OpenSceneGraph  3.5.1
osg::State Member List

This is the complete list of members for osg::State, including all inherited members.

_abortRenderingPtrosg::Stateprotected
_arrayDispatchersosg::Stateprotected
_attributeBindingListosg::Stateprotected
_attributeMaposg::Stateprotected
_checkGLErrorsosg::Stateprotected
_colorAliasosg::Stateprotected
_colorArrayosg::Stateprotected
_completeDynamicObjectRenderingCallbackosg::Stateprotected
_contextIDosg::Stateprotected
_currentActiveTextureUnitosg::Stateprotected
_currentClientActiveTextureUnitosg::Stateprotected
_currentEBOosg::Stateprotected
_currentPBOosg::Stateprotected
_currentShaderCompositionProgramosg::Stateprotected
_currentShaderCompositionUniformListosg::Stateprotected
_currentVBOosg::Stateprotected
_defineMaposg::Stateprotected
_displaySettingsosg::Stateprotected
_dynamicObjectCountosg::Stateprotected
_extensionMaposg::State
_extensionProcsInitializedosg::Stateprotected
_fogArrayosg::Stateprotected
_fogCoordAliasosg::Stateprotected
_frameStamposg::Stateprotected
_glActiveTextureosg::Stateprotected
_glBeginEndAdapterosg::Stateprotected
_glBindBufferosg::Stateprotected
_glClientActiveTextureosg::Stateprotected
_glDisableVertexAttribArrayosg::Stateprotected
_glDrawArraysInstancedosg::Stateprotected
_glDrawElementsInstancedosg::Stateprotected
_glEnableVertexAttribArrayosg::Stateprotected
_glExtensionsosg::Stateprotected
_glFogCoordPointerosg::Stateprotected
_glMaxTextureCoordsosg::Stateprotected
_glMaxTextureUnitsosg::Stateprotected
_glMultiTexCoord4fosg::Stateprotected
_glSecondaryColorPointerosg::Stateprotected
_glVertexAttrib4fosg::Stateprotected
_glVertexAttrib4fvosg::Stateprotected
_glVertexAttribIPointerosg::Stateprotected
_glVertexAttribLPointerosg::Stateprotected
_glVertexAttribPointerosg::Stateprotected
_gpuTickosg::Stateprotected
_gpuTimestamposg::Stateprotected
_graphicsContextosg::Stateprotected
_graphicsCostEstimatorosg::Stateprotected
_identityosg::Stateprotected
_initialInverseViewMatrixosg::Stateprotected
_initialViewMatrixosg::Stateprotected
_isFogCoordSupportedosg::Statemutableprotected
_isFogCoordSupportResolvedosg::Statemutableprotected
_isSecondaryColorSupportedosg::Statemutableprotected
_isSecondaryColorSupportResolvedosg::Statemutableprotected
_isVertexBufferObjectSupportedosg::Statemutableprotected
_isVertexBufferObjectSupportResolvedosg::Statemutableprotected
_lastAppliedProgramObjectosg::Stateprotected
_maxBufferObjectPoolSizeosg::Stateprotected
_maxTexturePoolSizeosg::Stateprotected
_modelViewosg::Stateprotected
_modelViewCacheosg::Stateprotected
_modelViewMatrixUniformosg::Stateprotected
_modelViewProjectionMatrixUniformosg::Stateprotected
_modeMaposg::Stateprotected
_normalAliasosg::Stateprotected
_normalArrayosg::Stateprotected
_normalMatrixUniformosg::Stateprotected
_observerSetosg::Referencedmutableprotected
_projectionosg::Stateprotected
_projectionMatrixUniformosg::Stateprotected
_quadIndicesGLuintosg::State
_quadIndicesGLushortosg::State
_refCountosg::Referencedmutableprotected
_secondaryColorAliasosg::Stateprotected
_secondaryColorArrayosg::Stateprotected
_shaderComposerosg::Stateprotected
_shaderCompositionDirtyosg::Stateprotected
_shaderCompositionEnabledosg::Stateprotected
_startTickosg::Stateprotected
_stateStateStackosg::Stateprotected
_texCoordAliasListosg::Stateprotected
_texCoordArrayListosg::Stateprotected
_textureAttributeMapListosg::Stateprotected
_textureModeMapListosg::Stateprotected
_timestampBitsosg::Stateprotected
_uniformMaposg::Stateprotected
_useModelViewAndProjectionUniformsosg::Stateprotected
_useVertexAttributeAliasingosg::Stateprotected
_vertexAliasosg::Stateprotected
_vertexArrayosg::Stateprotected
_vertexAttribArrayListosg::Stateprotected
addObserver(Observer *observer) const osg::Referenced
apply(const StateSet *dstate)osg::State
apply()osg::State
applyAttribute(const StateAttribute *attribute)osg::Stateinline
applyAttribute(const StateAttribute *attribute, AttributeStack &as)osg::Stateinlineprotected
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
applyAttributeMap(AttributeMap &attributeMap)osg::Stateinlineprotected
applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap)osg::Stateinlineprotected
applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as)osg::Stateinlineprotected
applyDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
applyDisablingOfVertexAttributes()osg::State
applyGlobalDefaultAttribute(AttributeStack &as)osg::Stateinlineprotected
applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as)osg::Stateinlineprotected
applyMode(StateAttribute::GLMode mode, bool enabled)osg::Stateinline
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::Stateinlineprotected
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
applyModelViewAndProjectionUniformsIfRequired()osg::State
applyModelViewMatrix(const osg::RefMatrix *matrix)osg::State
applyModelViewMatrix(const osg::Matrix &)osg::State
applyModeMap(ModeMap &modeMap)osg::Stateinlineprotected
applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap)osg::Stateinlineprotected
applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::Stateinlineprotected
applyProjectionMatrix(const osg::RefMatrix *matrix)osg::State
applyShaderComposition()osg::State
applyShaderCompositionUniform(const osg::Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::Stateinline
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::Stateinline
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::Stateinline
applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
applyUniformMap(UniformMap &uniformMap)osg::Stateinlineprotected
AttributeMap typedefosg::State
AttributePair typedefosg::State
AttributeVec typedefosg::State
bindElementBufferObject(osg::GLBufferObject *ebo)osg::Stateinline
bindPixelBufferObject(osg::GLBufferObject *pbo)osg::Stateinline
bindVertexBufferObject(osg::GLBufferObject *vbo)osg::Stateinline
buffer typedefosg::Stateprotected
captureCurrentState(StateSet &stateset) const osg::State
CheckForGLErrors enum nameosg::State
checkGLErrors(const char *str) const osg::State
checkGLErrors(StateAttribute::GLMode mode) const osg::State
checkGLErrors(const StateAttribute *attribute) const osg::State
Color(float r, float g, float b, float a=1.0f)osg::Stateinline
computeFogCoordSupported() const osg::Stateprotected
computeSecondaryColorSupported() const osg::Stateprotected
computeVertexBufferObjectSupported() const osg::Stateprotected
convertVertexShaderSourceToOsgBuiltIns(std::string &source) const osg::State
decrementDynamicObjectCount()osg::Stateinline
deleteUsingDeleteHandler() const osg::Referencedprotected
dirtyAllAttributes()osg::State
dirtyAllModes()osg::State
dirtyAllVertexArrays()osg::State
dirtyColorPointer()osg::Stateinline
dirtyFogCoordPointer()osg::Stateinline
dirtyNormalPointer()osg::Stateinline
dirtySecondaryColorPointer()osg::Stateinline
dirtyTexCoordPointer(unsigned int unit)osg::Stateinline
dirtyTexCoordPointersAboveAndIncluding(unsigned int unit)osg::Stateinline
dirtyVertexAttribPointer(unsigned int index)osg::Stateinline
dirtyVertexAttribPointersAboveAndIncluding(unsigned int index)osg::Stateinline
dirtyVertexPointer()osg::Stateinline
disableAllVertexArrays()osg::State
disableColorPointer()osg::Stateinline
disableFogCoordPointer()osg::Stateinline
disableNormalPointer()osg::Stateinline
disableSecondaryColorPointer()osg::Stateinline
disableTexCoordPointer(unsigned int unit)osg::Stateinline
disableTexCoordPointersAboveAndIncluding(unsigned int unit)osg::Stateinline
disableVertexAttribPointer(unsigned int index)osg::State
disableVertexAttribPointersAboveAndIncluding(unsigned int index)osg::State
disableVertexPointer()osg::Stateinline
DrawArraysInstancedProc typedefosg::Stateprotected
DrawElementsInstancedProc typedefosg::Stateprotected
drawQuads(GLint first, GLsizei count, GLsizei primCount=0)osg::State
EnabledTexCoordArrayList typedefosg::Stateprotected
EnabledVertexAttribArrayList typedefosg::Stateprotected
ExtensionMap typedefosg::State
frameCompleted()osg::Statevirtual
get()osg::Stateinline
get() const osg::Stateinline
get()osg::Stateinline
get() const osg::Stateinline
getAbortRendering() const osg::Stateinline
getActiveTextureUnit() const osg::Stateinline
getArrayDispatchers()osg::Stateinline
getAttribLocation(const std::string &name) const osg::Stateinline
getAttributeBindingList()osg::Stateinline
