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| Matrixd () |
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| Matrixd (const Matrixd &mat) |
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| Matrixd (const Matrixf &mat) |
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| Matrixd (float const *const ptr) |
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| Matrixd (double const *const ptr) |
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| Matrixd (const Quat &quat) |
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| Matrixd (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) |
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| ~Matrixd () |
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int | compare (const Matrixd &m) const |
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bool | operator< (const Matrixd &m) const |
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bool | operator== (const Matrixd &m) const |
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bool | operator!= (const Matrixd &m) const |
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value_type & | operator() (int row, int col) |
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value_type | operator() (int row, int col) const |
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bool | valid () const |
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bool | isNaN () const |
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Matrixd & | operator= (const Matrixd &rhs) |
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Matrixd & | operator= (const Matrixf &other) |
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void | set (const Matrixd &rhs) |
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void | set (const Matrixf &rhs) |
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void | set (float const *const ptr) |
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void | set (double const *const ptr) |
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void | set (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) |
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value_type * | ptr () |
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const value_type * | ptr () const |
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bool | isIdentity () const |
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void | makeIdentity () |
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void | makeScale (const Vec3f &) |
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void | makeScale (const Vec3d &) |
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void | makeScale (value_type, value_type, value_type) |
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void | makeTranslate (const Vec3f &) |
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void | makeTranslate (const Vec3d &) |
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void | makeTranslate (value_type, value_type, value_type) |
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void | makeRotate (const Vec3f &from, const Vec3f &to) |
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void | makeRotate (const Vec3d &from, const Vec3d &to) |
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void | makeRotate (value_type angle, const Vec3f &axis) |
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void | makeRotate (value_type angle, const Vec3d &axis) |
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void | makeRotate (value_type angle, value_type x, value_type y, value_type z) |
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void | makeRotate (const Quat &) |
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void | makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
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void | makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
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void | decompose (osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const |
| decompose the matrix into translation, rotation, scale and scale orientation. More...
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void | decompose (osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const |
| decompose the matrix into translation, rotation, scale and scale orientation. More...
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void | makeOrtho (double left, double right, double bottom, double top, double zNear, double zFar) |
| Set to an orthographic projection. More...
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bool | getOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const |
| Get the orthographic settings of the orthographic projection matrix. More...
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bool | getOrtho (float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const |
| float version of getOrtho(..) More...
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void | makeOrtho2D (double left, double right, double bottom, double top) |
| Set to a 2D orthographic projection. More...
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void | makeFrustum (double left, double right, double bottom, double top, double zNear, double zFar) |
| Set to a perspective projection. More...
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bool | getFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const |
| Get the frustum settings of a perspective projection matrix. More...
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bool | getFrustum (float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const |
| float version of getFrustum(..) More...
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void | makePerspective (double fovy, double aspectRatio, double zNear, double zFar) |
| Set to a symmetrical perspective projection. More...
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bool | getPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar) const |
| Get the frustum settings of a symmetric perspective projection matrix. More...
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bool | getPerspective (float &fovy, float &aspectRatio, float &zNear, float &zFar) const |
| float version of getPerspective(..) More...
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void | makeLookAt (const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) |
| Set the position and orientation to be a view matrix, using the same convention as gluLookAt. More...
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void | getLookAt (Vec3f &eye, Vec3f ¢er, Vec3f &up, value_type lookDistance=1.0f) const |
| Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. More...
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void | getLookAt (Vec3d &eye, Vec3d ¢er, Vec3d &up, value_type lookDistance=1.0f) const |
| Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. More...
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bool | invert (const Matrixd &rhs) |
| invert the matrix rhs, automatically select invert_4x3 or invert_4x4. More...
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bool | invert_4x3 (const Matrixd &rhs) |
| 4x3 matrix invert, not right hand column is assumed to be 0,0,0,1. More...
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bool | invert_4x4 (const Matrixd &rhs) |
| full 4x4 matrix invert. More...
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void | orthoNormalize (const Matrixd &rhs) |
| ortho-normalize the 3x3 rotation & scale matrix More...
