matrixdinlineexplicit
Matrixd(double const *const ptr)osg::Matrixdinlineexplicit
Matrixd(const Quat &quat)osg::Matrixdinlineexplicit
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
mult(const Matrixd &, const Matrixd &)osg::Matrixd
operator!=(const Matrixd &m) const osg::Matrixdinline
operator()(int row, int col)osg::Matrixdinline
operator()(int row, int col) const osg::Matrixdinline
operator*(const Vec3f &v) const osg::Matrixdinline
operator*(const Vec3d &v) const osg::Matrixdinline
operator*(const Vec4f &v) const osg::Matrixdinline
operator*(const Vec4d &v) const osg::Matrixdinline
operator*(const Matrixd &m) const osg::Matrixdinline
operator*=(const Matrixd &other)osg::Matrixdinline
operator<(const Matrixd &m) const osg::Matrixdinline
operator=(const Matrixd &rhs)osg::Matrixdinline
operator=(const Matrixf &other)osg::Matrixd
operator==(const Matrixd &m) const osg::Matrixdinline
ortho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixdinlinestatic
ortho2D(double left, double right, double bottom, double top)osg::Matrixdinlinestatic
orthoNormal(const Matrixd &matrix)osg::Matrixdinlinestatic
orthoNormalize(const Matrixd &rhs)osg::Matrixd
other_value_type typedefosg::Matrixd
perspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixdinlinestatic
postMult(const Vec3f &v) const osg::Matrixdinline
postMult(const Vec3d &v) const osg::Matrixdinline
postMult(const Vec4f &v) const osg::Matrixdinline
postMult(const Vec4d &v) const osg::Matrixdinline
postMult(const Matrixd &)osg::Matrixd
postMultRotate(const Quat &q)osg::Matrixdinline
postMultScale(const Vec3d &v)osg::Matrixdinline
postMultScale(const Vec3f &v)osg::Matrixdinline
postMultTranslate(const Vec3d &v)osg::Matrixdinline
postMultTranslate(const Vec3f &v)osg::Matrixdinline
preMult(const Vec3f &v) const osg::Matrixdinline
preMult(const Vec3d &v) const osg::Matrixdinline
preMult(const Vec4f &v) const osg::Matrixdinline
preMult(const Vec4d &v) const osg::Matrixdinline
preMult(const Matrixd &)osg::Matrixd
preMultRotate(const Quat &q)osg::Matrixdinline
preMultScale(const Vec3d &v)osg::Matrixdinline
preMultScale(const Vec3f &v)osg::Matrixdinline
preMultTranslate(const Vec3d &v)osg::Matrixdinline
preMultTranslate(const Vec3f &v)osg::Matrixdinline
ptr()osg::Matrixdinline
ptr() const osg::Matrixdinline
rotate(const Vec3f &from, const Vec3f &to)osg::Matrixdinlinestatic
rotate(const Vec3d &from, const Vec3d &to)osg::Matrixdinlinestatic
rotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixdinlinestatic
rotate(value_type angle, const Vec3f &axis)osg::Matrixdinlinestatic
rotate(value_type angle, const Vec3d &axis)osg::Matrixdinlinestatic
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixdinlinestatic
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixdinlinestatic
rotate(const Quat &quat)osg::Matrixdinlinestatic
scale(const Vec3f &sv)osg::Matrixdinlinestatic
scale(const Vec3d &sv)osg::Matrixdinlinestatic
scale(value_type sx, value_type sy, value_type sz)osg::Matrixdinlinestatic
set(const Matrixd &rhs)osg::Matrixdinline
set(const Matrixf &rhs)osg::Matrixd
set(float const *const ptr)osg::Matrixdinline
set(double const *const ptr)osg::Matrixdinline
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
setRotate(const Quat &q)osg::Matrixd
setTrans(value_type tx, value_type ty, value_type tz)osg::Matrixd
setTrans(const Vec3f &v)osg::Matrixd
setTrans(const Vec3d &v)osg::Matrixd
transform3x3(const Vec3f &v, const Matrixd &m)osg::Matrixdinlinestatic
transform3x3(const Vec3d &v, const Matrixd &m)osg::Matrixdinlinestatic
transform3x3(const Matrixd &m, const Vec3f &v)osg::Matrixdinlinestatic
transform3x3(const Matrixd &m, const Vec3d &v)osg::Matrixdinlinestatic
translate(const Vec3f &dv)osg::Matrixdinlinestatic
translate(const Vec3d &dv)osg::Matrixdinlinestatic
translate(value_type x, value_type y, value_type z)osg::Matrixdinlinestatic
valid() const osg::Matrixdinline
value_type typedefosg::Matrixd
~Matrixd()osg::Matrixdinline

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