getAttributeMap() const osg::Stateinline
getAttributeVec(const osg::StateAttribute *attribute)osg::Stateinline
getCheckForGLErrors() const osg::Stateinline
getClientActiveTextureUnit() const osg::Stateinline
getColorAlias()osg::Stateinline
getContextID() const osg::Stateinline
getCurrentElementBufferObject()osg::Stateinline
getCurrentPixelBufferObject()osg::Stateinline
getCurrentShaderCompositionUniformList()osg::Stateinline
getCurrentVertexBufferObject()osg::Stateinline
getCurrentViewport() const osg::Stateinline
getDefineMap()osg::Stateinline
getDefineMap() const osg::Stateinline
getDefineString(const osg::ShaderDefines &shaderDefines)osg::State
getDeleteHandler()osg::Referencedstatic
getDisplaySettings() const osg::Stateinline
getDynamicObjectCount() const osg::Stateinline
getDynamicObjectRenderingCompletedCallback()osg::Stateinline
getFogCoordAlias()osg::Stateinline
getFrameStamp()osg::Stateinline
getFrameStamp() const osg::Stateinline
getGLBeginEndAdapter()osg::Stateinline
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0)osg::Stateinline
getGlobalDefaultModeValue(StateAttribute::GLMode mode)osg::Stateinline
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::Stateinline
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode)osg::Stateinline
getGlobalReferencedMutex()osg::Referencedstatic
getGpuTick() const osg::Stateinline
getGpuTime() const osg::Stateinline
getGpuTimestamp() const osg::Stateinline
getGraphicsContext()osg::Stateinline
getGraphicsContext() const osg::Stateinline
getGraphicsCostEstimator()osg::Stateinline
getGraphicsCostEstimator() const osg::Stateinline
getInitialInverseViewMatrix() const osg::Stateinline
getInitialViewMatrix() const osg::Stateinline
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const osg::State
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const osg::Stateprotected
getLastAppliedMode(StateAttribute::GLMode mode) const osg::State
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const osg::Stateprotected
getLastAppliedProgramObject() const osg::Stateinline
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const osg::State
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const osg::State
getMaxBufferObjectPoolSize() const osg::Stateinline
getMaxTextureCoords() const osg::Stateinline
getMaxTexturePoolSize() const osg::Stateinline
getMaxTextureUnits() const osg::Stateinline
getModelViewMatrix() const osg::Stateinline
getModelViewMatrixUniform()osg::Stateinline
getModelViewProjectionMatrixUniform()osg::Stateinline
getModeMap() const osg::Stateinline
getModeValidity(StateAttribute::GLMode mode)osg::Stateinline
getNormalAlias()osg::Stateinline
getNormalMatrixUniform()osg::Stateinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateTextureAttributeMap(unsigned int unit)osg::Stateinlineprotected
getOrCreateTextureModeMap(unsigned int unit)osg::Stateinlineprotected
getProjectionMatrix() const osg::Stateinline
getProjectionMatrixUniform()osg::Stateinline
getRefMutex() const osg::Referencedinline
getSecondaryColorAlias()osg::Stateinline
getShaderComposer()osg::Stateinline
getShaderComposer() const osg::Stateinline
getShaderCompositionEnabled() const osg::Stateinline
getStartTick() const osg::Stateinline
getStateSetStack()osg::Stateinline
getStateSetStackSize()osg::Stateinline
getTexCoordAliasList()osg::Stateinline
getTextureAttributeMapList() const osg::Stateinline
getTextureModeMapList() const osg::Stateinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getTimestampBits() const osg::Stateinline
getUniformLocation(unsigned int uniformNameID) const osg::Stateinline
getUniformLocation(const std::string &uniformName) const osg::Stateinline
getUniformMap() const osg::Stateinline
getUseModelViewAndProjectionUniforms() const osg::Stateinline
getUseVertexAttributeAliasing() const osg::Stateinline
getVertexAlias()osg::Stateinline
getViewFrustum() const osg::State
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)osg::Stateinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)osg::Stateinline
GLenumosg::Stateprotected
GLintosg::Stateprotected
haveAppliedAttribute(const StateAttribute *attribute)osg::State