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Vec3f | preMult (const Vec3f &v) const |
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Vec3d | preMult (const Vec3d &v) const |
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Vec3f | postMult (const Vec3f &v) const |
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Vec3d | postMult (const Vec3d &v) const |
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Vec3f | operator* (const Vec3f &v) const |
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Vec3d | operator* (const Vec3d &v) const |
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Vec4f | preMult (const Vec4f &v) const |
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Vec4d | preMult (const Vec4d &v) const |
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Vec4f | postMult (const Vec4f &v) const |
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Vec4d | postMult (const Vec4d &v) const |
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Vec4f | operator* (const Vec4f &v) const |
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Vec4d | operator* (const Vec4d &v) const |
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void | setRotate (const Quat &q) |
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Quat | getRotate () const |
| Get the matrix rotation as a Quat. More...
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void | setTrans (value_type tx, value_type ty, value_type tz) |
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void | setTrans (const Vec3f &v) |
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void | setTrans (const Vec3d &v) |
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Vec3d | getTrans () const |
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Vec3d | getScale () const |
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void | mult (const Matrixd &, const Matrixd &) |
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void | preMult (const Matrixd &) |
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void | postMult (const Matrixd &) |
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void | preMultTranslate (const Vec3d &v) |
| Optimized version of preMult(translate(v));. More...
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void | preMultTranslate (const Vec3f &v) |
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void | postMultTranslate (const Vec3d &v) |
| Optimized version of postMult(translate(v));. More...
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void | postMultTranslate (const Vec3f &v) |
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void | preMultScale (const Vec3d &v) |
| Optimized version of preMult(scale(v));. More...
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void | preMultScale (const Vec3f &v) |
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void | postMultScale (const Vec3d &v) |
| Optimized version of postMult(scale(v));. More...
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void | postMultScale (const Vec3f &v) |
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void | preMultRotate (const Quat &q) |
| Optimized version of preMult(rotate(q));. More...
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void | postMultRotate (const Quat &q) |
| Optimized version of postMult(rotate(q));. More...
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void | operator*= (const Matrixd &other) |
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Matrixd | operator* (const Matrixd &m) const |
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static Matrixd | identity (void) |
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static Matrixd | scale (const Vec3f &sv) |
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static Matrixd | scale (const Vec3d &sv) |
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static Matrixd | scale (value_type sx, value_type sy, value_type sz) |
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static Matrixd | translate (const Vec3f &dv) |
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static Matrixd | translate (const Vec3d &dv) |
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static Matrixd | translate (value_type x, value_type y, value_type z) |
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static Matrixd | rotate (const Vec3f &from, const Vec3f &to) |
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static Matrixd | rotate (const Vec3d &from, const Vec3d &to) |
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static Matrixd | rotate (value_type angle, value_type x, value_type y, value_type z) |
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static Matrixd | rotate (value_type angle, const Vec3f &axis) |
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static Matrixd | rotate (value_type angle, const Vec3d &axis) |
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static Matrixd | rotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
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static Matrixd | rotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
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static Matrixd | rotate (const Quat &quat) |
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static Matrixd | inverse (const Matrixd &matrix) |
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static Matrixd | orthoNormal (const Matrixd &matrix) |
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static Matrixd | ortho (double left, double right, double bottom, double top, double zNear, double zFar) |
| Create an orthographic projection matrix. More...
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static Matrixd | ortho2D (double left, double right, double bottom, double top) |
| Create a 2D orthographic projection. More...
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static Matrixd | frustum (double left, double right, double bottom, double top, double zNear, double zFar) |
| Create a perspective projection. More...
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static Matrixd | perspective (double fovy, double aspectRatio, double zNear, double zFar) |
| Create a symmetrical perspective projection. More...
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static Matrixd | lookAt (const Vec3f &eye, const Vec3f ¢er, const Vec3f &up) |
| Create the position and orientation as per a camera, using the same convention as gluLookAt. More...
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static Matrixd | lookAt (const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) |
| Create the position and orientation as per a camera, using the same convention as gluLookAt. More...
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static Vec3f | transform3x3 (const Vec3f &v, const Matrixd &m) |
| apply a 3x3 transform of v*M[0..2,0..2]. More...
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static Vec3d | transform3x3 (const Vec3d &v, const Matrixd &m) |
| apply a 3x3 transform of v*M[0..2,0..2]. More...
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static Vec3f | transform3x3 (const Matrixd &m, const Vec3f &v) |
| apply a 3x3 transform of M[0..2,0..2]*v. More...
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static Vec3d | transform3x3 (const Matrixd &m, const Vec3d &v) |
| apply a 3x3 transform of M[0..2,0..2]*v. More...
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