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute)osg::Stateprotected
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member)osg::Stateprotected
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedMode(StateAttribute::GLMode mode)osg::State
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::Stateprotected
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode)osg::Stateprotected
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::State
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::State
IndicesGLuint typedefosg::State
IndicesGLushort typedefosg::State
initializeExtensionProcs()osg::State
insertStateSet(unsigned int pos, const StateSet *dstate)osg::State
isFogCoordSupported() const osg::Stateinline
isSecondaryColorSupported() const osg::Stateinline
isVertexBufferObjectSupported() const osg::Stateinline
lazyDisablingOfVertexAttributes()osg::State
loadModelViewMatrix()osg::Stateprotected
MatrixStack typedefosg::State
ModeMap typedefosg::State
MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::Stateinline
NEVER_CHECK_GL_ERRORS enum valueosg::State
Normal(float x, float y, float z)osg::Stateinline
normalized typedefosg::Stateprotected
ONCE_PER_ATTRIBUTE enum valueosg::State
ONCE_PER_FRAME enum valueosg::State
operator=(const Referenced &)osg::Referencedinline
pointer typedefosg::Stateprotected
pointer typedefosg::Stateprotected
pointer typedefosg::Stateprotected
pointer typedefosg::Stateprotected
pointer typedefosg::Stateprotected
popAllStateSets()osg::State
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
popDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
popStateSet()osg::State
popStateSetStackToSize(unsigned int size)osg::Stateinline
popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
print(std::ostream &fout) const osg::State
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::Stateinlineprotected
pushDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList)osg::Stateinlineprotected
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::Stateinlineprotected
pushStateSet(const StateSet *dstate)osg::State
pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::Stateinlineprotected
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects()osg::State
removeObserver(Observer *observer) const osg::Referenced
removeStateSet(unsigned int pos)osg::State
reset()osg::State
resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8)osg::State
set(T *ptr)osg::Stateinline
set(GLExtensions *ptr)osg::Stateinline
setAbortRenderingPtr(bool *abortPtr)osg::Stateinline
setActiveTextureUnit(unsigned int unit)osg::Stateinline
setAttributeBindingList(const Program::AttribBindingList &attribBindingList)osg::Stateinline
setCheckForGLErrors(CheckForGLErrors check)osg::Stateinline
setClientActiveTextureUnit(unsigned int unit)osg::State
setColorAlias(const VertexAttribAlias &alias)osg::Stateinline
setColorPointer(const Array *array)osg::Stateinline
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::Stateinline
setContextID(unsigned int contextID)osg::Stateinline
setCurrentElementBufferObject(osg::GLBufferObject *ebo)osg::Stateinline
setCurrentPixelBufferObject(osg::GLBufferObject *pbo)osg::Stateinline
setCurrentVertexBufferObject(osg::GLBufferObject *vbo)osg::Stateinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setDisplaySettings(DisplaySettings *vs)osg::Stateinline
setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false)osg::Stateinline
setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb)osg::Stateinline
setFogCoordAlias(const VertexAttribAlias &alias)osg::Stateinline
setFogCoordPointer(const Array *array)osg::Stateinline
setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::State
setFrameStamp(FrameStamp *fs)osg::Stateinline
setGlobalDefaultAttribute(const StateAttribute *attribute)osg::Stateinline
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled)osg::Stateinline
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::Stateinline
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::Stateinline
setGpuTimestamp(Timer_t tick, GLuint64 timestamp)osg::Stateinline
setGraphicsContext(GraphicsContext *context)osg::Stateinline
setGraphicsCostEstimator(GraphicsCostEstimator *gce)osg::Stateinline
setInitialViewMatrix(const osg::RefMatrix *matrix)osg::State
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)osg::State
setLastAppliedProgramObject(const Program::PerContextProgram *program)osg::Stateinline
setMaxBufferObjectPoolSize(unsigned int size)osg::State
setMaxTexturePoolSize(unsigned int size)osg::State
setModeValidity(StateAttribute::GLMode mode, bool valid)osg::Stateinline
setNormalAlias(const VertexAttribAlias &alias)osg::Stateinline
setNormalPointer(const Array *array)osg::Stateinline
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
setSecondaryColorAlias(const VertexAttribAlias &alias)osg::Stateinline
setSecondaryColorPointer(const Array *array)osg::Stateinline
setSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::State
setShaderComposer(ShaderComposer *sc)osg::Stateinline
setShaderCompositionEnabled(bool flag)osg::Stateinline
setStartTick(Timer_t tick)osg::Stateinline
setTexCoordAliasList(const VertexAttribAliasList &aliasList)osg::Stateinline
setTexCoordPointer(unsigned int unit, const Array *array)osg::Stateinline
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
setTimestampBits(int bits)osg::Stateinline
setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration)osg::Stateprotected
setUseModelViewAndProjectionUniforms(bool flag)osg::Stateinline
setUseVertexAttributeAliasing(bool flag)osg::Stateinline
setVertexAlias(const VertexAttribAlias &alias)osg::Stateinline
setVertexAttribIPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexAttribIPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)osg::State
setVertexAttribLPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexAttribLPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)osg::State
setVertexAttribPointer(unsigned int unit, const Array *array)osg::Stateinline
setVertexAttribPointer(unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)osg::State
setVertexPointer(const Array *array)osg::Stateinline
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::Stateinline
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
State()osg::State
StateSetStack typedefosg::State
stride typedefosg::Stateprotected
stride typedefosg::Stateprotected
stride typedefosg::Stateprotected
stride typedefosg::Stateprotected
stride typedefosg::Stateprotected
supportsShaderRequirement(const std::string &shaderRequirement)osg::State
supportsShaderRequirements(const osg::ShaderDefines &shaderRequirements)osg::State
TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::Stateinline
TextureAttributeMapList typedefosg::State
TextureModeMapList typedefosg::State
type typedefosg::Stateprotected
unbindElementBufferObject()osg::Stateinline
unbindPixelBufferObject()osg::Stateinline
unbindVertexBufferObject()osg::Stateinline
UniformMap typedefosg::State
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
updateModelViewAndProjectionMatrixUniforms()osg::State
VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)osg::Stateinline
Vertex(float x, float y, float z, float w=1.0f)osg::Stateinline
VertexAttrib4fProc typedefosg::Stateprotected
VertexAttrib4fvProc typedefosg::Stateprotected
VertexAttribAliasList typedefosg::State
void(GL_APIENTRY *ActiveTextureProc)(GLenum texture)osg::Stateprotected
void(GL_APIENTRY *FogCoordPointerProc)(GLenum typeosg::Stateprotected
void(GL_APIENTRY *SecondaryColorPointerProc)(GLint sizeosg::Stateprotected
void(GL_APIENTRY *MultiTexCoord4fProc)(GLenum targetosg::Stateprotected
void(GL_APIENTRY *VertexAttribPointerProc)(unsigned intosg::Stateprotected
void(GL_APIENTRY *VertexAttribIPointerProc)(unsigned intosg::Stateprotected
void(GL_APIENTRY *VertexAttribLPointerProc)(unsigned intosg::Stateprotected
void(GL_APIENTRY *EnableVertexAttribProc)(unsigned int)osg::Stateprotected
void(GL_APIENTRY *DisableVertexAttribProc)(unsigned int)osg::Stateprotected
void(GL_APIENTRY *BindBufferProc)(GLenum targetosg::Stateprotected
w typedefosg::Stateprotected
x typedefosg::Stateprotected
y typedefosg::Stateprotected
z typedefosg::Stateprotected
~Referenced()osg::Referencedprotectedvirtual
~State()osg::Stateprotectedvirtual

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